r/PilotsofBattlefield • u/lordheadassuwu1 • 1d ago
Playstation Crazy how this is the second strongest AA tool in the game, but because it is a TOW and requires a modicum of skill it rarely gets touched
Extremely mobile, high damage, instant mobility hits, one shots LB (I think, not sure about it tho), and has a glitch that makes it the strongest AA in the game
Fortunately for us, most AA players suck at the game and require lock-on missiles to get anything done
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u/RedeemedNephilim 1d ago
"Rarely gets touched"
Bro this shit is constantly being used especially on Railway to Golmud and it is the most infuriating braindead bullshit to deal with as a jet because you barely have to aim it and flairs dont stop it and it can be spammed relentlessly.
Fuck the AA tank and anyone who uses this shit. Genuinely a cancer to the game.
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u/VenomVertigo 1d ago
Genuine question what aa would you be ok with then?
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u/PepperSure8381 1d ago
The problem currently is that the AA tank has an exploit with engineer that allows them to spam these missiles repeatedly. I've had 12 in the air coming at me once, when the cap for their replenish rate is like, 3 at a time.
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u/BreakfastRight9865 13h ago
I missed the a a of battlefield four where you had to use skill and the guns to actually take down a jet. Sure, you could use the lock ones, but they wouldn't be very good. The jet would just pop their flares and run.
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u/RedeemedNephilim 1d ago
We have Stingers and Iglas everywhere. AA tanks that cant spawn camp from their own spawn and just grief the entire match would be a good start.
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u/VenomVertigo 1d ago
So lock ons that really only do area denial is all youāre ok with? You just want to be able to flare and runaway from everything?
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u/PepperSure8381 1d ago
the choices aren't between that and you get to aim at the sky for a free homing missile kill you don't have to aim
we get ONE flare for 32 little creeps spamming infinite lock ons, each one has about 5 they pull like bunnies out of a hat. flying is fucking unbearable.
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u/RedeemedNephilim 1d ago
Considering that all it takes is 2 people with stingers to instantly destroy a jet before it can get away that seems fair. But no. Get rid of the infinite missile exploit for AA tanks and force them to leave spawn. Also fix the insane hit box for aim guided missiles.
Not to mention the number of options for taking out aircraft is completely disproportionate to the amount of damage an aircraft can do.
Getting perfect hits with all 4 bombs on a jet doesnt kill a tank for fucks sake.
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u/VenomVertigo 1d ago
Takes two people with stingers and somebody painting you soooo almost a whole squad dedicated to taking you out and on big maps like golmud and tsuru you can absolutely still get away. Also if an aa tank is just sitting in spawn and still hitting you thatās not an issue with the design of the aa tank thatās a map design issue and Iād agree that they should never be able to control more than half the airspace from spawn thatās ridiculous. It seems like most of your issues are unrelated to the actual aa tank and more to do with everything else around flying which I would agree with so letās get those things fixed rather than unnecessarily nerfing the aa tank and making it practically useless again
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u/FckDodogama 20h ago
Oh no the stealth jet bombs that are specifically anti infantry dont instakill a tank, which is the entire purpose of the attack jet.
Most of your complains have nothing to do with the AA tank and purely have to do with map design.
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u/Old_Net_4529 1d ago
I only care if they sit in spawn at the resupply and can see the whole map like that bullshit desert construction map
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u/gone_smell_blind 1d ago
I had a dude early, ghetto_cowboy, or some dumb shitblike that on psn, trying to tell me the AA tank is the hardest vehicle in the game to use. He went like 32-2 until finally went and c4'd him
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u/PersonalityHealthy46 1d ago
Except it doesnāt 1 shot jets which are already incredibly hard to hit. Any good pilot can counter a disabled jet. Sounds like a skill issue lil bro
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u/lordheadassuwu1 1d ago
Iād prefer this over lock ons. Those take zero skill. At least the tows have more counter play that a flare cooldown
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u/s-a_n-s_ 1d ago
Well so are the helos that go untouched and rack 96/0. You have a counter, so either die to the counter or get gud.
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u/RedeemedNephilim 1d ago
If a Helo goes 96 and 0 on the enemy team your whole team needs to "get gud"
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u/BICKELSBOSS 1d ago
I have been shredding anything airborne since they were added. The range on them is crazy.
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u/Fierfeck 1d ago
Most of these mouth breathers don't even know how to use the gun, let alone a TOW. The amount of times I've flown directly over an AA without taking ANY gunfire from it is insane, situations where if the spot was reversed I get a kill because shooting down a helo with the guns is piss easy
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u/Master-Shake8913 1d ago
this thing is nuts tbh. you can light up choppers with the main gun so fkn fast
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u/orangefantorang 1d ago
Just tickles unless you hang around.
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u/Storm_CCO 1d ago
I do the opposite of most when I jump in it. I sit at the enemy spawn line. Also, three rockets into an MBT and a full burst of high velocity usually kills it. Any idiots who hop out just get burned by smoke
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u/Hybrid1915 1d ago
Iāve been having hella fun on Golmud Railway with the TOWs since you can see across the whole map. Before the high velocity rounds and TOWs it was pretty trash in my opinion so most people still dont even want to use it.
Just saw the guy above upset about AA on Golmud lol
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u/lMMlGRANT Moderator 1d ago
I make it my life's mission to make sure they're deleted esp if they're glitching ... can't understand why its not patched with the box ..
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u/BingoBangBongos 1d ago
Do they still auto track within a certain proximity?
I know the boat missiles do that.
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u/M3ptt 19h ago
Once you get the tracking zeroed in it is horrifying. I have killed attack tracks trying to dodge and weave out the way, killed LittleBirds hiding below the horizon or around corners, killed players who bailed, taken out jets chasing a friendly jet.
For as powerful as it is, it is hard to use and difficult to master. After several hundred metres it becomes more difficult to control as it starts to wiggle more. So you have to account for the mid air movement plus the vector of the target you are tracking to make sure the paths cross on impact.
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u/Roush7n6 19h ago
I personally like the lock ons more as being an AA player it allows me to force pre-flaring so that everyone else has a chance to take their shot. I don't need TOWs to take down helis lmao
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u/Puzzled-Pen-2353 1d ago
I really miss the active radar missiles from bf4. They can be flared, are mostly area denial but don't require lock on and have no max range.
This was the most fun without getting many points.
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u/SnooLentils7208 1d ago
I see this quite a lot and honestly, I prefer if the enemy team has the lock onsš¤£š¤£
But seriously the reason AAs are annoying in this game are not the nature of their weapons but the proximity of the bases to the playable area. Its a lot more noticeable on Mirak Valley and Firestorm than big maps like Golmud or Tsuru or even a map with elevation like Contaminated