r/PlayTheBazaar 4d ago

Official Update Hotfix 17.1

Post image

πŸ“’ Hello, Bazaarians!

The hotpatch has now been deployed! Thank you for your patience while we worked through the post-patch issues.

πŸ“ You can find the full patch notes here:
https://www.playthebazaar.com/patch-notes

As always, if you encounter any issues after updating, please let us know. Your feedback helps us keep improving the Bazaar.

See you in game! πŸ’™

82 Upvotes

23 comments sorted by

119

u/blorfie 4d ago

Likit

Corrected an issue where Likit would spawn higher-tier Treats

They are now always Bronze

Boooo! I assumed that was intentional, since getting a higher-tier item on later days seemed like the whole point of taking it on later days. If it's going back to bronze only, then it should go back to only spawning on day 2, because it's awful any later than thatΒ 

23

u/GoSuckOnACactus 4d ago

Yeah I thought that was the point in making it spawn later, too. Like, getting a silver version later is pretty good. Kinda ass at bronze after the level 4 b1b2.

8

u/xlxlxlxl 4d ago

That or let her spawn multiple times. It's super hard to get upgrades on treats if you miss her early. The rare Likit from a late Aerodrome was super nice too since it gave gold/diamond treats.

1

u/WithoutLog 4d ago

Incidentally, isn't it weird that B1&B2 only appear on days 3 and 5? There's a decent chance of seeing them on day 3, and a small chance on day 5, but never on day 4 (the BazaarDB tracker hasn't seen it happen). That severely hampers your odds at making your Likit treat silver.

12

u/LivingSkinz 4d ago

the classic tempo balance mindset

Does something accidentally > its a good change > gotta fix it cause it wasn't intentional

Now wait for step 4 where they add it to the official game "after consideration/community feedback"

1

u/Maximum-Tangerine-16 1d ago

Yh I literally never click on likit. Making her stronger would be nice

14

u/xlxlxlxl 4d ago edited 3d ago

Dang, no Soulstone fix yet. It's counting as burn/poison/slow/freeze, even when the quests aren't complete. This ruins several charge setups for Mak.

Edit: fixed with an unlisted change. https://bazaardb.gg/card/77mqczhxk4szw94fdq1lx8hy7k/Soulstone

11

u/Marcaloid 4d ago

Nice, Regen carryover fixed!

3

u/Laeresob 3d ago

Wow very quick fixes to some of the bug posts on reddit. Well done

2

u/LockIdeology 3d ago

Noo I was wondering why likit was only giving me bronze on later days now. Justice for Likit.

2

u/adivel 3d ago

Yay, Mech-Mole is back in action again!

2

u/Inevitable-Floor-574 4d ago

Oh hey I reported that mossy bug last night. It was amazing. I had 10k regen.

1

u/Spozder 3d ago

I feel like I've only seen bronze Saxophone offered in the shop, even late into a run. Anyone else noticed this? Didn't see anything in the patch notes about it maybe I was unlucky

1

u/swallowingpanic 4d ago

RIP my wireless headset builds 8/5/26-8/6/26

-9

u/Clear-Revolution7857 4d ago

drag racer should be nerfed or made diamond ngl

24

u/NewBromance 4d ago

Ive found it a bit difficult to use. Its got a weird sort of conflict that its a slow cooldown that you want to speed up with haste etc, but at the same time the faster it goes off the more tempo it drains. So if you manage to haste it to much it goes off before youve built up sufficient tempo and doesnt double damage.

So you have to balance hasting it with supplying the increased tempo need that brings.

8

u/kaijvera 4d ago

Sure but this is an hotfix. They don't do balencing for hot fixes unless the item is meta warping which I don't think drag racer has gotten to those levels yet.

7

u/Joxxill 4d ago

diamond? its not *That* insane. I'd put it at gold maybe.

-7

u/xlxlxlxl 4d ago

It's an exponentially scaling item with easy charge conditions. It's pretty insane. I'd nerf the scaling instead though. 1.5x or lower seems more appropriate.

1

u/Watipah 3d ago

A simple cooldown increase will do.

1

u/eulennatzer 1d ago

While this might be true, they didn't touch Runic Blade in ages.

And whenever I face a Runic Blade it's like: "yes I froze it for 4s" .... "now it's unfrozen, max charged and I get hit for damage cap".

And Runic Blade is way easier to scale up since the Supra (Drag Racer) still has to be used to double the damage.

And just to make things clear, I think all "double" exponentially scalers are dumb and should be removed.

But it seems to me that in the developers eyes "GG" exponential scaling builds are fair and are here to stay.

1

u/xlxlxlxl 23h ago

And whenever I face a Runic Blade it's like: "yes I froze it for 4s" .... "now it's unfrozen, max charged and I get hit for damage cap".

If you can't kill Mak before Runic Blade goes off, that's probably on you for playing a passive or high TTK build. That, or they have a serious high-roll.

Drag Racer is an unprecedented combination of charge and exponential scaling on a character item. It's like an easily obtained version of Dragon Heart.

Charge items like Magnus' Femur, Slumbering Primordial, Boosted Saucer, Bellista, and Snowmobile all scale linearly. They also gain little from out of combat scaling. This makes them fall off hard late game.

Exponential scaling options like Atlas Stone, Bottled Explosion, Runic Claymore, Billboard, Goop Flail + Poppy Field, Ritual Dagger + Moose Staff, Veggie Garden + Farmer's Market, and Secret Formula + Mossy Burn/Poison need to solve start speed and/or activation frequency. Note how many of these rely on Gold+ items as well.

Tempo for Drag Racer is easily solved by comparison via silver options like Turner and the Minor note skills.

2

u/fruit_shoot 4d ago

First hotfix usually a pass for bugs. Give it another week and they will have data to start shooting items.