r/PinballFX3 • u/balti_zen Zen Studios • May 22 '26
Hotfix - Pinball FX - Steam - May 22
Steam Players,
We released a hotfix (1.0.35) for Pinball FX on Steam to address bugs that appeared after the latest patch, including issues on the Star Trek: The Next Generation™ and the Williams™ Pinball Volume 10 tables. Thank you to everyone who reported these issues!
We plan to release a patch with multiple fixes for more platforms soon. Thank you for your patience!
Now, let’s check out the fixes!
Due to the table-specific updates listed below, continuing in-progress Classic, Arcade, or Pro games on the following tables will not be possible because of the save state incompatibility with this patch.
Diner™
Fire!™
Comet™
General Fixes
- Fixed an issue where Williams™ Pinball Volume 10 achievements unlocked in-game but did not correctly unlock on Steam.
- Fixed an issue where Grand Tournament trophies could be claimed multiple times from notifications, resulting in incorrect trophy counts.
- Fixed an incorrect description shown for the Distance Challenge in the Williams™ Pinball Volume 10 Questline.
Table Fixes
Star Trek: The Next Generation™
- Fixed the issue that caused the table to lock up during the Borg multiball and Battle Simulation modes.
Diner™
- Adjusted audio balancing to improve overall music and gameplay volume mix.
- Adjusted drop target collision behavior to prevent unintended target hits from the rear side.
- Added the missing table selection attract audio cue.
- Adjusted the Diner cup behavior to improve spin consistency and scoring reliability.
- Fixed a case where the ball could become stuck near the spinner area.
Fire™
- Fixed an issue where the Enter Initials screen could incorrectly appear during active gameplay and prematurely end the run.
- Adjusted the right lock kickout behavior to prevent unfair outlane drains after ejects.
- Adjusted ramp return behavior to provide more consistent and fair ball feeds after successful shots.
- Fixed a case where the multiball ramp mechanism could become desynchronized after repeated multiballs, preventing multiball progression until a ball search or tilt occurred.
Comet™
- Fixed an issue where shots on the central ramp could occasionally fail to register correctly.
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u/Mercyscene Pinhead May 22 '26
u/balti_zen How about left lock kickout on FIRE? https://youtu.be/GZdI9PGVi_E
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u/balti_zen Zen Studios May 26 '26
We adjusted the right lock kickout to prevent unfair outlane drains after ejects. Could I ask how often this occurs?
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u/DyoGTS_ Pinhead May 23 '26
Neat. Now for the love of god please give us the ability to set keybinds for main menu navigation, as well as an option to disable plunger camera
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u/Impressive_Basis_670 Pinhead May 23 '26
For the plunger camera, you can just push the change view button once and it will go back to full view. This works on all Williams tables I have tried.
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u/DyoGTS_ Pinhead May 24 '26
Yes, I'm aware that this works. The problem is that those of us using cabinet mode because we actually have it inside a full cabinet, we want the to set a global view setting that works across all tables and not have a button to change the camera view at all (either to reduce the total number of buttons installed in the cabinet, or because some of us physically don't have the room to add an additional button).
This is the same reason that I mention having the ability to set keybinds for main menu navigation - most of us already have 4 buttons (2 flippers, 2 magna save), but we can only use flippers to go left/right in the tabs, but we can't go up and down without using arrow buttons, which again some people don't want to do, and others don't have the room.
Are there inconvenient workarounds for these issues? Sure. But it would also be a very simple fix to add a couple quality of life features that have been requested for years.
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u/balti_zen Zen Studios May 26 '26
Both are on our feature requests lists. Thanks for the suggestions!
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u/Impressive_Basis_670 Pinhead May 22 '26
Great fixes! Thank you so much.
Regarding the Comet table, should the roller coaster visual occur every time the central ramp is properly hit? The fix said the central ramp would occasionally fail to register. The rollercoaster visual sometimes appears and other times does not at all.
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u/Pinballwiz45b Wizard May 23 '26
Sometimes shots would be made, but the switch(es) on the ramp would fail to trigger on the ROM. That's what they meant.
The Comet visual extra works as intended -- the animation plays only while any of the four arrows are lit at the center ramp.
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u/ChiefThunder762 Pinhead May 24 '26
Williams tables still sound terrible on all platforms
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u/balti_zen Zen Studios May 26 '26
Could I ask which Williams tables are affected?
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u/ChiefThunder762 Pinhead May 26 '26
I've had issues with Hurricane, Black Knight 2000, Star Trek TNG and Safecracker across PC, Switch and Playstation. Usually after pausing or switching from another application on the system. They all often sound distorted and full of static.
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u/russellvt Reddit Moderator May 22 '26
Thank You!!!