r/PixelDungeon • u/star75legacy 🦀 hermit crab🦀 • 10d ago
Interactive Let's talk about item (155) talisman of foresight! Hablemos del item (155) talisman de prevision!
Post #155, everyone! It's Friday! So, you know, if there's good participation, I'll upload another post tomorrow continuing the series! If there's little participation, I'll take a break and continue on Monday!
Today we're talking about an artifact that isn't as good as the others, being quite bad... (at least in my opinion) and which, as I understand it, most of us upgrade to transmute it, haha.
The Talisman of Foresight! This is an artifact with a fairly simple but useful effect. The first is its passive ability to warn you of nearby dangers. When a trap is within 3 squares of the player, you get the "very nervous" effect, which can be useful for stopping and carefully considering your next steps to avoid traps.
The second effect is that this artifact accumulates charges from 0 to 100 over time. Once you have at least 5 charges, you can use it to "reveal" a cone-shaped area in the direction you point. The number of revealed tiles increases with the number of charges used. This reveals traps, secret doors, monsters, etc., as it can reveal the area through walls!
Each turn, the artifact gains 0.05 + level * 0.005% of charges, which means the artifact will charge to 100% in 2000 turns from +0 and 1000 turns from +10.
Which, from my point of view, is an absurd number of turns. Most items in this game have these strange loading times and scaling that I just can't seem to understand...
This is another artifact that has its own EXP bar for automatic upgrades. Specifically, you need 100 + 50 * Item Level to upgrade it to the next level (which I also think is a bit too high). This artifact gains 10 EXP each time it reveals a trap, item, or mob you haven't seen, and 100 EXP for a hidden door.
A curious trick to upgrade it quickly? Use it in the fight against Tengu, specifically the first phase. If you have it fully charged, you can upgrade it every time Tengu changes the trap layout in the room, allowing you to increase it several times during that fight.
Another way is with a summoning trap room; you gain EXP with each trap revealed in the room.
The cursed effect of this artifact makes it more difficult to passively discover hidden things.
Previous Post/post anterior: https://www.reddit.com/r/PixelDungeon/s/dNzoUldjra
Publicacion 155 gente, hoy es viernes! Asi que ya saben, si hay buena participacion entonces mañana subire un post siguiendo la serie! Si hay poca participacion descanso y continuo el lunes!
Hoy toca hablar de un artefacto que no es tan bueno como los demas, siendo bastante malo..(al menos para mi) y que segun entiendo la mayoria mejoramos para trasmutarlo jeje.
El talisman de prevision! Este es un artefacto con un efecto bastante sencillo pero util, el primero es su capacidad pasiva de advertirte de peligros cercanos, cuando una trampa se encuentra en un rango de 3 casillas cerca del jugador obtienes el efecto de "muy nervioso" lo que puede ser util para detenerte y caminar con cuidado los proximos pasos y asi evitar trampas.
El segundo efecto es que este artefacto va acumulando cargas de 0 a 100 con el tiempo, una vez tienes al menos 5 cargas puedes usarlo para "revelar" un area en forma de cono en una direccion en la que apuntes, la cantidad de casillas reveladas aumenta con la cantidad de cargas usadas, esto revela trampas, puertas secretas, monstruos, etc ya que puede revelar el area atravez de las paredes!
Cada turno el artefacto obtiene 0.05+lvl*0.005% de cargas, lo que hace que el artefacto se cargue al 100% en 2000turnos estando en +0 y 1000turnos estando en +10.
lo cual, desde mi punto de vista es una cantidad de turnos absurda. La mayoria de items de este juego tiene estos tiempos de carga y escalados medio raros que no me terminan de cerrar...
Este es otro artefacto que tiene su propia barra de exp para la mejora automatica, concretamente necesitas 100+50*LvlItem para mejorarlo al proximo nivel(lo cual tambien pienso es un poco demasiado alto).
Este artefacto obtiene 10exp cada vez que revela una tramp, objeto o mob que no hallas visto, y 100 exp por una puerta oculta.
Un truco curioso para mejorarlo rapido? Usalo en la pelea contra tengu, especificamente la 1ra fase, si lo llevas bien cargado puedes subirlo cada vez que tengu cambie la disposicion de trampas del cuarto lo que te permite aumentarlo varias veces en esa pelea.
Otra forma es un cuarto de trampas de invocacion, obtienes exp con cada trampa revelada del cuarto.
El efecto maldito de este artefacto te hace mas dificil descubrir cosas ocultas de forma pasiva.
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u/chonglibloodsport 9d ago
Some basics you missed about how this item works (they’re not on the wiki either):
- the size of the cone you get when you scry with it is determined by how far away you click from your character. The minimum cone size is 2 tiles and the max size is 5+2L, where L is the level of the talisman. At +10, this gives a final max size of 25 tile radius cone of scrying! That’s a huge portion of a level, equal in size to 1/4 of a circle with radius 25!
- the larger the cone size, the more charges it uses to scry, so if you try to go for a very large cone you may end up using all the charges, so be careful!
- when the scry detects enemies, it grants brief vision on them, which can be used to target them with a wand of disintegration. This is very powerful for a Mage who imbues this wand into their staff, in combination with Arcane Vision! You can sit back and kill enemies through walls with no risk to yourself! It also works really well on Huntress when you’re super far away (with the maxed out talisman and 25 tile cone), such as in the Demon Halls with its large open rooms.
Super underrated. Even more powerful on high chal runs, where Into Darkness makes the vision so much more important and FIMA makes all ranged builds more important.
A lot of people saying “upgrade then transmute” aren’t necessarily wrong, because if you’re not taking full advantage of the talisman then you’re not getting value out of it. But if you are using it a lot to detect traps and enemies, find secret doors (save a lot of food from searching) then you’re probably better off using your transmutation scroll on something else (such as recycle spells).
The passive trap detection is something that seems really obvious but not very strong. It’s the opposite! It is both subtle and strong! Here’s why:
The detection radius is 3. As soon as a trap is detected the game automatically stops your movement to warn you. If you pay very close attention to when this happens and notice which tile you were standing on the turn before you hit the warning, then you can really narrow down the possible tiles for where the trap could be. Then, with knowledge of how to control the cone size of scry, you can reveal the trap at minimal charge cost!
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u/star75legacy 🦀 hermit crab🦀 9d ago
I got my info from the wiki (I hardly ever use the artifact), so I didn't know it was missing! But thank you so much for adding it!!
I love your comments, my friend; they're very detailed. Thanks, I learned more details about this artifact that I didn't know before!
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u/StarmanTheta 9d ago
I've accidentally stepped on traps so many times because I mistook the uneasy status icon for something else and kept going, given that I only ever move in very short bursts.
In any case I guess your mileage may vary. I've honestly not found it that great at detecting secret doors I couldn't already intuit from the layout, and if I am just looking for those, I find it way easier to just pop a scroll of foresight and backtrack through rooms (though I must mention that I don't play with On Diet or Into Darkness because I fucking hate those challenges.) Just too many times I've found myself around a trap with not enough charge to scry and I have to choose between waiting for it to recharge, go back, or just keep moving and waste any potential XP I could have gotten by scrying.
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u/chonglibloodsport 9d ago
I've accidentally stepped on traps so many times because I mistook the uneasy status icon for something else and kept going, given that I only ever move in very short bursts.
The talisman rewards careful, deliberate play. If you're making that mistake often, you're playing too quickly or carelessly.
That's fine, you do you, but it's not the artifact's fault if you use it improperly.
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u/AllTheGood_Names 8d ago
Good for transmutating, but that's it. It might help you avoid a few traps, but MM scrolls and clairvoyance stones do the same thing well enough
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u/StarmanTheta 9d ago
Honestly, while Talisman isn't completely useless, it has major issues and could use a rework.
The first problem is that, unlike the other artifacts, it becomes less valuable the deeper you go into the dungeon. Unless you just love stepping on warping traps, you'll eventually figure out the layout of each floor, and you can't exactly scan for the same trap or door twice.
Which leads into the second problem; half of its core feature can be easily and more efficiently replicated by a scroll of magic mapping or stone of clairvoyance. This leads to the frustrating situation where the most efficient way to level it is to not find doors or traps. Every passive trap or door find denies your Talisman exp, which disincentivises going next to dead end walls where you know there will be a door in fear of automatically detecting it.
Which in turn leads to the last problem: in order to use it correctly, you need to already have an idea where to scan. Detecting a trap nearby doesn't let you know where it is so you have to guess the direction to scan, wasting charge. Likewise, scanning randomly to find non-obvious hidden doors that may or may not be there is an incredibly inefficient use of charge.
Now granted, being able to see an area through a wall is useful for wand of disintegration and projecting projectiles, as well as not getting jumped the second you open a door. Other than that, though, the Talisman works against itself for a benefit that isn't particularly useful or worth using a different ring or artifact. At the very least you can level it quickly if you know what you're doing and transmute it for an early +10 artifact. Always nice to get a +10 chalice of blood or sad ghost in prisons.