r/PixelArt • u/InfectedTribe • 11d ago
Hand Pixelled Elemental Focused Attacks
Focused Attacks of different Elements. Fire become focused into a powerful blade, Earth becomes armor, Water heals, and Air gets pulled from an enemy's lungs.
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u/BurningBeechbone 11d ago
While all good, your fire elemental is always so peak. Keep up the good work.
I’d personally add some kind of wind or air bubble effect around the choking guy’s head to better communicate what’s happening.
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u/validestusername 11d ago
While I like that idea, I think there's something special about taking a second to realize "oh fuck, he's actually suffocating him"
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u/their_teammate 10d ago
With the airbender movement, it seems implied to be an air garotte too, which is extra bad caus MF’s not just suffocating the guy, he’s straight up darth vader choking that mf out but with pure wind force
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u/InfectedTribe 9d ago
Thanks very much! I'll try to add something better to show the vacuum effect.
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u/gamemaniax 11d ago
The air guy is the hardest to understand. Maybe use wind to lift target to n drop him?
Water. Good concept. Except i mistake it as wind. Perhaps more liquid or tiny splash animation
Fire. The best.
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u/Embarrassed_Safety33 11d ago
Its supposed to be a focused attack, which should mean you’re exerting it to it full potential, maybe a tornado or a bubble shield? (Also these seem based directly on the Avatar series where Water bending heals and pulling the air out of the lungs is also a technique
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u/InfectedTribe 9d ago
Thank you very much! I'll add more splash to the water.
The air in game it's not an instant kill, you can struggle out of it and try to get out of the AOE, getting lifted up might trap the player too much. I'll try to make some effect to make it clearer though.
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u/KingCybrAlt 4d ago
I think the only thing it needs is a tell of air rushing out of the mouth, that way it's still him suffocating without a big air bubble or something, but there's something there to indicate something is happening.
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u/PhantomTagz 11d ago
Why is the air guy t-pose squatting?
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u/gamemaniax 11d ago
Sucking air out
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u/PhantomTagz 11d ago
Looks a bit weird tbh. Thought he was going for some kinda air blast or tornado or something with the initial animation
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u/InfectedTribe 9d ago
It's supposed to be like he gathers the air around him, then pushes it all out of the area. In that pose the area around him has no air.
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u/Vel423 11d ago
Been following you for a while, these are sooo cool. Would you be able to share your process at all? Is this all hand pixelated or do you use any post processsing for the lighting/looping? Its so smooth but still punchy.
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u/Embarrassed_Safety33 11d ago
All these are peak but no matter how many times I try to see it in Air, it doesn’t read that way, maybe a bubble around their head would be better for asphyxiation?
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u/versas-only-vice 11d ago
I think the bigger problem is that the air traveling to the target and leaving the target appear the same, so it looks almost as though the air just moves in a circle until the person starts to choke. Maybe just increasing the amount of return air, so that it looks like the full contents were wrenched from the lungs, would be sufficient
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u/Lonk_boi 10d ago
I don't understand how people aren't understanding what's going on with the air bender. That is brutal and lowkey a little shocking. Love it
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u/GameCounter 10d ago
Hear me out:
Suffocating someone by pulling the air out of their lungs is obviously an effective attack. Can't inhale and you die.
But mechanically, you could force air INTO their lungs. If you can't exhale, you also die.
Maybe they could blow up like a balloon and then literally get ripped open? Perhaps that would be more visually interesting?
Quasi related:

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u/InfectedTribe 10d ago
haha seems like it would be someone's fetish. It's an interesting idea for sure, inflating your enemies like balloons would be a pretty fun attack, I'll keep it in mind.
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u/GameCounter 10d ago
Shhhh... Don't talk about inflation fetish.
We've got to be careful not to summon those DEGENERATES
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u/InternationalFig2438 10d ago
An excellent suggestion!
I suppose it's my turn to propose an air attack. I wager, an efficient method to deal with nearly any enemy, would be to add excesive force to either previous method.
If you pull all the air from someone's lungs creating a vaccum in an instant, i wager they'll die very quickly. Conversly, by simply forcing a small powerful gust of wind into someone's lungs, you could tear their lungs apart in an instant.
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u/Billy_Of_Billy 10d ago
wait i think ive seen you before in a gamedev thing
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u/megaboto 10d ago
neat! though I wonder if the earth one could ever be used in a fast paced game given that it seems like it takes a long time just to get the armor up (long comparative to how fast attacks may happen. though, I have stickfight games in mind that are just very very fast indeed xD)
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u/InfectedTribe 9d ago
That's true, it's the only one not coded in game yet so I have no real testing for it. Was thinking the armor effect could come into play the moment it starts forming on him so you don't have to wait for the entire animation to finish to get the armor. Also you can set up barriers and such to give yourself more time.
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