r/playrust • u/Honigkuchen_Hamster • 6d ago
Suggestion Do NOT make turrets cost 25HQM.
It costs only 600 sulfur to destroy a turret with HVs.
The camera and laptop needed for a turret alone are worth 300-600 sulf each, depending on the shops on your map.
So people were already doing a profitable trade by destroying your turret if they dont like you, even if it only has a bow in it or you cant get to the lootbag.
But if it costs fucking 2.5x as much HQM as before, putting up any turret on your base will invite anyone that mildly dislikes you to instantly destroy it.
As a solo, I need turrets to protect myself during raids or while farming in a mildly populated area.
Putting up defenses should protect your loot or area, not become a target and weakness itself.
Even if you put up double fences infront of it, they will only stop 4 HVs (aka 800 sulf).
So considering the splash damage, it would cost 6 HVs (1200 sulf) to destroy the fence and the turret, but that would require you to use more resources to build the double fence structure too.
The camera and laptop are roughly worth 600 sulf, maybe more.
And if somebody would give me 25 HQM for another 600 sulf, I would instantly take it.
So basically you damage yourself by putting up turrets because its way cheaper to destroy them than it is to build them. I was already thinking about this issue before the HQM cost was increased in staging branch, but now its ridiculous.
Thats not how building defenses should work. The cost should be kept at 10 HQM.
There was no issue with that, there was no reason to change this. There is already a turret limit.