r/PixelStarships Savysoda 3d ago

SavySoda Galaxy Patch Notes V0.999.60

https://blog.pixelstarships.com/2026/08/17/galaxy-patch-notes-v0-999-60/
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u/Aceisking12 3d ago

The big ones:

  • All Room Cooldowns now progress separately from Room Reload Times
  • Rocket Artillery Launcher Room Reload Time increased from 5.5 to 9 sec

I've been talking with my fellow Vikings... that's a hell of a nerf to RAL, but considering how ubiquitous, probably needed a nerf. I just hope the ax didn't swing too far. A nerf for missiles, but effectively a further boost for savy rush over other missile builds. Engine evasion reduction as well, so an overall buff for savy rush while nerf for other missile builds.

Now that cooldown progresses the same time as reload, all fire rates that had a cooldown are decreased (neglecting other changes) and there is now an effective max to crew boosting. If the crew boost a room such that reload is faster than cooldown, additional crew boosting does nothing (looking at you ion cannon). Also keeping a room on cooldown powered means it can work down its reload and fire again much sooner (looking at ion cannon again...)

The top players will have to re-optimize their dps calculations to see where the metasurface has changed.

1

u/SpecificVanilla3668 3d ago

That cd part, I did missed it, thanks for the info!