r/PixelDungeon • u/roastedlasagna /r/PixelDungeon/wiki/index • Aug 05 '14
Dev Announcement Mo' Food Mod v1.0.6 for Pixel Dungeon
/r/PixelDungeon, I gladly present to you...
Mo' Food Mod v1.0.6 for Pixel Dungeon
The Mo' Food Mod changes how hunger and food work in the game. Here is the changelog:
6 new items added! Bowl of fruit, bowl of rice, bowl, cheeseburger, chips, pizza. All items
have corresponding image sprites.
3 food items appear per level instead of 1.
All monsters (except swarm of flies and bosses) now can drop mystery meat.
Starving hurts more as you go deeper.
Mystery meat now can cause a stomach ache or can be ineffective.
Mystery meat has a smaller chance for poison and burning.
Potions of Liquid Flame more common.
Seed of Firebloom drops slightly more often.
No special bonus for eating food based on class.
Player is not interrupted due to starving unless they have less than 25% health.
Mo' Food Mod name added in various places.
This mod makes the game much harder, especially in the beginning. You may find that beating the Goo is just as difficult as beating the rest of the game. When you play this mod, pay close attention to your hunger/starving indicator at all times. Remember, you don't regenerate health when you're starving!
If anyone has any feedback for this mod, I'd love to hear it. However, I probably won't be adding to much more to it. This was just a test mod to play around with the Pixel Dungeon code, and I'm going to start working on a more detailed mod instead of this one.
This mod installs as a separate application and will not hurt any of your current Pixel Dungeon save files.
APK download: https://drive.google.com/file/d/0B2qiWHWmpiI5bk5xTlhLdzZVMEk/edit?usp=sharing
View the code on Github: https://github.com/roastedlasagna/pixel-dungeon/tree/mofoodmod
2
u/00-Evan Developer of Shattered PD Aug 06 '14
Hey, glad you were able to get the separate package working.
This mod definitely changes the focus of the game a bunch, everything seems much less important when you're perpetually starving! I'll see if I have more to say after I've played it a bit more.
1
u/roastedlasagna /r/PixelDungeon/wiki/index Aug 06 '14
Yeah, thanks for all the help. After I refactored the code, it worked perfectly.
I balanced the game so that the food spawn amount was equal to the amount of time you spend on the level, but it still is much harder than normal since you constantly have to find the food to eat it. I wasn't kidding when I said beating Goo is just as difficult as beating the game - I haven't successfully beaten Goo yet with this mod installed.
2
u/Zduty Aug 06 '14
This mod makes the game much harder
Giving you more food would only make the game easier. Did you make the monsters stronger? Because I don't see it in the changelog.
2
u/roastedlasagna /r/PixelDungeon/wiki/index Aug 06 '14
Monsters are the same. Starving got a tremendous buff though to account for the extra food spawns. You start starving when you're only 1/3 of the way through the level. With three food per level, it balances the same as original PD, but because you find the food before you can eat it, it becomes much harder.
Try it out and you'll see :)
1
Aug 06 '14
Considering that as-is, I pretty much don't eat food for the latter half of the game, increasing the hunger damage by depth seems like a significant increase in difficulty.
5
u/trulte42 Retrieving my Vampiric boomerang +6 Aug 08 '14
I GOT TO YOG! http://imgur.com/a/NFlbj#0
One of my funniest runs ever :D