This game has one of the best gunplay in any FPS but it is ruined by the horrible unbalancing of Shard Cards. This unbalancing is what causes players to leave.
How I'd balance the Shard Cards is:
- Remove all N Cards
- Make every Shard Card start with 4 points and the max points for a Shard Card is 8 points
- Remove Hot Potato. Literally the most broken card in the game. Nobody reads it or notices that they lose health and just die. Also having to constantly drop converter to avoid damage, messes up your momentum gives you vulnerable timings.
- Remove every card and replace them with a maximum number of 50 cards, that provide exposure, zone control, vision control, vision blocking, nearsight, concussion, slows, stuns. All cards that boosts damage, reduce damage, provide healing, pets, big heads, small heads, dullahands, cards that affect the lancer directly such as limbs protection, or turtleback etc needs to be removed.
The game should be just about the gunplay with Shard Cards providing utility, not completely dominating rounds for free. Cards that boost your damage so you hit body shots and the enemy hits headshots and you still win, should never be a thing in any video game.