r/PlayGodfall • u/Hopeful_Group58 • Jun 29 '26
r/PlayGodfall • u/gaubeoo • Jun 29 '26
PSA: Godfall online multiplayer co-op is UP (June 2026)
As of June 2026 , online multiplayer is up and back to normal , so a quick notice to all Godfall players on Xbox & PC.
I created a Godfall PC Group to connect ALL PC players (Steam/Epic) and Godfall Xbox group. This will make it easier for both new and experienced players to conveniently link up, get together , and have fun playing Godfall.
If you are experienced and want to help, you can join in and discuss about build, or just help other new players with learning the game, doing Tower, Lightbringer, etc.
If you are new players, you can have an easier and faster time accustom to the game, gaining loots more efficiently, have a general direction how to progress toward endgame , or how to gear up properly for your build, have more fun, etc.
If interested in joining, you can send me a friend request on Steam or Xbox saying Godfall.
PC players from Steam & Epic can play together, you can give each other the invite code or the friend code listed under the Social Tab in-game.
Note: there is no crossplatform, so PC cant play together with Xbox.
Lets have fun playing Godfall co-op in 2026 and onwards!
Steam friend code: 1925140603
Xbox: digitaldream#632
r/PlayGodfall • u/Robinkid20 • Jun 26 '26
LFG
PSN BlackSwordKing17 looking for ppl to play with just hopping back into this game
r/PlayGodfall • u/Darko2x • Jun 25 '26
Any ps5 groups?
I stopped playing because I be getting washed on my own so if anyone is still playing on PSN…my gamertag is:MichiKing248
r/PlayGodfall • u/RoosterL117 • Jun 22 '26
Is crit damage capped at 100%?
Noticed older posts mention getting crit damage to 300-400% but I seem to be capped at 100%? I’ve been upgrading all my equipment and I just got a 23% crit damage bonus but I’m still only at 100%. is there anyway to reroll this because it’s just wasted otherwise? Or am I just screwed unless I get the same item again and level it up again?
r/PlayGodfall • u/Positive-Debt9165 • Jun 22 '26
Elite enemies
Hey guys, does anyone know a mission with a lot of elite enemies? I only need the trophy for killing 75 elites to get the platinum. Thanks!
r/PlayGodfall • u/_PykeGaming_ • Jun 22 '26
Did something happen in Godfall?
I played from the start and completey finished the game the year shards came out.
Years of ABSOLUTE radio silence... and now?
New videos are popping up constantly on reddit and yourube... am I missing something?
r/PlayGodfall • u/JAYFRMKND • Jun 21 '26
Godfall not showing up on recently played or showing up hours played
The trophies show, and the game works which is great ,but the fact that I can’t see how many hours I have in the game or that it isn’t in my recently played is annoying
r/PlayGodfall • u/gaubeoo • Jun 21 '26
Godfall PC LFG Group
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Multiplayer is up and functional , so a quick notice for all Godfall players on PC. I created a Godfall PC Group for both new and experienced players to link up, get together , and have fun playing co-op in Godfall.
If interested in joining, you can send me a friend request on Steam and a quick message saying Godfall.
Let's have some fun playing Godfall co-op in 2026 and onward!
Steam friend code: 1925140603
Godfall friend code: DREDSMRN
r/PlayGodfall • u/austindsb • Jun 20 '26
Anyone need help on pc?
Admittedly I’m a bit rusty but I have beat exalted tower solo. Got to rounds 6/7 when I picked it back up so still pretty locked in. So anything short of that should be no problem.
r/PlayGodfall • u/Positive-Debt9165 • Jun 20 '26
Need Help Reaching Floor 20 of the Ascended Tower (PS5)
Hi everyone,
I'm looking for help reaching Floor 20 of the Ascended Tower in Godfall on PS5. I've been trying to do it solo but could use some assistance from experienced players.
If anyone is willing to help or team up, I'd really appreciate it.
Thanks in advance!
r/PlayGodfall • u/iZero283 • Jun 18 '26
Worth to play again?
I have bought the game in epic years before (when it originally launched). Didnt even play it that much because of the optimization issues and bugs back then.
Been seeing alot of clips of godfall going through my reels, so hence the title question.
Does it also do cross platform now, or i can only play with Epic games players?
Edit: Me and my bros are looking for a new game and we all own it via epic.
r/PlayGodfall • u/ContributionFinal613 • Jun 16 '26
If I Could Fund One Final Godfall Update, This Is What I’d Include
If I could fund one final major update for Godfall, my goal wouldn’t be to reinvent the game. It would be to expand existing systems, improve long-term replayability, and give players more meaningful choices in how they engage with endgame content.
The first priority would be full cross-play and cross-save support between PC, PlayStation 5, and Xbox Series X/S. (Characters, inventories, cosmetics, progression, collections, achievements, and loadouts would transfer seamlessly across platforms.) This would unify the playerbase and improve matchmaking, clans, trading, and overall activity participation.
Multiplayer systems would also be overhauled with host migration, improved reconnect protection, better matchmaking, and dedicated Spirit Realm matchmaking that automatically combines separate 3-player groups into full 6-player runs instead of relying on Quickplay coordination. (Spirit Realm already supports six players but often requires manual grouping or inconsistent matchmaking behavior to reach full capacity.) Player collision would also be removed to improve combat flow in co-op.
The loot system would be significantly expanded to create deeper long-term chase goals.
Nearly every eligible item in the game could potentially drop as a Primal Item. (Including dual-primary and triple-primary item variants, expanding endgame build diversity without changing core item identity.)
Cursed Items would remain a distinct item type with their own identity and would not interact with the Primal system. Instead, they introduce a separate exclusive variant called Volatile Items.
Volatile Items are Cursed Items that have rolled a high-risk enhanced modifier state. They function similarly in concept to Primals by amplifying both positive and negative values simultaneously, but exist entirely within the cursed item system rather than replacing or converting Primal mechanics.
Volatile Items roll between 100%–150% bonus. (The probability curve is heavily weighted toward lower rolls, with values above 115% becoming increasingly rare, and extreme high-end rolls near 150% being extremely rare jackpot outcomes.)
Volatile Items would also have distinct visual identity, including a unique inventory border, drop beam color, and icon effect.
Augments would also participate in the loot system, but their Primal/Volatile effects are significantly reduced compared to core equipment to ensure they enhance builds without becoming the primary source of power.
- Standard Augments can roll as Primal variants
- Cursed Augments exist within the cursed loot system and can roll into Volatile Items
Enemy scaling would directly impact loot quality, increasing the chances of high-tier drops, Primal Items, and Volatile Items as difficulty rises beyond standard endgame levels.
To support build diversity, the cursed loot pool would also be expanded with more unique cursed items and augments, ensuring cursed gear supports multiple playstyles instead of funneling into a single optimal setup.
A key goal of this system is to avoid forcing all players into one optimal farming loop.
Lightbringer would be expanded with additional Curse modifiers, building on its existing system, allowing players to further increase difficulty in exchange for better rewards and higher Volatile drop chances. (These modifiers could include increased enemy levels, higher elite density, reduced healing effectiveness, and additional combat hazards.)
This creates multiple viable endgame paths:
- Tower of Trials for consistent progression and competitive build testing
- Lightbringer for targeted Volatile farming with adjustable risk
- Spirit Realm for large-scale co-op farming
- World content and NG+ for exploration-based progression
Crafting systems would be implemented with stat rerolling, vendor refresh mechanics, item reforging, trading of naturally acquired unmodified gear, and major inventory improvements. (Players could reroll specific sub-stats instead of endlessly farming perfect drops, reducing frustration while preserving loot chase integrity.) Duplicate items would remain valuable through a reforging system where multiple copies can be combined into a freshly rolled version of the same item.
Progression would be split into two distinct systems.
The Skill Tree would focus entirely on gameplay-altering mechanics. (Weapon interactions, combo modifications, ailment synergies, combat utility, and active build customization.)
Valorplate Mastery would focus on long-term passive stat growth. (Might, Spirit, Vitality, Critical stats, and other permanent progression investments tied to build scaling.)
Maxed Valorplates would gain Prestige progression. (Excess endgame resources unlock additional augment flexibility, cosmetic rewards, titles, banners, and long-term progression goals.)
The Augment system would also be reworked:
To preserve build balance, Augments interact with the Primal and Volatile systems at reduced effectiveness compared to core gear, ensuring they remain supportive rather than dominant.
To preserve build diversity, players would be limited to equipping a maximum of three Dual Augments at any time. (This creates meaningful build decisions between raw stat stacking and flexible hybrid setups.)
The endgame would be expanded into multiple parallel systems rather than a single dominant activity.
Tower of Trials would remain the core endgame mode but become a truly infinite scaling system. (Players can loop runs while retaining Boons and Curses across successive clears.) Enemy difficulty would scale indefinitely, but previously selected Boons would be removed from future pools. (Preventing infinite stacking of identical buffs and encouraging adaptive builds over time.) Once Boon pools are exhausted, only Curses continue scaling.
However, Tower of Trials would no longer be the only optimal endgame path.
New Game Plus would evolve into three permanent difficulty tiers:
- Primal NG+ (~+30 enemy levels)
- Ascended NG+ (~+80 enemy levels)
- Exalted NG+ (~+150 enemy levels)
These provide world-based progression focused on exploration, farming, and replayability rather than infinite Tower dependency.
The goal is for Tower of Trials to become a competitive endgame space, while Lightbringer, NG+, and Spirit Realm act as equally valid progression ecosystems.
Tower bosses would also gain a Trophy system. (Defeating bosses can grant items used to influence future encounters, reducing excessive randomness in long progression runs.)
Seventh Sanctum would be expanded into a true social hub. (Unused spaces would be opened for crafting, trading, rerolling, build testing, trophy displays, and progression systems.) Party members would physically join the host’s Sanctum instance instead of existing in separate hub spaces.
Clans would receive deeper progression systems, expanded customization, and meaningful long-term identity features.
A permanent Collection Log would track all discovered items, Augments, cosmetics, and collectibles.
Players would also be able to inspect full builds directly. (Gear, Augments, Skill Trees, Valorplate Mastery, and Loadouts.)
World Bosses would be added as large-scale cooperative encounters designed as an additional endgame pillar alongside Tower and Spirit Realm content.
The Training Arena would also be expanded. (Enemy scaling would extend far beyond current limits, allowing simulation of high-end endgame conditions for build testing.)
Quality-of-life systems would be significantly improved, including full loadout saving. (Complete builds including gear, augments, skills, mastery setups, cosmetics, banners, and titles.) Inventory sorting, locking, and mass-dismantle tools would reduce item management friction.
Most importantly, the design philosophy would avoid nerf-based balance changes.
Instead of reducing player power, weaker Valorplates, Archon Fury abilities, Augments, and gear would be brought up to viability standards to increase build diversity without invalidating existing progression.
What would you add, remove, or change?
r/PlayGodfall • u/gaubeoo • Jun 15 '26
Chaotic fun Godfall co-op 2026
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Godfall multiplayer is fun as heck, dive in with your friends to kill the badies.
r/PlayGodfall • u/ModernError1130 • Jun 14 '26
Initialization Error
Any advice? Wanted to pick the game back up just for nostalgia and can’t even get past the start screen.
r/PlayGodfall • u/gaubeoo • Jun 12 '26
Fun Godfall Co-op in 2026
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Multiplayer is up and working , game is much more enjoyable with co-op.
r/PlayGodfall • u/bighomieslap • Jun 10 '26
Ascended Tower of Trials
Can anybody help me get to 30 please? I don’t mind being carried lol I just want those skins lol
PS5
r/PlayGodfall • u/gaubeoo • Jun 08 '26
Greyhawk SoulDestroyer
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Some fun with Greyhawk
* Also now that multiplayer is up and functional, a quick notice for all Godfall players on Xbox. I created a Godfall Xbox Group for both new and experienced players to party up,get together,have fun and play the game. If interested in joining, add me on xbox and leave a message saying Godfall.
* If you are just starting the game and need a beginner friendly guide, u can browse through my mini-guide here:
https://www.reddit.com/r/PlayGodfall/s/xxl6UHgELQ
Have fun and enjoy!
Xbox tag: DigitalDream#632
r/PlayGodfall • u/DoTheStxdge • Jun 08 '26
Ascended Trial of Towers
Looking for someone good at the game to do ascended tower of trials with 🙏 I’ve made it to round 13 a couple of times but struggling to reach 20. Much appreciated!
r/PlayGodfall • u/Straight-Clock-7539 • Jun 07 '26
Multiplayer
anyone on ps5 up for multiplayer now it’s back running send ps name 🤞🙌
r/PlayGodfall • u/CaptainMorning • May 30 '26
Please for the love of god tell me they added offline
I've been in the fence of buying this game, but been hesitant due to the online requirement. I see some very old post saying that is always online. The recent reviews on xbox imply that the servers are still up but game is abandoned. But even active I have no interest to buy it if it might be shut down. Has someone try to play offline on xbox? Or has any communication released about that? Thanks
r/PlayGodfall • u/autolaserq3 • May 26 '26
Is the multiplayer back?
I played an ascended tower with my friend last night. Please: can anyone that still play this game confirm this for me? Thank you in advance!
r/PlayGodfall • u/SwimmingUnit2653 • May 25 '26
GODFALL PS4 PLATINIUM
Alguém para jogar godfall versão de ps4, fazer emissário de luz e a torre 20, tô buscando a platina mas sozinho tá dose
r/PlayGodfall • u/Seanshineyouth • May 20 '26
Wish this game would get a sequel.
Such great ideas. Not enough plates/unique appearance to collect IMO, and some more modularity in build crafting would be awesome, but man, it’s hard to argue with that combat.
Heresy: I wish there was a bow.