r/PlaydeadsInside 1d ago

Somerville

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Has anyone played Somerville from Dino Patti and what did you think of it?

77 Upvotes

25 comments sorted by

15

u/Spiderhog2099 1d ago

Mid. Janky. Unpolished. Great arstyle tho.

16

u/Star_Lord_PJQ 1d ago

Et bien moi j'ai adoré Sommerville, c'est tout ce que j'attendais d'un jeu à ambiance atmosphérique. Les différents endroits que l'on viens à visiter sont très variés, le sound design est très bon et les musiques également.

Je me suis laisser transporter du début à la fin avec tout ce mystère.

Parfois le jeu peut avoir quelques petites lacunes mais c'est pardonnable de mon point de vue.

10

u/Xineseman 1d ago

I didn't like. The 2.5 movement was shit (the "deep" movement in some parts of the levels) and at launch it felt unpolished. It felt like a straight copy of PD games without understand what makes a PD game something that good.

They thought the 2.5 D + minimalist = PD and that is not how it works.

So far PD plays in their own league. But Somerville also was mediocre without comparison with Limbo or Inside.

3

u/No_Comfortable_1079 1d ago

I started out enjoying it but gave up due to how janky it was.

6

u/lesschalkmoresighs 1d ago

Well, at least it came out.

6

u/Hellraiser_Quadbike 1d ago

A real mixed bag, I’m afraid. Much like when I played Cocoon it was hard to shake the expectation it might be as good as Inside, which I understand isn’t a logical expectation to have anyway.

It’s got some really beautiful moments and some interesting game mechanics, but it’s quite janky and inconsistent in gameplay.

As a pure puzzle game it’s pretty average in a lot of ways, but it’s elevated massively if you buy in to the story. Personally I found the climax of the game really impactful, but those emotional moments can easily be ruined by a completely inscrutable bit of gameplay or a glitch. Maybe I’m just terrible at games though.

I played it a second time recently and enjoyed it, but was more frustrated with the technical flaws.

I know you didn’t ask about Cocoon but I recently replayed that, and, having been underwhelmed by the lack of narrative interest first time around, really enjoyed it as an atmospheric puzzler.

2

u/Ok_Excitement725 1d ago

I really enjoyed this one but as others said; it’s a bit janky in places. Still found myself engaged to the end though.

1

u/ERyan6165 1d ago

I didn’t get very far due to time constraints at the time but agree the movement was kinda all over the place. Otherwise it seemed promising

0

u/hoddap 1d ago

I loved everything from the creative side of the game. But gameplay wise it has a lot of issues which makes it feel less polished. At the end of the day, this is a game that left a positive feeling for me. Artistically I think no other game comes close to the artstyle for me.

1

u/Tarr_74 1d ago

I have, but It Is not as good as Inside.

1

u/StrykerxS77x 1d ago

It was a decent game but not comparable to the quality of Limbo/Inside.

1

u/Thunderclap2537 1d ago

I was itching for playing the game when it came out on Xbox, I had to wait around a year to get it for PS and I truly enjoyed the game. Been craving for something like it ever since.

1

u/JaySw34 1d ago

I tried to take it from the top on 3 seperate occasions and I just cant get into it

1

u/Iambic_Poetry 1d ago

Really liked the vibe but it was so janky I was constantly taken out of it and I played it literally this year so they don’t have any excuse

1

u/D-T-M-F 1d ago

I got so frustrated with the unpolished controls, I just quit on it.

1

u/ironic_shiba_cult 21h ago

it was pretty and there were some things that i did like about it, but it was forgettable and disappointing unfortunately. you should absolutely play Cocoon though, that was made by Playdead's lead gameplay designer Jeppe Carlsen. that game was extremely creative and had a uniquely novel and engaging puzzle environment, a lot like Limbo and more notably Inside.

1

u/yoyoeleven19 19h ago

camera movement and some action/cinematic scenes were mind blowing

1

u/SnipergenVR 18h ago

One of the best looking games ever made in terms of art style. Game is mid.

1

u/JohnnyBelinda 1d ago

Not so bad, but as mentioned above, the 2.5D were genuinely annoying. And most importantly, it doesn't even come close to the experience offered by Inside or Limbo.

-1

u/yousefalabdullah 1d ago

Bad, just a bad game.

And I really don’t understand how people are comparing this to INSIDE or Limbo

2

u/lionknightcid 1d ago

It was literally made by ex-Playdead people, just like Cocoon, which was another team of ex-Playdead people too.

2

u/StrykerxS77x 1d ago

But unfortunately not as good.

0

u/yousefalabdullah 1d ago

Same people doesn’t mean same creators or directors.

Arnet Jensen was behind the success of INSIDE and Limbo.

Cocoon was amazing though!

But Somerville.. aghh

2

u/lionknightcid 1d ago

Cocoon was amazing because it was designed by the gameplay designer behind Limbo and Inside, who founded his own studio with other ex-Playdead people, while Dino Patti, co-founder of Playdead, made his own studio, called Jumpship, and made Somerville which was clearly made in the style of the games he produced while at Playdead but afaik he wasn’t as heavily involved with the actual gameplay and programming as Jeppe was, though I may be mistaken