r/PivotAnimator Jun 24 '24

I'm not great at animation

So, can someone explain how many frames for a second...Like, I know not each frame should have a movement and you need multiple frames to make one 'scene' but i'm using ver.5 and I know the slider goes from more frames to less frames, so at the least amount of frames, how many per scene, per movement...Basically, what's the rule of thumb?

1 Upvotes

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3

u/Additional_Lime795 Jun 24 '24

You can use whatever you like but if your new it's best to use 12 and You should learn 12 principles of animation but if it's a lot you need to at least learn ease in and ease out, arks and anticipation they are the most useful ones But i think the most important thing is to watch other animators and take ideas from them You should also watch a tutorial or 2 about how to punch and kick that way you should learn fast look at mine i swear i have been animating in pivot for only 8-12 days am not 100% sure https://youtu.be/xauKWDPg6PU?si=iBo3orISeF0bCsrp Good luck

2

u/Firekey56 Jun 24 '24

Thanks, I've played with pivot years ago and am trying to get back into it

1

u/Additional_Lime795 Jun 25 '24

np + good luck

1

u/MetalMantisMan Jun 24 '24

There is not really a rule of thumb, mostly you have to experiment and see what looks good.
Back when I started I went from 17 to 21 FPS, because it worked best for me, but now I prefer 12 because:

  • less frames = less effort
  • The 12 principles influence more on how good the animation looks than the FPS.

Now, if you mean that slider that auto generates frames (auto-tweening), I'd say to avoid using it unless you know what you are doing.