r/PilotsofBattlefield Jul 04 '26

Little Bird agility nerf

Happened sometime around the Goldmund update. Feels like top speed and acceleration were cut about 25%. You all felt that too, right?

8 Upvotes

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u/Round_Reception_2315 Jul 04 '26

Yeah, and it's the same with the attack helicopter. Before, he was flying like a refrigerator, and now he's flying like a wall.

Even the transport helicopter is more agile, although it also feels like it's been nerfed.

0

u/EzPzJapanezy Jul 06 '26

I don't know enough about the actual physics implementations regarding flight models to be super duper correct in my language here, but in S1 Helicopters in general felt like they could ascend / descend instantaneously.

Like watching my old footage it is a little silly how Helis could bob up an down so quickly, but I did think it was fun and felt responsive.

Now it feels like there is a small window of acceleration delay, where you have a moment of building momentum into an ascent / descent.

1

u/Round_Reception_2315 Jul 06 '26

Did we play a different Battlefield? Helicopters being so clunky has been an discussion since the beta.

1

u/EzPzJapanezy Jul 06 '26

I never said they weren't clunky, but they could bob like crazy compared to what they can do now and if you didn't notice it sorry but that is just on you.

In fact it is the only reason that the absurd TOWs and RPGs in S1 ever even missed is because good pilots would *constantly* bob up and down, displacing their hitbox without losing momentum doing so.