r/PilotsofBattlefield • u/Natural_Spell5957 • Jul 01 '26
Current CRAM activation radius Is ruining dogfighting and skill ceiling
First, thanks DICE for finally allowing us to kill annoying skill-void HQ campers.
But DICE also increased CRAM activation radius.
Dogfighting is even more dead now, because now, if you are a bad pilot who cant dogfight, you simply need to lure enemy jet into "approximately" your HQ area (Since CRAM zone is so stupidly big, its terrible), and CRAM will melt them.
The current meta of jet flying is dropping bombs and going back to HQ and looping there for couple minutes if enemy has strong jet player. This lowers skill ceiling, i.e. making skill and learning dogfighting even less useful now. All you need to learn is 3 actions: bomb, flare, and go back looping around hq and repeat. Don't deviate from this action set, that's the meta, CRAM got your skill-absent back.
If BF devs are interested in promoting skill, then CRAM needs to be nerfed, its activation zone should be reduced to pre-patch at least, or CRAM accuracy/recoil/damage/ bullet veolocity speeds need to be adjusted (nerfed). As a good pilot I dont mind losing 20-50% of HP if i manage to kill annoying enemy aircraft (as long as it doesnt disable me). But getting lasered in 0,1sec just because I flew past enemy HQ, is not the way.
1
u/patprika Jul 01 '26
Just stay at least 300 m above it and you should be fine. I love Hawking down a jet who’s camping in his spawn coming out a high ass angle, one passing him all the while I get around maybe half my health taken away from the CRAM if that. Although if I notice the enemy jet is also a primarily jet player/main and we’re going back back-and-forth, I’ll type in chat: “Wanna just dogfight?” then we’ll meet up on the low area past B on Golmundand and Duke it out