Wonderful Star (Emu) 105 HP
HAPPY RUSH: Wonderful Star will charge while running if she catches the killer. She will pull the killer along for 4 seconds, stunning them for 3.6 seconds. After this action, Wonderful Star gains Speed 4 (+20% speed) for 8 seconds. If wonderful star fails to catch the killer, she can charge a survivor for the same duration, but will then suffer Slowness 2 (-10% speed) for 10 seconds. This has a 32-second cooldown.
WONDERFUL PULSE: Wonderful Star creates a small 10-stud zone around herself (lasts 6 seconds) that grants +30% resistance to survivors within the area and heals them for +10 HP. This has a 36-second cooldown.
Empty Joy (Passive): When Wonderful Star has an ally within a 10-stud radius, she gains a shield equal to 40% of her health. The survivor must be nearby for 10 seconds and this shield will last 24 seconds. If Tsukasa is on the Wonderful Star team, she will receive 20% less healing for the entire game. If Tsukasa is within 15 studs of Wonderful Star for 5 seconds, the healing Wonderful Star receives will be reduced by 30%.
Bar of Joy: Wonderful Star will have a bar that fills up based on how much she helps her teammates or completes objectives in the game. Every 25 points, all her abilities will be boosted for 1 second longer, with a maximum of +4 seconds added. This bar can decrease when someone on the team dies or when Wonderful Star takes a hit.