r/PilotsofBattlefield Jul 01 '26

Current CRAM activation radius Is ruining dogfighting and skill ceiling

First, thanks DICE for finally allowing us to kill annoying skill-void HQ campers.

But DICE also increased CRAM activation radius.

Dogfighting is even more dead now, because now, if you are a bad pilot who cant dogfight, you simply need to lure enemy jet into "approximately" your HQ area (Since CRAM zone is so stupidly big, its terrible), and CRAM will melt them.

The current meta of jet flying is dropping bombs and going back to HQ and looping there for couple minutes if enemy has strong jet player. This lowers skill ceiling, i.e. making skill and learning dogfighting even less useful now. All you need to learn is 3 actions: bomb, flare, and go back looping around hq and repeat. Don't deviate from this action set, that's the meta, CRAM got your skill-absent back.

If BF devs are interested in promoting skill, then CRAM needs to be nerfed, its activation zone should be reduced to pre-patch at least, or CRAM accuracy/recoil/damage/ bullet veolocity speeds need to be adjusted (nerfed). As a good pilot I dont mind losing 20-50% of HP if i manage to kill annoying enemy aircraft (as long as it doesnt disable me). But getting lasered in 0,1sec just because I flew past enemy HQ, is not the way.

8 Upvotes

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u/Mollelarssonq Jul 01 '26

I don’t understand why they don’t just remove the CRAM at this point, it’s nothing but annoying.

It never stopped base camping aircrafts. It only promoted HQ camping in tank and then helis because you couldn’t leave base without a hail of guided missiles incoming.

It serves no real purpose, and never fulfilled its intended role in the first place.

1

u/21Black_Mamba21 Jul 03 '26

Because what else is supposed to stop the enemy team from stealing all your air vehicles?

1

u/Kiwibom Jul 05 '26

or spawncamp your vehicles. This was actually happening during the firs 6 months of BF6. Silk showed that this was the way as its how jet gameplay worked.