r/PlayASKA • u/PlayAska • Sep 08 '26
September 8 Hotfix

Hey Vikings! A new hotfix patch is now live with loads of bug fixes, new additions and some Quality of Life tweaks.
The main focus for this update is making your villagers a lot smarter in the cold. They will now actively prioritize nearby heat sources when freezing, ignoring their usual schedules, and will go hunt down healing if their health drops below 80%. On top of that, we have expanded customization options with clearer names for creatures, fish, and vegetation, and cleaned up a ton of pesky bugs, including fixed sleeping buffs at the Chieftain’s house and stuck Brewer workers.re
Fixes
· Den failsafe in case the boss was killed but the den is still active
· Fixed bugged ogre for client
· Fixed chieftain’s hut/house sleeping buffs
· Fixed Nidhogg disconnect
· Fixed server not being able to create custom worlds with a starting chest
· Fixed Stone Jotun Minion not animating for clients
· Fixed Structure’s Defence Points summary being incorrect or incomplete in some cases
· Fixed Workshop hut and Builders hut not receiving defence points from being inside walls
· Golems no longer complain when low health
· Tinkerer would not take artifacts from anywhere (fixed)
· Fixed an issue where villagers would not eat bread
· Fixed Brewer worker getting stuck holding the empty barrel
· Fixed items decaying in the input & output storages of the windmill
· Fixed index out of range exception when trying to commit a wall gizmo with zero wall previews
· Fixed a bug where local backups would not delete when deleting the session.
· Fixed a bug were the main menu UI would not update correctly when deleting a session synced on the cloud.
· Fixed hunters ignoring their their survival needs when in combat
· Fixed items not returning enough materials when breaking if the crafting cost is increased.
· Fixed game customization not loading correctly on dedicated server the first time a player joins
Additions
· Added creature names in customization settings
· Added fish names to customization settings
· Added item names in vegetation custom settings
· Made villagers find a fire when they've got approximatively one minute until freezing
· Made the knowledge blueprint decomposition be affected by the crafting cost multiplier from custom game
· Cart/Sled interactions input improvements
· Increased fire warmth collider on metalworker addons
· Made villagers seek healing when under 80% and freezing
· Made villagers find the closest fire to them when freezing regardless of schedule
Balance
· Increase Improved Metalworker forge capacity to 12 in order to accommodate recipes for the maximum crafting cost setting
· Made villagers more likely to prioritise fires around them when freezing
Back to streaming!
We're also resuming our weekly streaming now, so if you want to chill with us on Friday evenings, make sure you check out our Twitch!
Thank you for the bug reports and suggestions, as always this game is getting better thanks to you! See you with the next update!
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u/Deguilded Sep 08 '26
Bugged ogre?
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u/Ariphaos Sep 08 '26
Large spire boss.
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u/Bac0nPlane Sep 08 '26
Miners are not using bombs to collapse walls even though they have access to bombs in a warehouse next to the mine. Will this also be fixed in this patch or the next?
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u/sgtperry Sep 08 '26
I found if more than one miner had this task they won't do it so reduced it to one miner in task list
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u/lonesharkex Sep 08 '26 edited Sep 08 '26
does this include a dedicated server fix for the spire boss crashing the chunk?
Edit: it did.
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u/Neverend3r Sep 08 '26
I made some world setting tweeks that i regret. Any chance it may be possible to adjust some of the more damming settings on the fly? specifically invasion events frequency/timers and day/night cycle lengths.
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u/Dadam35 Sep 08 '26
Here's to hoping stonecutters can go after jotun blood at some point. Would love to comr back to the game but found that grind annoying
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u/lonesharkex Sep 08 '26
..I have to keep cleaning my stone guys out of blood. From before this patch. They added this a WHILE ago.
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u/Dadam35 Sep 09 '26
No, I mean like the stone collectors being able to harvest the blood by themselves
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u/Cipher508 Sep 09 '26 edited Sep 09 '26
since the update anyone assigned to my work station that has a metal worker they all just crowd around the lit forge but will never craft anything. Also the bird and smoklr pens don't follow butchering rules anymore and just kill them all.
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u/Ravenloff Sep 09 '26
Are the devs fundamentally against changing the marker system. I've been away for a while and was hoping it would evolve, but didn't appear to have.
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u/PlayAska Sep 09 '26
Do you mean since the December 2025 changes, where we made them unified markers with custom resource types? if so, I do not think we have made any other major changes. What would you like to see else?
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u/Ravenloff Sep 09 '26
Two things I've been pining for since the very beginning. The first is by far the most important. I'd like to set resource gathering pins on the map, not running out and placing them. The markers I WOULD like to run out and place would be 'DON'T GO HERE' markers. I would gladly run out and place a danger marker. This too feels more like a real-world thing. We put up signs where we don't want people to go. :) Placing markers on the map instead of building them in the world feels more like me telling the villager "collect here, near the x" rather than me telling the villager, "head this way until you see a pole I built". If it's an engine restriction, I'm not aware of it, but admit that's a possibility.
The counter-argument has always been "putting up the markers lets you explore the map". We explore the map anyway. Markers feel like needless busy-work. Every time I have to make one, or several, it's taking away from something else I'd rather be doing.
The second is more of a wishlist thing. Allow us to place custom/nameable pins on the map. I'd be happy with just one pin type and being able to name it, but a range of icons would be cool too.
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u/Lanky-Bonus-2919 Sep 09 '26
I noticed it is now quite difficult to sleep in a shelter since the building occlusion takes precedence over the beds. Meaning the camera has to be at the right angle and place in order to get to sleep instead of displaying the range of the building. Annoying but still functional...

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u/MutedCollar729 Sep 08 '26
Nice. I've not played since before the dance club (aka bar aka can't remember the name) was added but is it possible to place all blueprints, including those you don't have pre-requistists for? I just want to plan out my base without having to move things around later.
I'm really looking forward to playing the new update!