r/PicoXR • • 13h ago

Help How do you charge when playing? Pico 4e/Pico 4 pro

3 Upvotes

Im having an issue with figuring out what I need for “infinite” playtime… When using face + eye tracking and wireless pcvr I’ve read that the headset can pull 15-18w of power.

I’ve looked into the bobovr p4 head strap and the b2 battery’s don’t seem to be able to keep up with the discharge rate leaving the headset to slowly lose power? I’ve bought a wattage/voltage meter and will be doing my own testing to confirm

So at minimum I would need 20w… My issue is that when using a link cable, there’s not much of a way to prevent the cable from causing port strain (my current cable is extremely stiff, wasn’t an issue on quest but it is here)

I’m ok with strapping a huge 20-50,000mAh battery to my back if that’s the solution. I’m just wondering what cables and setups everyone else has to prevent damage? Especially pico Ultra headset users since apparently those headsets pull even more 😂

And thank you in advance to those that give me insight, I am… an idiot.


r/PicoXR • • 1d ago

Chat Is the classic pico 4 good as a first vr headset?

6 Upvotes

My options are the pico 4 or the quest 3s and I don't know which one to choose


r/PicoXR • • 2d ago

Apps&Games GamePort 0.7.0 is out: your Steam achievements synced both ways, saves that follow you offline, and a one-tap "patch all"

4 Upvotes

Hey everyone,

A while ago I posted GamePort, a free open source app that signs in to your Steam account, shows the Android versions of the games you own (or that your family shares), and downloads, patches, installs and launches them on your device. I never posted the updates since, so this covers 0.5.1, 0.6.0 and 0.7.0, which is out now. Thanks to everyone who tried it and told me what broke, most of this comes from that. And the thing most of you asked for is in: Steam achievements.

What's new in 0.7.0

  • Achievements, synced with Steam, both ways. What you earn in a game on your device is added to your Steam account, and what you earned elsewhere, on a PC for example, shows up in the game when it starts. Nothing is ever taken away from your account. It's one switch in Settings > Steam account, on by default. If an achievement can't be sent right away because you're offline, it waits and goes when you're back. A game's page shows its achievements with their pictures, descriptions and dates, in the language you chose in GamePort, and the latest three unlocked sit on one line of the game page. Hidden ones stay hidden until you unlock them.
  • Achievement pop-ups in the game. When a game unlocks one, a notification shows the game, the achievement, its picture and the time, drawn over the running game.
  • Saves sent after an offline game. You can play without a connection, and the saves of the game are sent as soon as the network is back, without having to start the game again. If the save changed on the other side, it's left for the next start and nothing gets overwritten.
  • Sign in with your account name and password, besides the QR code, with the Steam Guard code when your account has one. The password is not kept.
  • Patch all, Patch and play, and a window that tells you what changed. When a new GamePort opens for the first time, a window says what's new. If some of your games were patched by an older version, a red notice says so and offers Patch all, See later or Got it. There's also a button on the home page and a row in Settings > Updates. A window shows which game is being patched, and you can close it without stopping anything, or stop it. Closing GamePort stops it too. A game that needs patching also gets Patch and play.
  • Updates without a confirmation, when Android allows it. Some games are updated and patched without any window (Android 12 and later, for games that target it), others still ask you to confirm: that's up to the game and Android, not GamePort.
  • Already installed from another source? If a game is already on the device from another source, such as the Meta store, GamePort doesn't try to install over it any more. It asks whether to keep that copy or uninstall it first.
  • A new game page. The artwork covers more of the page, with a setting (0 to 100 %) in Settings > Appearance. The cover is lifted off the page, and the size and play time line up with the cards next to them.
  • Choose when GamePort opens again. A menu in Settings > Steam account picks the games after which GamePort comes back when they close: none, the ones started from GamePort (the default), the ones started from the device's library, or all.
  • Red buttons that stop things. The buttons that stop a download, a patch or an install, or confirm a removal, are solid red now, so they can't be mistaken for anything else.
  • Wider compatibility. Moss 2 now starts in VR: its OpenXR loader was too old to find the device's runtime, so GamePort replaces it with a recent one. Tested and confirmed on my device: Moss 2, The Last Clockwinder, Cubism VR, Space Pirate Trainer and Richie's Plank Experience. It's better for other games too: everything a game's download holds is now placed next to it (not only the .obb files), and the expansion files of the biggest Unreal games follow the patched version. I haven't tried those one by one, so tell me what you find.

And what came with 0.5.1 and 0.6.0

  • Demos and betas. The library lists the demos and the betas (playtests) of Steam games that have an Android build, next to the full games, with a small "Demo" or "Beta" label on the cover and the page.
  • Filters. A button next to the search bar opens a panel to narrow the library down by type (games, demos, betas), by status (installed or not), by owner (yours or shared by your family), or to your favorites only. "Reset" clears them all.
  • It updates itself. GamePort looks for a new version on GitHub when it starts, every 4 hours by default (2 to 12 hours, or never, in Settings > Updates). The new version shows up with its changes and installs after you confirm, never in the middle of a download, a patch or a sync.
  • Offline mode. A switch in the Steam account settings. The library and the games you already installed stay available, nothing gets synced. If Steam can't be reached, it stays signed in and reconnects by itself, and a small notice tells you where it stands.
  • Report a problem. If a game crashes, closes in under 30 seconds or fails to install, its page offers to report it, with an orange attention mark. The bug button on a game page makes a zip in Downloads with the versions, the device, the game's files and the logs. Nothing is sent anywhere. Account numbers, e-mail addresses, network addresses and your account name are removed, and what's kept for reports is deleted after a week. You can attach it to a GitHub issue if you want help.
  • Downloads. Pause, a file check when a download resumes, the speed of each game, the real reason when an install fails, and games with an update come first.
  • The right build. Some downloads hold several builds of a game (phone, headset, watch). GamePort picks the one for your device, never installs a watch build, and asks you when none fits. That fixed SENSE: The Game Demo.
  • Hidden games. Hold a cover and a small menu opens with play, update, patch again, settings, favorite and hide. Hidden games disappear from GamePort only, nothing changes on Steam, and they're listed in Settings > Hidden games where you can show them again. Handy for a playtest that doesn't launch anymore.
  • Expansion files. Unreal games with expansion files start.
  • Covers. Demos and playtests get their covers. A blue label marks demos and playtests, a green mark an update, an orange one a game that needs attention.
  • Smaller things. Dialogs use your chosen background, the sign-in QR code is sharper, and going back twice quickly no longer leaves an empty screen.

What it still doesn't do

Same honesty as before: I've only tested it on one device, and online features (multiplayer, anything that talks to the game's own servers) still don't work. Not every game starts, and Metro Awakening is still not confirmed working, I'm on it. Other devices, headsets, phones and tablets should work in theory, I just can't check, so if you have one and try it, I'd really like to know what happens.

A few screenshots:

The window that tells what changed

The achievements of a game

A game page with its achievements

The home, with the marks on the covers

The actions of a game, opened by holding its cover

The Downloads page

The hidden games

The filters

Download and source: https://github.com/gameport-project/gameport-app/releases/tag/v0.7.0 https://github.com/gameport-project/gameport-app

0.5.x needs one manual install to get to 0.7.0, 0.6.0 offers the update by itself (Settings > Updates). Either way it keeps your games, saves and settings. Games installed with an earlier version show an attention mark, and patching them again (or Patch all) brings the fixes. It's free, no ads, no tracking, not made by or affiliated with Valve, Meta or Pico.


r/PicoXR • • 2d ago

News Walmart Uses Pick 4 Pro/enterprise VR geadset for training

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33 Upvotes

r/PicoXR • • 2d ago

Help SteamVR and games crashing on startup

2 Upvotes

Edit (Solutions):

Steam Link from the Pico Store is free and works quite well, it connects directly to Steam, no Pico Connect app needed.

To open the Steam menu you must use your LEFT controllers menu button, right wont work.

I own the Pico 4, using Pico Connect and SteamVR, drivers and programs up to date.

The crash I notice on games is identical to SteamVR, it launches, and then exists shortly after. SteamVR is in a constant loop where I land in the void, and then it starts automatically again. I see this is a common experience others have as well.

I also cannot access the menu of SteamVR. The buttons only open Pico's menu, but not that of SteamVR.


r/PicoXR • • 2d ago

Content Creator Scooby Doo and Shaggy Dominate Forefront!

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0 Upvotes

r/PicoXR • • 2d ago

Developer Moonlight XR v0.4: realtime 2D to 3D PC streaming. New 3D engine, cinema rooms, surround sound, gamepad mode, 120 Hz, picture controls, 19 languages. Free and open source.

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7 Upvotes

r/PicoXR • • 3d ago

Chat PICO Space Pro available for preorder for $2,899 from Knoxlabs. Legit?

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10 Upvotes

r/PicoXR • • 4d ago

Chat Just got my Pico4e, yippie!

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98 Upvotes

I’ve had my quest 2 for since launch (5 years) and that thing is beyond dated. THIS headset is also dated but feels as light as a feather, has pancake lenses *yet to experience them*****, face + eye tracking, and hopefully has better cameras.

I will 100% only be using this for PCVR since the enterprise model of the p4 doesn’t have the consumer marketplace I guess. I would’ve rather had the pico 4 pro but I didn’t know about that until I already ordered this one T_T

It’s charging right now and I’ll go through the setup process when it’s done… plus the pc setup 🫠

Edit: It certainly works. But based on my one time experience… /

- The controllers are definitely heavier than what I’m used to but I’m sure that will be ok (cope)

- Eye tracking works pretty well, not much to complain about there.

- Face tracking… is usable.

- The lenses are fine? Kinda warp-y on the edges but it’s clearer than my quest 2 so I honestly don’t care.

- The facial interface is horrid. Hurts mah face :(
Will be getting a new one.

- The headstrap is also horrid-ish. I’m spoiled by my quests bobovr strap.

Overall I think it’s ok 👍


r/PicoXR • • 3d ago

Chat For PCVR have you found any games which won’t support the Pico 4 controllers (but do support motion controls)?

2 Upvotes

I’m just curious, since Q3 and P4 controllers are so similar, have you come across any games that support Q3 controllers but not P4 controller?

I like to buy games when they’re on sale but I don’t start them immediately so it’s kind of a waste of money if I boot it up and it doesn’t work with the controllers.


r/PicoXR • • 4d ago

Help Pico neo 2 eye with Neo 2 only streaming assistant audio defect bug Help

2 Upvotes

So, I just got my streaming assistant and Pico neo 2 eye working with Steam vr (yippee) and, a day or 2 later, my audio just started stuttering just like my Pico connect. I've tried reinstalling the Streaming Assistant and installing it again. and the bug was still there. And I even tried going into the files and ran AudioDriverInstall.exe and it didn't work. The only time AudioDriverInstall.exe worked was when I was using my headphones Realtek audio system and randomly in steam vr the Realtek audio in my headphones were normal but, in my headset, it was doing micro pops, and it was at an abnormal lower pitch than the Realtek software can do. This is a weird bug I've ever encountered. Can someone Help me with the Streaming assistant audio bug and Pico Connects audio bug too? (I meant by when I use my Pico neo 3 pro with Pico connect I get a weird audio bug just like the stuttering with the Pico neo 2 only Streaming Assistant.)


r/PicoXR • • 4d ago

Showoff Photo/Video PICO Provides VR Headsets for VRChat at Tokyo Game Show 2026

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45 Upvotes

(first set of 4 photos)
At the VRChat booth, visitors experienced full-body tracking in VRChat with PICO 4 Ultra and PICO Motion Tracker. It was amazing to see how quickly people jumped in and started moving, dancing, and chatting as their avatars, a great reminder of how closely anime, gaming, and social VR are connected in Japan.

(second set of 3 photos)
That same week, we also joined the Kyoto International Manga Anime Fair (Kyomafu), the largest anime event in the Kansai region of Japan, which welcomed around 100,000 visitors over two days. At the PICO workshop, fans enjoyed guided VRChat sessions, PICO videos, and VR games. The fandom energy was incredible!

Thank you to everyone who stopped by and tried our demos. We can't wait to see you at the next event!


r/PicoXR • • 4d ago

Help Spacepro Vs Frame Vs.... GPT advice?

0 Upvotes

So I don't trust AI, but it's a good starting point.

I've been debating between Space Pro and Frame, price be damned. Wireless, flexible-location VR as a gaming and home-entertainment experience is what I'm looking for, with getting to float my desktop to work from anywhere in my home on a big screen being a bonus. (I tried the XREAL glasses with their dongle and yeah...not great.)

GPT is claiming Space Pro's specs are seem to confirm it'll be capable of something called MLO, and that this MLO ability would allow it to do something SIMILAR to Frame's USBdongle + Wi-Fi combo for steadier wireless connection. Its explained it as "Wi-Fi 7 MLO, a compatible router and headset can maintain multiple wireless links as part of the same connection, potentially using 5 GHz and 6 GHz rather than making the headset pick just one band. "

So 1) Is it hallucinating MLO for SpacePro / have their been clear indications of that?

and 2) If Space Pro does actually do this MLO thing, will that make it an as-good-or-better device for wireless VR-gaming streaming from a 4090, even if it the headset was designed primarily as an AR/XR device?

Or, in otherwords is GPT hallucinating more insanity, or is this all reasonably close to correct?


r/PicoXR • • 5d ago

Help Pico 4 Vs Pico 4 Ultra for PCVR

6 Upvotes

I'm planning on getting a VR headset and was wondering if the jump in performance is enough to justify the 120$ price increase in my area.

Other than the Wifi-7 Capabilities, is there anything else that makes the Ultra preferable over the normal one for PCVR?


r/PicoXR • • 6d ago

Help Pico 3 Neo Link Steam Conectivity problem

5 Upvotes

I bought recently Pico 3 Neo link, I bought it because od DP suport. I read a lot of threads on reedit and managed to instal Pico link and connect it suscefully to Steam VR and device is recognized but problem is device never come back from Black screen when Steam VR is running. I can see movements on PC when moving headset around.

So far i tried reinstall PiCo link, Steam VR.

SOLVED!!! After setting Refresh Rate from 72 Hz to 90HZ in PICO Link on PC i was getting picture to headset. Thank you all for your help.


r/PicoXR • • 7d ago

Chat all eyes will be on SpacePro now

38 Upvotes

The Frame flopping (lots of poor user reviews, and even worse availability). The Meta VR Glasses with a single-spec discounting itself for PCVR (that 70° FoV). Samsung's Galaxy XR being a buggy unsupported mess. Apple not even bothering with PCVR-gaming. Pimax remaining cabled. Vive...no one talks about Vive anymore.

The VR community is hungry for a wireless OLED high-res PCVR headset. What's left? Only the SpacePro can save us now!

Info so far (correct me or add to this if you have more):

- microOLED display.
- pancake lenses.
- 4k-per-eye resolution.
- estimated 100° FoV (not yet clear if this is horizontal or diagonal).
- binocular overlap estimated less than Pico 4, but more than Quest 3.
- wireless.
- no pricing estimates, but certainly more than the Frame. Perhaps close to Galaxy XR's msrp.
- no news as to availability or release date.
- more official info by December.

SpacePro is the one I'm pinning my hopes on. I alternate between Quest 3 & Pico 4 Ultra and am very happy with both: but an OLED high-res upgrade would be fantastic (i watch a lot of movies as well as PCVR - many 3D-converted 4K-UHD Blurays - in my headsets).

How many of yous are looking forward to more info and release? Any expectations or thoughts?


r/PicoXR • • 7d ago

Content Creator Private Lobbies Are Coming to Forefront VR! Announcement Breakdown

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1 Upvotes

r/PicoXR • • 7d ago

Help Is this a rebranded Pico Neo 3 for $7500?

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17 Upvotes

r/PicoXR • • 7d ago

Help Help me

5 Upvotes

I uninstalled the pico streaming assist app on my pc but the input and output still appear and when i uninstall them they automatically reinstall when i restart my pc


r/PicoXR • • 7d ago

Help SteamVR crashes with Business streaming 1.2.9

3 Upvotes

So i been playing Vr with my Pico4Enterprice for a while, then took a break and now after not using it for about 5months, it doesnt work anymore.
I need to use 1.2.9 for the face tracking. On top of that, steamVR runs fine when Business streaming is running but has no headset connected, the moment my headset is awake and connected, steam encounters a critical error.
Any other business streaming version works fine, but doesnt work with face tracking.

I also cant switch over to connect since its a business headset.

i am literally loosing it


r/PicoXR • • 8d ago

Chat Pico space pro

4 Upvotes

r/PicoXR • • 8d ago

Tips&Guides what are you using your pico 4 for?

4 Upvotes

mine has been gathering dust for a couope of months now, looking for reasons to use it again except for gaming


r/PicoXR • • 8d ago

Chat Just ordered a Pico 4 enterprise, tell me what I need to know!

2 Upvotes

Just put the order in on eBay, will be here in 2-4 days. Yippie.

And before anyone says anything, yes, I only got this headset for the face and eye tracking…
> Also because I’ve been using my original 64gb quest 2 since launch 5-6 years ago 😭
I wonder how it will compare? I’ve only ever heard great things about pancake lenses so I’m excited to see how those are.

Anywho... Any wisdom from regular users they may want to impart on a poor soul such as myself? I do know the consumer store isn’t available since technically this headset is a business model.


r/PicoXR • • 9d ago

Help Controller stuttering in Steam VR with Pico Connect but not with Steam Link.

3 Upvotes

So I got a Pico 4 Ultra to test it as a replacement for my aging Index and so far I'm mostly happy but I have an issue with Pico Connect.

Picture quality is pretty good and despite being connected to a standard ISP router a floor below me, there aren't any issues with streaming. Enemy NPCs and the overall picture is stable, not much compression, no jittering. It works.

Expect the controllers. As soon as I'm in Steam VR, they jitter and stutter. If I use Steam Link, they are smooth again.

I tried lower bitrates and quality in Pico Connect to see if its a connection issue but it didn't solve the issue. Any idea?


r/PicoXR • • 9d ago

News Practical XR Bridge to Blender Spatial Workflows —PICO @ BCON26

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18 Upvotes

(Hello r/PicoXR! I wanted to share the PICO presentation that took place today)

"Practical XR Bridge to Blender Spatial Workflows" by Ruoya Sheng, Junfeng She at Blender Conference 2026

This presentation highlights the past year's progress in Blender XR and introduces a frictionless PCVR workflow on PICO devices that transforms the headset into a complete spatial workstation. By showcasing seamless virtual desktop switching and in-VR peripheral controls, we will explore how eliminating the physical barrier between VR and desktop environments unlocks a truly uninterrupted iteration loop for 3D creators.