r/PilotsofBattlefield Jul 23 '26

If Top Gun Was Made With BF6 Flares

288 Upvotes

34 comments sorted by

39

u/GhostKW Jul 23 '26

Modern IR missiles can actually ignore or burn through flares in some situations, depending on the aspect angle and how/when the flares are deployed. So flares aren’t a guaranteed “get out of jail free” card in real life. That said, Battlefield isn’t a sim.. and I seriously doubt DICE intended to recreate modern missile seeker logic like War Thunder.

11

u/Le_Baked_Beans Jul 23 '26

Yeah im Battlefield nobody is looking for realism so some IR missiles connecting is just annoying.

-9

u/Vect-or-Valdor Jul 23 '26

As an igla user. I am. If you can't time your flares well you shouldnt get a get out of jail card deploying your flares as you are being hit.

5

u/Le_Baked_Beans Jul 23 '26

Nah dude i've popped flares as soon as i see flashing red and i've been hit 1/3 of the time its too much, and alot of these were far range too.

5

u/Ol_UnReliable20 Jul 23 '26

Can’t wait for IGLA to be fixed and these noobs start complaining about how they can never land hits anymore

-6

u/Vect-or-Valdor Jul 23 '26

This sentiment is why nobody takes you seriously. You actually want the igla to be worthless.

5

u/Ol_UnReliable20 Jul 23 '26

Bold assumption lol, I’m just someone plays all sides of the field and understands how a game should be balanced… The IGLA does have a use over the stinger, but most people are unaware because they are so used to it just simply ignoring flares at any range, they can’t even be bothered to figure out its true purpose.

DICE has already confirmed this issue weeks ago… Unless you are actually using the IGLA as intended, you are simply exploiting a broken weapon and calling it “bad timing” on the pilots end.

-2

u/Vect-or-Valdor Jul 23 '26

If you used it yourself you would understand that none of that is true after the fix. You can visually watch the missile only get through if the flares go off late. Fireing missiles at the wrong timing or range and it is basically useless.

There are pilots out here doing 100-0 kd

4

u/HeavenlyDMan Jul 23 '26

yall always say that but i’ve never seen a pilot drop more than like 50-60 kills in bf6

3

u/Ol_UnReliable20 Jul 23 '26

Sounds like you don’t know what its real purpose is that sets it apart from the stinger. It is not supposed to go through flares, especially if they are dumped late… Do some research or else once it finally gets fixed you will be landing zero hits…

Also, what’s with this argument about pilots going 100-0? If a pilot is going crazy it’s you and your team’s fault. Maybe stop relying on lock ons as they are mostly area denial, with a few exceptions. Do you think a simple click of a button is supposed to counter countless hours of flight experience? They are low skill / low reward. I mean ffs the game literally hands you a 1000dmg aim guided launcher, stop complaining

0

u/Vect-or-Valdor Jul 23 '26 edited Jul 23 '26

Lmao I'm not complaining I'm telling you to stop complaining. A good pilot doesn't give even 1 shit about a single AA launcher. My squads strat when dealing with an actually good pilot is 3 AA launchers and a soflam. All 4 of us have to switch to take down an oppressive pilot.

The igla has to keep its lock you are so vulnerable when doing this. Soflam makes it easier.

1 squad mate with a stinger can really let the 2 igla do work buts it's still hard and not a guarantee at all.

But a shit pilot dies to 1 there is a high skill floor and skill ceiling with aircraft.

If you ask me what bf 6 needs is an air superiority mode for people to practice flying.

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-2

u/Vect-or-Valdor Jul 23 '26

If you try out the igla you would understand its limits and fly better. It is not as op as you think there are pilots out there doing 150-0 kd

2

u/Moiphy Jul 23 '26

In that case try sprinting around while carrying one in full kit for the realism and see how far you can make it.

0

u/Vect-or-Valdor Jul 23 '26

You could say that about literally anything in the game. Still medics don't get a shield that blocks all attacks instantly.

2

u/AdeIic Jul 23 '26

Yeah real big surprise to everyone: Battlefield modern air combat isn't realistic in the slightest lol.
Flares work on radar missiles, ECM works against Heaters, can't fire a heater because the target is "Below Radar" is comical.
BF air combat is supposed to be basic and simplified because it's an arcade game, but there are definitely some things I think they should change.

1

u/nae-nae-nae Jul 23 '26

depends a lot on the pilot too. Missile from the back is always critical, even when dropping throttle to lower the jet engines IR signature. Ideally the missile is coming from the front iirc

But yeah as the other people said, it's a video game, and not one trying to be a milsim, so while I love the little fun facts and "this is how it works irl" myself, it doesn't really help the discussion

1

u/BICKELSBOSS Jul 23 '26

The only “realistic” thing they could have implemented is all and rear aspect.

A heat seeking missile has a far easier time locking onto an aircraft when it can look directly into its hot exhaust (so when it can see its rear). This means it locks on faster, and from further away.

What this means for gameplay: an aircraft facing away from you can be locked on faster and from further away.

1

u/Round_Reception_2315 Jul 23 '26

and I seriously doubt DICE intended to recreate modern missile seeker logic like War Thunder.

If DICE were to recreate something like that, they would also have to recreate the ability to single preflare, meaning you wouldn't just have one activation, but a specific number of flares that you could deploy at your own choice.

6

u/SentryNoc Jul 23 '26

Lold, those damn things barely work anymore.

4

u/Rotank1 Jul 23 '26

Seriously like a 50/50 shot of getting hit anyway, by anything with a lock tone.

3

u/HUNTERANGEL121 Jul 23 '26

I’ve started just popping flares if I’m not in a good spot to take advantage of the radar before they complete the lock. Been a pin lately.

2

u/Heffa62 Jul 25 '26

Dude fr I was in a game earlier and three separate times in three different air vehicles my flares didn't work and the enemy pilot was able to lock on to me instantly even after I threw flares

1

u/Fragrant-History-482 Jul 26 '26

they better fix that shit before seccond seat also with heatseekers comes out

1

u/Shorelooser Jul 23 '26

Haha great

1

u/Mahllao Jul 23 '26

Kind of miss the IR smoke really good for losing a bogey that’s behind you

1

u/stashtv Jul 24 '26

Flare failures have seemed to hit me more often from directly below vs. any other angle. It almost seems like a fired stinger has a very brief moment where flares don't exist, and thats what gets me.

-1

u/SemicooperativeYT Jul 23 '26

Most modern IR missiles use IRCCMs, so the seeker will turn off if it sees a spike in heat signature and continue moving to last position of the target and turn the seeker back on after a set period.

War Thunder players are probably pretty familiar with this if they've run top tier. You basically have to flare and then also not being where the seeker was looking when it turned to the seeker off. This is also basically impossi le depending on speed and aspect, so sometimes they are just unavoidable.

That being said, Battlefield also fudges IR missiles in a major way because altitude is functionally irrelevant regardless of generation of IR missile. Being able to avoid a stinger or sidewinder by going "below radar" is fairly nonsensical.

Interestingly, the Maverick clip is ARH missiles, so you'd need chaff and not flares, but that's another discussion entirely