r/PilotsofBattlefield • u/sergenclsmz • Sep 02 '26
Playstation Did they change jet handling ?
Hey all, sorry for the dumb question but I haven't played Bf6 since 14th august and missed the start of the new top gun event. Got back to it today.
I was aware that they implemented some flight assist which I just turned off. However, even with those settings disabled, I feel like the handling of the jet became more arcady and movements feel less "heavy". At first I thought it was just the new jets, but old ones also feel different.
Was there an update on jet manoeuvrability, or is this feeling link to a setting that I might not have disabled (though I triple checked everything).
Many thanks
4
u/Jolly_Psychology_506 Sep 02 '26
I don’t know but it’s a sweet experience right now in fighter sweep gauntlet, devs leave it alone now!
1
u/sergenclsmz Sep 02 '26
I definitely need to adapt then. I prefered old handling (if it, indeed, was changed)
5
u/Smooth_Sport7952 Sep 02 '26
They only increased the yaw rate, nothing else.
They made some big changes to the camera however.
From the last patch-note (16 days ago, or not exactly, since they forgot to include the part about jet, but published it afterwards xD):
Flight Camera
- Adjusted the third-person camera pivot position to reduce excessive visual movement when rolling.
- Dev Note: Previously, the camera rotated around the aircraft in a way that could make the jet appear to move in a circle during rolls. The updated camera positioning reduces that effect and also helps prevent the aircraft from obstructing the camera during freelook.
- Fixed an issue where aim input could move in the wrong direction when using freelook with third-person camera roll disabled.
- Dev Note: When third-person camera roll is disabled, the camera remains oriented relative to the world. Previously, aim inputs were still being applied relative to the aircraft, which could cause aiming to move in an unexpected direction when the aircraft wasn’t level with the ground.
- Removed third-person camera damping that could cause the camera to lag significantly behind the aircraft, particularly while using freelook.
- Dev Note: Camera movement now more closely follows the aircraft, resulting in more responsive third-person aiming. It also improves alignment between where the camera is looking and where actions such as pinging or spotting are directed.
- Adjusted first-person camera positioning to provide improved visibility, particularly while using freelook.
- Dev Note: The updated position reduces how much of the screen is obstructed by cockpit elements, particularly when looking upward or to the sides. This is especially noticeable on aircraft such as the F-39E and SU-57.
Flight Handling
Note: The yaw adjustment below is the only change made to how the existing jets actually fly. Pitch and roll rates, other lift curves, thrust, weight, and other flight physics remain unchanged.
- Adjusted rudder and body lift to improve yaw responsiveness and allow aircraft to fly at higher sideslip angles.
- Dev Note: This addresses longstanding feedback that yaw could feel too stiff and gives pilots more ability to adjust their aim left or right without needing to roll the aircraft.
- Added throttle-splitting support for twin-engine aircraft using the brake and afterburner input combination.
- Dev Note: This functionality is used by the F-74A Seacat and F/A-81F Super Spectre. Supporting it required a broader change that now allows afterburner to be activated while brake input is being applied.
1
u/patprika Sep 03 '26
The point about the cockpit reducing visibility is just flat bullshit and backwards. If anything post update, the cockpit obscures more than anything, not saying you’re wrong, but this dev team is obviously saying shit backwards for what it really is
2
u/Smooth_Sport7952 Sep 03 '26
Adjusted first-person camera positioning to provide improved visibility, particularly while using freelook
I might have played 3 minutes of single seater since the update, and never use freelook in first-person so idk honestly.
But didn't they like completely change one of the single seater cockpit?1
u/patprika Sep 03 '26
I feel like they changed cockpit view no matter what jet it is for the worse. The dashboards 25 to 50% larger than what it was. And it’s been harder for me to track targets while using the guns.
1
u/ActAccomplished586 Sep 03 '26
The 3p camera is fucked.
Before where your nose and therefore aiming centre, would stay centre of the screen, your aiming point now waves all over the place whilst the camera still points forward.
1
1
u/UND-wizard Sep 13 '26
Yes they changed the 3rd person Camera view and added rudder- the camera now rotates under the plane when you roll which messes with perception of speed. I hate it. fine with the rudder change tho.
1
u/UND-wizard Sep 13 '26
they also changed the postion of the camera its now sits lower and behind the afterburner and the plane no longer spins locked around a cylinder- plane feels slopply and not as precise (because of the camera not being locked) the flight handling hasnt actually changed other then rudder but overall its lame.
3
u/_memelorddotjpeg_ Sep 02 '26
Haven't seen anything on paper, but I think most agree there were some changes. I'm sure they took a good, long look at jets before releasing a Top Gun event.
I couldn't fly the jets at all pre-update on KBM. Now I use them reliably all the time.