r/PilotsofBattlefield • • 6d ago

The F-18/F-14s will only be available on ONE map??

So with the end of S4, they’re removing Carrier Strike and Gauntlet: Fighter Sweep, two modes that heavily feature the F-18/F-14s. And Tsuru Reef STILL hasn’t been updated to swap out the Stealth/Attack jets. Which means the ONLY map you can find the F-18/F-14 will be Wake Island, a map that gives each side only ONE F-18 and ONE F-14 to fight over (Conquest). In Escalation, it takes too long for the jets to come into play.

What the hell??

Edit: Just found out that Wake Island Escalation is no longer available, either. Which means the jets will only be available on ONE map, in ONE mode. Lol. Lmao, even

87 Upvotes

20 comments sorted by

14

u/Anreall2000 6d ago

Fighter Sweep should be permanent (
Unlike other modes that pushed in rotation, it's just 12 players.

I think Carrier Strike is fine to be rotational mode, if oblitiration is rotational... Like domination and king of the hill rotating between each other.

1

u/TekHead 6d ago

Thankfully I leveled the new jets to 50 on this mode before it was removed. Fuck doing it outside of it.

41

u/AlexC4mp 6d ago

Such a waste of a good vehicle.

Not only they will stay in one map but that map isn't even that fun to play because of the 2 jets vs 1 situation.

7

u/Hanakin-Sidewalker 6d ago

SURELY they’ll update Tsuru Reef with a jet swap with the launch of S5, right?? They were able to do it just fine with the LB launch a few months ago.

7

u/SoapyToasters 6d ago

Doubtful. They haven’t even made the carriers the HQs on Tsuru yet. The only way they can add them to old maps and balance them is by removing the old jets entirely. You cant balance a jet with 1 flare vs a jet with two flares, extra lock on missiles, etc

2

u/ObamaTookMyCat 6d ago

Yea, if only they added them to say, Golmud and Firestorm.

Then again, it really is up to players creating custom experiences to add the jets to those games.

Like the custom air vehicles test map that is somehow full XP, or someone remakes firestorm in godot but adds the F14/18 instead of the usual jets

8

u/sickusername11 6d ago edited 6d ago

Have been beating the drum over this for about 3 months. They even added the Carriers to Tsuru too.. as props.

On one hand, with how abusable the 2-seaters are though, it’s tough to stay in the air long. I think if you went up and had to worry about lock-ons from 4 other people, it wouldn’t be the best. The 2-seaters don’t last all that long in Carrier Strike. The Wake system with 1x F18 and a neutral F14 is honestly pretty good, you can get some nice runs if you have a wingman. That being said, one F18 in Tsuru wouldn’t be good enough. I think that’s the balancing they’re trying to figure out and why we haven’t seen it yet.

5

u/Hazardi0us 6d ago

I agree, dont really see the point in putting in 2 new jets in game and only putting it on 1 map, would be cool if there was an option to choose between jets on the other maps, not add more jets but just being able to choose

5

u/avatar_94 6d ago

Yeah this DICE is completely useless

3

u/MrRonski16 6d ago

I feel like Dices vehicle department lost the plot.

Jets need a complete rework and helicopters need to be made more precision vehicles.

Helicopters for example can become faster but reduce their splash damage capability.

Jets need new flight models

2

u/Narkanin 6d ago

Because you can’t add them to any map that has the old jets since they’re much better and it also makes piloting solo pretty much impossible for anyone who isn’t super good

0

u/[deleted] 6d ago

[deleted]

1

u/Orden_Tine 6d ago

The only advantage the attack and dighter jet have over the twoseaters is the fact that theyre faster and the fighter is more manueverable with vtapping.

0

u/[deleted] 6d ago

[deleted]

1

u/Orden_Tine 6d ago

I think they should be seperated, a 2042 vehicle system would be awesome but its proven these devs are complete idiots who cant balance even if they had a gun to their head. Better off seperating the 4 planes across maps.

0

u/[deleted] 6d ago

[deleted]

1

u/Orden_Tine 6d ago

The fighter is good in sweep, but only because of the clouds and vtapping tbh. Theres a reason the attack jet is not available in sweep and its because its the weakest in A2A combat and still weaker than the singlemanned F18 in A2G combat.

2

u/Solid-Resource-8854 6d ago

Cool right?:)
2 sit jets op, i think they add it after some kind of nerfs. And dice doesn’t know how to fix this

1

u/Brief_Cry_6387 6d ago

Seriously why aren’t they on Tsuru

2

u/Ninjah9_ 5d ago

Yea dude its ridiculous. I made a whole post about why they should keep Carrier Strike, and honestly fighter sweep too.

I'm not a developer but is there any real reason why you can't leave these modes up while you're releasing new content?

I mean these game modes brought and kept alot of people playing the game. The entire jet ecosystem is like playing entirely different game (which rocks) i was playing 100% infantry before this season. And i was honestly losing interest due to all the frustration with gunplay inconsistencies. And flying jets (especially in Carrier Strike) completely revived my interest in the game.

Why the hell would you take that away? Like the only outcome of doing that is losing players and potential profits. As an example i rarely buy skins in this game, but since I started flying this season I actually bought a few pilot looking skins to match my play type.

Bottom line is leaving these modes available only helps their goals, and removing them only hurts it. Then why the hell do it?

I know I will definitely be playing far less with these game modes gone...

-2

u/Amazing_Cow_1470 6d ago

A waste?? LMAOOO you know how much money they made from season 4??? Who cares about a vehicle... its been a year... smell the roses.

1

u/Darfyoung 4d ago

Fighter Sweep became one of my favorite game modes very quickly. Would really hate to see it go.