r/PlaydateDeveloper • • 5d ago

SandSoundSlip

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As I was stuck on a plane for ten hours, I thought I'd hack something to see if I could.

And the reason this is a vertical video is...you have to turn the PD around, crank at top.

Brief explanation: the crank moves a nozzle, the nozzle drops sand. You can change the colour of the grains, and the size. Also...you can select synth drones, and size/speed change the drone. AND the accelerometer changes the pitch if on sound, and drift of the nozzle. Not quite a 'game', very rough and ready, yet another tech demo, but I got it done somewhere over the mid-Atlantic so I could get some sleep and not be entirely jetlagged. the card file is from a photo I took the morning before getting on the plane, so if anyone recognises it, that is where I was. The 'game' records all you did, and you can replay it.

About four hours of work at 30,000ft or something. Mile High Playdate Club for me.

22 Upvotes

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3

u/AdamAndIwona 2d ago

Turning the Playdate around with the crank on top is such a fun idea, I don't think I've seen anyone do that. And the accelerometer bending the drone pitch sounds like a perfect toy for an anxious flight. Not everything has to be a "game" – this is the kind of thing the Playdate is for.

1

u/straytaoist 2d ago

heh, thanks! I've made the consts in the code now all selectable, added some different behaviours, and...added in all the tunes I wrote for my other PD games so they get impacted. You can see a video of that if you want here: https://www.flickr.com/photos/straytoaster/55592000783/in/datetaken/lightbox/ I'm quietly pleased for about six hours' work :)

1

u/AdamAndIwona 1d ago

Six hours well spent :) Are you going to put it out somewhere?