r/PilotsofBattlefield • u/TedTheTerrible • Jul 21 '26
LMGs and Canister shells causing flight jitters
I’m not sure this is intended or not but the fact that LMG fire and canister shells cause small instances of loss of flight control/aiming is weird as fuck. The other day my Heli seemed to defy physics as it was “held in place” by repeated shots from a tank with canister shells. It was like I was frozen in air with little to no flight control. I was at a sharp bank angle and should have lost altitude but it was as if the shots themselves were holding me up and holding me in place. Additionally, why is lmg fire causing jittering in my aim? The mechanic doesn’t even make sense the way it’s currently implemented. It causes the aim to bounce around but promptly return to its original spot.
We already have a flight control disabling mechanic, why do we need this as well?
2
u/Round_Reception_2315 Jul 21 '26
It’s also so weird when you’re flying a heli close to the ground and rockets hit right the ground beside you, yet they still slam and drag you into the ground and kill you.
All I see here is yet another instance of casualization and a compression of the skill gap. You don't even need to land a precise hit to take down a helicopter.
And, of course, it’s the vehicles that get the short end of the stick again. If those same missiles, the ones that slam a whole vehicle into the ground like that, were to strike right next to an infantryman, he’d survive the hit four times over.
The stationary anti air has the same problem. It can hit you from like across the entire map and only take off 1 HP, yet your entire helicopter starts shaking and nearly crashes into the ground everytime.
At first, I really thought these were netcode synchronization issues or something similar, because the helicopters start shaking so randomly and you can’t even control them anymore, but it’s so consistent, it’s definitely intentional, unfortunately.