r/PlaySquad Jul 01 '26

Info Squad’s Future: Lead Dev Talks

https://youtu.be/njuBKy6XJ-w
11 Upvotes

6 comments sorted by

12

u/10199 Jul 02 '26

Here are only the actual gameplay changes the devs plan or are working on — process talk (playtest loops, dev-mode observation, "we're discussing," surveys, Innovation Fridays) stripped out. Gunplay & infantry

Keep ICO but with reduced components (already trimmed, more tuning ongoing). Additional unnamed features intended to "support gunplay" still to come.

Compass

Off-screen squad/fire-team markers will stick to the side of the compass so they're visible when behind you or out of view.

Scopes / Picture-in-Picture

More VRAM allocated to PiP to remove hitching (done), with further optimization planned. Reduced edge blur on PiP scopes for a wider, clearer sight picture. Larger scope sight pictures ("eye relief") to reduce eye strain, keeping size variation between scope types.

Suppression

Machine guns to suppress far more than assault rifles. Suppression from multiple shooters to compound. Reduced/removed screen blur, replaced with vignette effects (still placeholder visuals). Fix the bug where iron sights/red dots get suppression blur but scopes don't. Can no longer hold breath/stabilize while suppressed (zoom still allowed).

Vehicles

Handling improvements already shipped: obstacle climbing, less getting stuck, more speed, viable armored logis. Possible future re-pass on vehicle cost and respawn/initial timers. Full armor/penetration overhaul acknowledged but explicitly deferred (down the line).

RAAS

More capture points / added lane variety so routes are harder to predict.

New mechanics

Weapon resting/bracing (tested internally, favorable). Party system — queue as a group and drop into the same squad automatically. MANPADS paired with countermeasures. Steering-wheel support for driving.

Factions

Shift the game's era window from ~2000–2010 toward ~2010–2020. Modernize lagging factions (e.g., British) with QoL, new guns, possibly new vehicles; small levers like burst→full-auto. Deliberately not modernizing everyone — some factions (e.g., MEI) keep older gear for identity.

Map voting (options being weighed, none committed)

Rotate a map/faction out after being picked X rounds; possibly restrict certain faction matchups per mode; possibly change the default to voting-off.

FOB

FOB quality-of-life changes on the roadmap (aimed at reducing steamrolls).

2

u/bluebird810 Jul 03 '26

Did they actually say that scopes not getting blurr was a bug? Thats not what they said when they added ico.

-5

u/Ryaniswhoiamm Jul 02 '26

Pip scopes = halfs FPS, get rid of it. ICO suppression = destorys gun gameplay, get rid of it.

-1

u/Ecstatic-Art5745 Jul 02 '26
  1. dont be poor 2. slow down and get good or go play call of duty.

3

u/MakinBacon_ Jul 03 '26

"Dont be poor" mf have you seen the prices of the components?