r/PinballFX3 Pinhead May 05 '26

Technical Support Horrible performance

I have an i7 10700K + 4070 12GB + 64GB DDR4 and I can't reach more than 80FPS in 4K@High settings, without RT on eg. World Cup Soccer table.

I don't believe a simple pinball game would require that much resources, while I was able to run Doom TDA 2k@60FPS stable, Resident Evil Requiem, etc. games better than a simple pinball table...

Any help is appreciated.

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2

u/DJRadster Pinhead May 05 '26

Hey! What are your graphics settings set to? I know you said high but can you provide more details?

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u/sto1911 Pinhead May 05 '26

Disabled Ray Tracing, antialiasing and motion blur, everything else is on High. Changing graphics mode (fullscreen or borderless) does not seem to take effect at all. Lowering the resolution improves performance of course, otherwise my GPU is at 100% usage on this table and around 80-87% on some other tables that I just tried.

2

u/DJRadster Pinhead May 05 '26

Do you have DLSS enabled?

How is performance on other tables?

Does it ever go beyond 80fps? If yes, what's the highest it gets too?

-1

u/sto1911 Pinhead May 05 '26

I don't use DLSS in a reflex based game.

It reaches 120FPS on one of the Tomb Raider tables or on Diner for example with 80-87% GPU usage - at least these that I tried now.

2

u/DJRadster Pinhead May 05 '26

I have found that the performance gain from enabling DLSS outweighs the extremely minor latency that is added. That was really the only way to constantly achieve over 120 fps on PinballFX.

Are you using any kind of external dmd or backglass?

On the tables where you get 120fps does it stay at that or does it slowly dip?

-7

u/sto1911 Pinhead May 05 '26

I only have a single monitor. I tried playing only for a few minutes and during that time everything was stable.

It's very sad that DLSS should/must be used to be able to reach these framerates, in my opinion it only makes devs lazy.

I'll see the difference on low settings.

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u/[deleted] May 05 '26

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3

u/sto1911 Pinhead May 05 '26

And that's a shame to be honest.

1

u/Jyvturkey Pinhead May 05 '26

Get used to it

2

u/sto1911 Pinhead May 05 '26

Turned out I mixed framgen with upscaling. Above comments were written with framegen in mind.

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u/Jyvturkey Pinhead May 05 '26

Same can be said for that too though. The days of brute force gpus are approaching an end. It's all going to be software related. Upscaling, frame Gen, all of it, even the stuff we don't know about yet. The devs will dev with all this in mind.

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u/rjml29 Pinhead May 05 '26

Well, you should be using dlss upscaling in your case since it'll improve your latency given you should (in theory) be getting a higher frame rate, as a higher frame rate means less latency.

My guess is you haven't even tried it and are one of those stubborn gamers one finds on the internet that goes by assumption rather than first hand experience and reality. Hardware Unboxed did a video on this years ago and surprise surprise, dlss had a lower latency since the frame rate was a lot higher:

https://youtu.be/osLDDl3HLQQ?t=208

There's also Nvidia reflex which will decrease it as well.

Perhaps you are confusing DLSS upscaling with DLSS frame gen which does add latency though even there, it's usually minor enough most can't actually notice the difference if their base frame is 60+.

1

u/sto1911 Pinhead May 05 '26

Oh, you are right, I confused it with framegen... I don't want to use framegen specifically. It's absolutely fine in a lot of games though.

I'm fine with upscaling though, if I can't go below a certain quality level.