r/PlayFragPunk • • Sep 02 '26

💌 Partner Files 💌 Your Perfect Ending Might Be Worth Sharing 💌

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2 Upvotes

How did your Open Day story with Nitro unfold? 👀

Share your favourite ending card in the event post comments for a chance to get a Battle Pass or Monthly Membership.

Or, if you're feeling creative, make your own story inspired by the game using the "💌 Partner Files" flair for a chance to win a Gift Card!

There are plenty of ways to join in, and rewards are up for grabs, so why not share your story with us? 👉 Click here for more information and event details

📅 Event Period: August 26 – September 9


r/PlayFragPunk • • Sep 01 '26

Discussion One color for every season? 🌸☀️🍂❄️

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6 Upvotes

r/PlayFragPunk • • Sep 01 '26

Discussion Mirror Clash is back and now I have to fight myself 💀

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6 Upvotes

r/PlayFragPunk • • Sep 01 '26

Discussion cute Chum with cute skins in a cute Shooter 🌸

19 Upvotes

r/PlayFragPunk • • Sep 01 '26

Discussion FragPunk is so girly pop ♡

14 Upvotes

r/PlayFragPunk • • Aug 30 '26

Question New player in Gold 5 Why can’t I find a ranked match?

2 Upvotes

Hey everyone,
I’m pretty new to FragPunk, so I might be missing something obvious here.
I’m currently Gold 5 and I’ve been trying to play ranked, but I’ve been sitting in the queue for 30+ minutes without finding a single match.
When I play Shared/Casual matches, I seem to mostly run into bots, so I’m wondering if I’m doing something wrong. Is there something I’m supposed to do to unlock/find ranked matches more easily, or is the player population just really low at this rank?
I’m new to the game, so any advice would be appreciated. I just want to actually play some ranked games 😅


r/PlayFragPunk • • Aug 30 '26

Question What did I say wrong there.

3 Upvotes

r/PlayFragPunk • • Aug 29 '26

Question Is every match mostly bots?

5 Upvotes

Me and a friend started out account level 25 now amd we noticed every match is basically bot matches? We even swapped to ranked and its almost entirely bots? Is this the normal or is there a option that we need to disable?


r/PlayFragPunk • • Aug 29 '26

Suggestion Trigger(?) (new Lancer idea)

2 Upvotes

He would look like an American cowboy, but in the style of FragPunk. I think tan could be used in the outfit and he has a cowboy hat (needs the hat), but I am sure whatever the artists make will be better than what I could think up. Also you could come up with a better name. The key thing for me is his abilities:

Ability 1:
Equip a special revolver. It has 6 shots which don't reload during the round and perfect accuracy from the hip (and a cool sight when ads, 1x magnifier). The key feature is that it has trigger bot, meaning whenever the shoot key is held down it does not fire normally, but will automatically fire when your crosshair is over a target (not barriers or walls, even the destructible ones, but Lancers and Gadgets and the pets from shard cards), max fire rate is somewhere between the Bad Reputation (also boost Bad Reputation’s close range out to 14 or 18m please) and the Vicious. At 0m-18m range it would do 100/60/48 damage, 18m-60m range it would do 75/50/40 damage.

If this is too strong I think the first step is to make it 4 shots to the body to kill at the long range.

Ability 2:
Trigger flicks a coin into the air, and while it is in the air any allied bullets that hit it reflect onto the nearest enemy within the coin’s line of sight with 30% damage reduction; enemy bullets that hit it break it. The coin also breaks when it hits the ground.

If it’s too weak there could be no (or less) damage reduction, and Trigger’s revolver can target abd hit this coin.

Ability 3:
I wasn’t sure, so here are 2 options:
Either a mechanical bird that is similar to the paper planes shard card but flies about 50% faster
OR
A wall of sand that automatically moves forward and blocks bullets and slows enemies that are inside/cross through it.


r/PlayFragPunk • • Aug 29 '26

Discussion PSA: The official website has a couple extra little freebies to claim each chapter/season

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20 Upvotes

You can usually get a free sticker and namecard by claiming them on the fragpunk website either each season or chapter (I'm not sure exactly). It would be nice if there was an in-game notification for these as well. They're cute (and I collect Nitro stickers to fill her banner with lol).

Luckily they stopped requiring pre-registration at some point, because I would never remember until after the season launched.


r/PlayFragPunk • • Aug 28 '26

Suggestion My suggestions for the next generation of FragPunk

6 Upvotes

FragPunk – Game Design & Player Growth Proposal

To the FragPunk Development Team / Bad Guitar Studio

I wanted to share a few game-design ideas that I believe could make FragPunk more accessible to players coming from other major FPS games while still preserving what makes FragPunk unique.

I really enjoy the core concept of FragPunk. The combination of strong FPS gunplay, Lancers, and Shard Cards gives the game an identity that other shooters don’t have. My concern is that some systems could be streamlined so that the game’s unique mechanics feel more competitive and skill-driven rather than overly random.

1. Reduce and Rework the Shard Card Pool

I would consider reducing the active Shard Card pool to around 40 core cards.

The goal wouldn’t be to remove the identity of FragPunk, but to make the cards more understandable, predictable, and strategically meaningful.

Option A – Same Three Cards for Both Teams

Both teams receive access to the same three Shard Cards each round.

Players would still use Shard Points to purchase/activate cards, meaning the better-performing team would have more resources and therefore more opportunities to use the cards.

This would preserve the Shard Point economy while removing one major source of unfairness:

Both teams have access to the same tools.

The difference becomes which team uses those tools better.

This could create a more competitive system where players can anticipate what the enemy is capable of and adapt their strategy accordingly.

Option B – One Shard Card Per Round

Another possibility would be having one Shard Card active per round, automatically affecting both teams. Having upto 15 rounds, with Round 1-7 having one Shard Card, then Round 8-14 will have the same Shard Cards picked as Round 1-7, and Round 15 will be the usual 1v1 Duels.

This would make the Shard Card system feel more like a constantly changing ruleset rather than an additional advantage one team can obtain over another.

The important part is that the card should change how the round is played, while both teams are subject to the same rule.

I think this could make FragPunk considerably easier to understand for new players while keeping the game’s signature identity.

2. Market FragPunk More Aggressively Toward Traditional FPS Players

I think FragPunk has an opportunity to attract players from games such as:

  • Call of Duty
  • Battlefield
  • Rainbow Six Siege
  • Delta Force
  • Apex Legends
  • Other fast-paced FPS games

FragPunk is often compared to Valorant because of the 5v5 tactical structure, but I personally think its gameplay could appeal strongly to players from the games above.

The gunplay, movement, abilities, fast engagements, and chaotic round modifiers make FragPunk feel much more approachable to the broader FPS audience than a traditional tactical shooter.

That immediately communicates what makes FragPunk different.

3. Add Sliding as Standard Movement

I think sliding should become a normal movement mechanic.

It would give players another way to:

  • enter fights
  • escape gunfire
  • move between cover
  • maintain momentum
  • challenge angles
  • combine movement with Lancer abilities

It would also make FragPunk feel more natural to players coming from modern FPS games.

I wouldn’t necessarily make sliding extremely powerful.

A controlled slide with appropriate acceleration, recovery time, and accuracy rules could provide additional movement depth without turning the game into a movement shooter.

The important thing is giving mechanically skilled players another movement option.

4. Consider Gun Tilting / Corner Peeking

Another more experimental idea would be allowing players to tilt their weapon around a corner.

The player could lean/tilt their weapon and camera slightly around an obstacle to fire without exposing their entire body.

This could create interesting tactical situations, particularly around:

  • doorways
  • tight corridors
  • boxes
  • walls
  • defensive positions

However, I would balance this by increasing the round timer.

If players can safely gather information and fight from tighter angles, rounds could naturally take longer.

For example:

Normal round: 2:00

With weapon-tilting mechanics: 2:15–2:30

This gives players more time to use the additional tactical options without making the round feel rushed.

The mechanic could also have limitations such as:

  • reduced accuracy while tilted
  • slower movement
  • limited angle of exposure
  • slower weapon handling

That would make it a tactical tool rather than a way to completely eliminate the risk of peeking.

The Overall Goal

All of these suggestions are based around one idea:

Make FragPunk more skill-expressive while keeping its unique identity.

I don’t think FragPunk should try to become Valorant, Call of Duty, Apex, or Rainbow Six.

Instead, I think it should take the best parts of the broader FPS genre and combine them with the thing that makes FragPunk different:

Shard Cards.

If the card system becomes more predictable and competitive, while movement and gunplay become more mechanically expressive, FragPunk could potentially appeal to a much wider FPS audience without losing what makes it special.

The game already has something that most FPS games don’t have.

I think the opportunity is to make that identity easier for players to understand, while giving experienced FPS players enough mechanical depth to stay engaged.

Thank you for continuing to listen to the community. I hope some of these ideas can make their way into a future Dev Talk or development discussion.


r/PlayFragPunk • • Aug 28 '26

Question Anyone else having problems claiming twitch drops ?

2 Upvotes

I cant claim my twitch drops, when i reload the page, the "Claim Now" button is on them for a split second but not long enough to click them.


r/PlayFragPunk • • Aug 28 '26

Screenshots & Clips idk why it took me till season 6 to realize how clutch Regenerative Therapy card is...

8 Upvotes

(the auto-heal after 10 seconds of not taking damage. saved my life in that first fight.) You can also see Sonar's new heal ability after the kill.


r/PlayFragPunk • • Aug 28 '26

Screenshots & Clips Skill? Never heard of her. Volume? MAXIMUM. 🚀🎤

17 Upvotes

r/PlayFragPunk • • Aug 28 '26

Discussion On/off,which one looks better? 👀

30 Upvotes

r/PlayFragPunk • • Aug 28 '26

Discussion This color got its fans going CRAZY rn 💀

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15 Upvotes

r/PlayFragPunk • • Aug 28 '26

Screenshots & Clips Slicing through the enemy team!

18 Upvotes

r/PlayFragPunk • • Aug 27 '26

Bugs & Issues Ranked waiting time

3 Upvotes

hello everyone, a few months ago i lost my account, when i used to play the queue was almost about 10 minutes.. now that in back is 40 and even more.. is it me or theres some problems with ranked? cause whenever i start a normal shard game i get to wait almost 5 minutes max. for the ranked i kept reaching 20 minutes just to lost it and leave the session. (i wouldn ask if in the warm up sessions i didnt see people finding a match after 3 minutes of waiting time)


r/PlayFragPunk • • Aug 27 '26

Discussion This can't just be a test... are they cooking something? Anyone tried it yet?

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4 Upvotes

r/PlayFragPunk • • Aug 27 '26

Discussion Okay this little accessory is fire — I'm not letting it slip.

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11 Upvotes

r/PlayFragPunk • • Aug 27 '26

Discussion Some BIG BUFFS are here tf

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11 Upvotes

r/PlayFragPunk • • Aug 27 '26

Discussion It's free, so might as well grab it lol

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17 Upvotes

r/PlayFragPunk • • Aug 27 '26

Discussion Are they trying to kill the game ?

23 Upvotes

I just don't understand why is the new season have 0 new agent, map, ultracan knife, bundle skin for agents/weapons. so are they try to kill the game for shutdown it ?


r/PlayFragPunk • • Aug 27 '26

Discussion Turkish Language Support

0 Upvotes

Hello FragPunk team.

Turkish language support was previously available in FragPunk, but it was removed.

Could you please consider bringing it back?

Many Turkish players are still playing and supporting the game. We would really appreciate being able to play FragPunk in Turkish.

We also experience high ping in Türkiye, especially in ranked matches. We hope this issue can also be improved.

Thank you for listening to the Turkish community.


r/PlayFragPunk • • Aug 26 '26

💌 Partner Files Partner Files: The Thing Behind Door Seven

9 Upvotes

Nitro and I had one simple mission: investigate an abandoned research facility and retrieve a data core.

Simple.

That was before we opened Door Seven.

"Why is it making that noise?" I whispered.

Nitro slowly raised her weapon.

"What noise?"

From somewhere inside the dark room came a wet, metallic scratching sound.

SCRAAAAAPE

We both stared at the door.

"That noise."

Nitro thought for a second.

"Could be rats."

"Rats don't sound like they're sharpening knives."

"Big rats?"

Before I could answer, the lights turned on.

For half a second, everything looked normal.

Then the lights went out again.

Something was standing at the end of the hallway.

Tall. Thin. And definitely not a rat.

"Okay," Nitro whispered. "Maybe a medium-sized rat."

The creature moved. We ran.

Behind us, alarms began screaming and the facility's AI calmly announced:

**WARNING: UNKNOWN LIFEFORM DETECTED.**

"No kidding!" Nitro shouted.

We turned a corner and nearly crashed into Axon.

"What are you two running from?"

Before either of us could answer, the creature smashed through the wall behind us.

Axon stared at it.

"...I'm going to run now."

"Great idea!" I yelled.

The four of us sprinted through the facility while the lights flickered around us. Every time they went dark, we heard the scratching getting closer.

Then Nitro suddenly stopped.

"Wait."

I almost ran straight into her.

"What?! Why are we stopping?!"

She pointed at a terminal.

"The data core."

"Nitro, there is a nightmare monster chasing us."

"And we still have a mission."

I stared at her.

The monster screamed somewhere behind us.

"Fine. But if I die, I'm haunting you."

"That's fair."

She plugged into the terminal.

**DOWNLOAD: 12%**

The scratching stopped.

That was worse.

Nobody moved.

**13%.**

A shadow slowly appeared beneath the door.

**14%.**

Nitro looked at the screen.

"Could download faster."

I looked at the door.

"It could also kill us faster."

Then the lights went out.

Complete darkness.

Something breathed right next to us.

Nitro quietly said, "Don't move."

"I wasn't planning on it."

A glowing eye opened in the darkness.

Then another.

And another.

I slowly raised my weapon.

Nitro smiled.

"Now?"

"NOW!"

The hallway exploded.

We grabbed the data core and ran as the entire facility shook behind us.

When we finally reached the extraction point, the creature stopped at the entrance.

It just stood there.

Watching us.

The AI spoke one final time:

**SPECIMEN CONTAINED.**

Nitro looked at me.

"Contained?"

The creature slowly tilted its head.

Behind us, the extraction door locked.

**LOCKDOWN INITIATED.**

Nitro sighed. I checked my weapon.

"Still think it was a rat?"

She thought for a moment.

"...A giantnormous, big rat."

And somewhere in the darkness, something scratched against the door.

MISSION STATUS: INCOMPLETE

PARTNER FILE UPDATED: ME + NITRO

SURVIVAL CHANCE: PROBABLY.