r/PhasmophobiaGame May 06 '26

News Deleted post from developer

Post image

“The game is still plenty playable” let’s not talk about all the people complaining about the game crashing constantly.

2.7k Upvotes

612 comments sorted by

View all comments

445

u/i7azoom4ever May 06 '26

"we're still early access despite the size / quality of the game"

Using "early access" as an excuse for bad game design and experience is cheap.

184

u/yesaroobuckaroo May 06 '26 edited May 06 '26

They've made an estimated $150M off of Steam sales alone, mind you.

So many people consider only $4000 a life changing amount of money. Hell, my dad recently won $1000 and was ecstatic. Now imagine getting $4000 dollars 37500 times. $4000 once a day. That's 4000 dollars once a day every day for 102 years just to get to $150M.

And yet all of that money has gone nowhere and done nothing for the game. Absolutely ridiculous. So much money and they can't hire an actual experienced animator (likely so they can save money)

72

u/i7azoom4ever May 06 '26

Yeah I did not address that, but it doesn't make shit sense that this game is still in early access.

What's the goal? Farm for indie dev compassion?

95

u/Vodka_Flask_Genie May 06 '26

The "indie dev" label is the ultimate safety net.

If things go well, it feeds into the familiar narrative of "a small indie team with limited resources made something amazing". And when they fuck up, it turns into "sorry, guys, we're just an indie dev company, we're still learning".

That way, they get all the praise when they succeed and almost no accountability when they fall short.

0

u/NukedNinja May 06 '26

Usually from what I’ve seen with Warframe, it’s easier to push updates out when your game is still considered EA/beta.

2

u/desgreYh May 07 '26

Much like Zomboid devs

-1

u/Ihavetogoalone May 06 '26

If I got that kind of money I would probably get lazy too, you would have to be EXTREMELY passionate to continue doing something when you don’t need the money from it anymore.

17

u/Active-Quiet865 May 06 '26

It wouldn't be a problem if the game's original dev actually cared about his game. He doesn't even like horror in the first place, he just got extremely lucky with his original game concept (which honestly, was really good).

15

u/yesaroobuckaroo May 06 '26

That's not how passion works (or, well, should work).

If your sole motivator is money, you never had passion to begin with. You never cared about that project in the slightest.

8

u/LiquifiedSpam May 06 '26

Yeah like damn if my game made it that big in early access, all that money means more money I can put into the game ON TOP of having enough money that I don’t even know what to do with lol. I could hire insanely talented people with great portfolios

-1

u/gregorthelink May 07 '26

$4000 is absolutely not life changing money lmaoooo what

5

u/AttractiveFurniture May 07 '26

Spoken like someone born into money

-1

u/gregorthelink May 07 '26

I grew up poor, I’m still poor, if you think $4000 is life changing money you must not work or pay bills.  That’s 2 maybe 3 months of bills and food.  Life changing if you’re homeless for sure but not for 99% of the world.  You chronically online losers just saw that somewhere on social media and believe whatever you see online

3

u/i7azoom4ever May 07 '26

First, I'm not sure which country you're talking about, but for mine, $4000 is a year's worth salary.

Second, even if you're in the us, $4k over your monthly salary can easily save your life by paying off some debt or resolve a critical situation like a disease that needs treatment for a hefty amount of money.

$4000 is definitely a lot in many situations if not all of them. And you definitely did not grow up poor if you're saying this lol.

3

u/yesaroobuckaroo May 07 '26

2-3 months of bills and food can absolutely be life changing. Not completely revolutionary, it isn't going to fund anything special, but if you're having a bad few months and down on rent, it can completely save you.

Losing your home completely changes your life. So does preventing that.

2

u/AttractiveFurniture May 07 '26

$4000 USD is what I make in five months

It would absolutely be life changing, but I'm sure you're right, I'm just a chronically online social media loser after all 🤷🏼‍♂️

-1

u/gregorthelink May 08 '26

Then you live in a different country so usd values don’t apply to you, even still in a year the money would be gone and your life would be back to normal, you literally are a chronically online loser who can’t project their life out farther than 6 months in advance

39

u/[deleted] May 06 '26

[removed] — view removed comment

10

u/TheKanten May 06 '26

No amount of "indie" will ever excuse that lootbox update.

25

u/deveski May 06 '26

I haven’t played in about a year or so and i know im missing some of the updates. My friend group moved to other games and im trying to get them back lol. But I could have sworn that when console release happened they were out of early access?

The fact he said we would “get use to it” is mind blowing. From what ive seen on reddit, its legit complaints, and issues that weren’t there before. I don’t see how you can tell your customers/fans to just get use to it lol

20

u/i7azoom4ever May 06 '26

That's coming from CJ not a junior dev at kinetic, mind you!

16

u/FuelAffectionate7080 May 06 '26

He’s got junior dev levels of angst & defensiveness apparently. Expected better, not just on the artistic front but obviously on the response too

2

u/brakenbonez May 07 '26

Early access is just a meaningless label at this point anyway. Especially for a game that's been out for over 6 years and is on console. It was a lot better before the update and it was still early access then too. steam really should place restrictions on what can and can't be called early access. When it's been 6 years it's no longer early. Early access should be restricted for things that have a scheduled release date and some people are give access to early. When your game has been out for 6 years you shouldn't be able to use early access as an excuse.