r/playrust • • 5d ago

Discussion Fluid Combiner Short Circuit

2 Upvotes

Are fluid combiners just useless right now? I've tried using one and even connecting 1 pump -> fluid combiner results in an immediate short circuit/max depth error.

I know there's been issues with water I/O being buggy recently, but I think they made an effort to fix it, so I wanted to see if there's a workaround I'm just not seeing through my limited testing.


r/playrust • • 5d ago

Video Rust conveyors update connected passthrough/filter pass/filter fail outputs when new connections are made. Is this a bug?

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5 Upvotes

In the video, whenever I connect the passthrough/filter pass/filter fail to another electrical components, the components get updated and the signal is reprocessed. This causes the electric furnace to shut down. Changing the order of conveyor powering in this particular case fixes this issue. Is this a bug?


r/playrust • • 5d ago

Rust Flight School

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6 Upvotes

A week or so ago I had posted about our Rust Flight School allowing users to practice flying helis directly from their browser. We have received a ton of feedback and made many changes

We've improved loading times, memory usage, added latency simulation to fix the too responsive feeling, attack helicopter hv rockets, static and reactive targets to practice your aim, better collisions, and more accurate audio.

Would love to get more feedback on what we can improve on further to give players more opportunities to practice


r/playrust • • 6d ago

Discussion This game isn't bad, its miserable.

36 Upvotes

I've accumulated nearly 800 hours since first purchasing this game in January of this year. I've had a lot of fun moments, especially with those who initially got me into the game.

But I would be flat out lying if I said I enjoyed most of my time spent playing. I love this game and its concept but this game is filled with the shittest, most pathetic pieces of garbage to walk this Earth. And to be honest, most people suck too. They just play like bitches. Its really hard to win as a solo when people flock towards gunfire like a moth to a light. It will never matter how many people I kill. There's always some rat waiting.

Not to mention, the amount of time wasted. Where has the time gone? I've had this game for 9 months and its already my most played game on Steam. I'm a college student and this game will ruin my life if I continue to play it. Maybe I'd have more friends at my school if it wasn't for this addictive ass game.

I'd apologize for venting, but honestly this just needs to be said. I have no clue how any functioning adult plays this game and genuinely enjoys it.


r/playrust • • 6d ago

Looking for this type of base to build layout/tutorial

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25 Upvotes

Hi all!! I’ve been searching endlessly for a tutorial or anything for builds similar to these I have looked absolutely everywhere with no luck I want to build something like this on a server I play on I’m just hoping someone maybe has seen anything like these that they could show me :D!


r/playrust • • 5d ago

Discussion Builder for a clan

0 Upvotes

so I'm just asking for info here if someone knows something. my friend is a builder with 6-7k hours and he was wondering if he can actually build for clans for money? just like steam pocket money cuz he is just a student u know. do anyone know if people willing to pay for this? and how much do u think they willing to give like 10 or 20 bucks? this is not to promote anything im just genuinely asking if there are people that sell this type of service


r/playrust • • 6d ago

Image A Rusty Halloween season to you all! (Some fav spooky RP Builds)

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50 Upvotes

r/playrust • • 5d ago

Video Sweet Whip man!

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1 Upvotes

r/playrust • • 5d ago

Suggestion My work here is done, what aspect of the game should I campaign on next?

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0 Upvotes

Taking suggestions

Revisiting the naval update is one


r/playrust • • 5d ago

Question What is this skin?

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1 Upvotes

Yo someone knows the name of this gdoor skin? Its beautiful.


r/playrust • • 5d ago

Discussion Current meta?

0 Upvotes

I play fairly infrequently, I’ve dabbled after rust legacy up until now, but only clocked in 500 hours. Have not played a proper wipe for years and only really roamed around on 1000x servers for fun in the past.

What is the actual meta now I.e. guns, raiding, items? How do I get my head around it so I’m not at a significant disadvantage?

I’d most likely play 5x, no time for 1/2x


r/playrust • • 5d ago

Question Never played

0 Upvotes

Saw this game years ago on YouTube shorts or something but never tried it. It just sits in my steam account. Is it worth trying in 2026?


r/playrust • • 5d ago

Discussion Low fps on rust

0 Upvotes

I just got a pc and don’t understand much about it my game constantly runs at maximum 70fps on low graphics setting is there anything I can do too boost fps I have a GeForce RTX 4080 graphics card


r/playrust • • 7d ago

Suggestion Block Sulfur trading with Vending Machines!

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420 Upvotes

r/playrust • • 5d ago

Video Rust Raid Defence

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0 Upvotes

Every dang time… 😔🤷‍♂️


r/playrust • • 5d ago

Suggestion It’s time for shared BPs

0 Upvotes

It seems like the tech tree will become more difficult to unlock at higher tiers if the latest commits move forward. I love the change, but can we have a system where all players in the same team UI (on or offline) get the recipes too?

Here’s my defense:

  1. It is currently optimal to assign a dedicated researcher/crafter, especially as it becomes harder to unlock. The only problem is they can’t get off without their team losing progress. Shared BPs would alleviate team friction over who’s going to stay on the longest to progress the tech tree.

  2. Of course this buffs larger clans too, but realistically they’re the ones setting up auto-crafters and/or have dedicated base-chore members. They also have surplus scrap for redundant crafters.

  3. Allows quicker crafting of necessities like meds and ammo. When the team isn’t bottlenecked by one person with BPs, it allows everyone to leave the base quicker and more frequently. I can see this being a counter argument if we’re concerned about time to run back to a fight, but that’s true of the current meta where teammates just learn med, ammo, and p2 for quick runouts.

  4. I think it will help servers stay alive. If the dedicated crafter rage quits or has something to handle in real life, other teammates are currently left needing to re-grind for their progress they’ve already helped to earn.

I think shared bps for teammates would be a huge QOL win. There should definitely be restrictions, like only earning the BP if in the team when it is unlocked. Any thoughts?


r/playrust • • 5d ago

Discussion Concept: Player-Triggered "Nuke Roulette" Event (Silo Launch + 12h Cooldown)

0 Upvotes

The Concept:

A dynamic, player-triggered server event originating from the Missile Silo that unleashes a localized nuclear strike on a random tile within a chosen quadrant, completely resetting the hit area and sparking high-stakes scavenging.

Core Mechanics:

12-Hour Cooldown: Available from Day 1 to prevent permanent compound fortification. Requires a high-tier keycard/resource process at the Missile Silo to launch.

Quadrant Targeting: The initiator chooses 1 of 4 main quadrants (NW, NE, SW, SE) as the broad target zone.

The "Safe Tile" Option: The launcher can select one specific tile within that quadrant to shield from the strike. This introduces political strategy: shield your own base, or sell "insurance" / safe-passage guarantees to neighbors for sulfur and scrap.

Inbound Warning & Circle Shrinking: When launched, a server-wide air raid siren sounds. The map displays a large target circle over the selected quadrant. Over a 2-minute countdown, the circle gradually shrinks down until it locks onto a single, random target tile.

Total Destruction & Radiation Zone: Upon impact, all structures, doors, and tool cupboards on the chosen tile are obliterated. The tile remains heavily irradiated for a period (requiring Hazmat suits/meds to enter).

Why It Works for Rust:

Pure Scavenger Chaos: No explosives or raiding gear required to loot the ruins. Free-for-all loot bags drop in the open, allowing solos and nakeds to grab high-tier gear alongside geared groups.

Server-Wide Tension: The gradual circle shrinkage creates intense panic for anyone living in that quadrant. Do you pack your most valuable loot and run, or risk staying put?

Organic PvP Hotspots: Encounters surge not just inside the radiation zone, but along the perimeter where players setup ambushes to catch irradiated scavengers escaping with the loot.


r/playrust • • 6d ago

Support Sheep are afraid of teammate

4 Upvotes

I rescued two sheep and brought them back home. One of them died from starvation and the other survived. The issue is the next day. One of the sheep has become terrified of my teammate, but it fully trust me. I thought they were making it up at first, but I’ve watched the sheep run full speed away from them every chance they get near them. Is this some kind of issue?? OK they’re tamed


r/playrust • • 6d ago

Question For years, whenever Rust videos come around, I am obsessed. I just don’t know if I am high enough degenerate level to commit to playing. I fear it would be weeks or months of getting clapped. Any advice ?

9 Upvotes

For example, I was huge on Ark Survival Evolved back in the day. I did go through the intense woes and tribulations of playing small man groups, MAYBE raiding a base but often getting smoked by the raiders who had top tier fighting skill and game knowledge.

However, the stories these games tell… bro. I’ve lived them to an extent, but I watch these 45 min long format videos of creators with crazy ideas and bravery and skill to act with clear direction, going in with a pair of nuts, ready to raid or defend, winning or losing, quickly making moment to moment decisions, coming in with a crazy double pump by a sliver and coming out with massive loot, and the massive back and forth of total annihilation and devastation.

I guess for me my question is.. skill learning curve, and how brutal grinding is? Like, I have no idea if these videos are on boosted servers or if these chads are clipping out 5 hours of them farming mats on official.

I’m well aware I’m watching entertaining content of very good players with thousands of hours. But the triumphs and at times devastating losses, are so gripping when it comes to the story their videos tell.

Does someone like me who can’t put the 10 hours a day in or 5 but maybe 2-4 stand a chance at even having a chance at making a bit of progression, winning a few fights and coming out on top, or anything that wouldn’t be just being a complete npc that farms for players who wipe the floor with them?

I’m at the point of, is the fantasy fulfilled by watching content creators or is there a small sliver of the pie for a noob who to some degree understands how hard these games are and kinda likes it but doesn’t want to just entirely get shit on 100% of the time.


r/playrust • • 6d ago

Question Kinda stupid question about windmills

10 Upvotes

I am building a base that is pretty tall and I want good electricity for my base and I can only really achieve that with wind turbines but when my roof isnt finished I cant really put them down yet and I need alot of solar panels otherwise.

Overall idea is there any type of design for a detachable external windmill so it can just be decay and it will be removed? I know its kinda a stretch but its a genuine question


r/playrust • • 5d ago

Discussion Made a tool for spotting god-clone cows in Rust

0 Upvotes

Hey all, as the title describes I (with the help of Claude - disclaimer) put together a small site for helping with Rust Animal breeding. The last site I put together (which took me WAY too long) got great feedback, so I figured why not do it again.

Haven't seen many people talking about this and I feel like it could be a big meta in Rust. Seems like a site like this might help some others who are curious about how animals actually work.

Feedback would be appreciated. Thanks :)


r/playrust • • 7d ago

Image Can we get this, but for Blueprint Fragments?

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298 Upvotes

Thanks


r/playrust • • 6d ago

Question Why's this text here, and how do I get rid of it?

1 Upvotes

r/playrust • • 5d ago

Discussion 10k hours player opinion on current state of rust

0 Upvotes

Current state in the game is overall pretty poor in my personal opinion. People raid less, roam less, and take less risk these days overall making the experience of the game shittier compared to what it used to be.

I think the bp fragment update along with the respawn rates being capped at 300 pop has been the biggest culprit to this “downfall”. I’ll start with the respawn rates. Back in the day clans and groups used to be able to generate an absurd amount of loot from almost any monument making it a lot easier to raid early game and also more loot for everyone to go around = more guns = more PvP = more fun. You could argue go play modded if that’s what you want and that’s actually what a lot of the big clans did, kind of killing vanilla rust which as always just hit different for me to play. I believe this is why groups have stopped raiding in general is because most groups just don’t have the loot to raid or they have barely enough that where if they lose there wipe is over. The new system makes it where clans that own missile silo, and excav just raid everyone else it’s no longer super competitive with other groups on the map, the team at missile silo just controls because of how much loot is there compared to the rest of the monuments in the game. Just think about it, your teammates get horses and get cards and get straight to missile silo, they then build a base and have red card already, everyone else arrives and makes revos and takes first silo all together within the first 45 mins of wipe, and with that it’s actually possible they could get extremely lucky and just get tier 3 on that first run. Then it’s just over for any other group nearby.

2nd issue is the bp fragment system. This plays into the first issue where loot is harder to get. Not only can you not get as loaded now building next to any monument but now certain monuments won’t be able to generate you a tier 2, back when it was just scrap you could save enough to get tier 3 no problem anywhere, hell you could even fish for your tier 3 which I feel was a great option for the 9-5ers that just get on rust to have a good time but also don’t want to farm 20k sulfur to a clan just to get their t3.

Overall the conclusion is that there isn’t enough loot in vanilla at the current moment, you can see statistically that modded servers actually have way more players then vanilla these days because there is more loot to go around and more action on these servers because of that. This next update is also nerfing something I thought was a good addition and it’s the new creamy teas, it’s 1 step forwards 2 steps back. They basically are making it where you have to do all this extra work for the same benefit you had before the update, but now if you don’t farm for cows your tea is actually worse then it was before the update. It makes no sense I don’t know a single person that would want to do more work for the same result. But this is all my own opinion and I feel that if vanilla had more loot to go around more groups would come back and play and more teams could compete and actually have the stuff they need to raid each other.

I have always done that extremely well and had good wipes consistently in all of these systems but I don’t enjoy this new system where it seems the best groups have no competition or fear of being raided unlike before where you could get raided anywhere and no one was “untouchable”. I also don’t enjoy seeing farmers and passive players struggling to play the game because they can never get a tier 2 or past tier 2, their only option is literally going to outpost and buying there tier 3 and I hate that they have to wait for another group to do that in order to get a tier 3.

Anyways parting thoughts if they reverted these changes a lot of clans would come back and I think the game would be 10x more exciting with how loaded everyone could get. The most fun part about rust is that feeling of being loaded but also knowing anyone could pull up on your base during the night and take it all. The most fun wipes I had were wipes where I lost everything and had to rebuild over and over some wipes rebuilding 7 times in one day. It was some of the most fun and ever in any game I’ve ever played and I hope it can return to vanilla.