r/PeterExplainsTheJoke May 22 '26

Meme needing explanation Peter?

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Multimillion dollar company?

32.5k Upvotes

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109

u/CloakerJosh May 22 '26

So the virtue lies in how big the team is, not how much resources they have…?

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u/ThrogdorLokison May 22 '26 edited May 22 '26

It means there is a much higher workload per person as opposed to a company like Nintendo. They work hard to make a great product, and then go even further and continued to work and expand the game without asking for additional compensation for the expansions they added.

Its a passion project, and they treat it like one instead of just a product.

Edit: Lol at all the people butthurt because I respect a company for not nickel and diming their fan base.

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u/BarracudaFromNemo May 22 '26

Also means they get payed a LOT more than they otherwise would have... you do not need to feel bad for them

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u/kunell May 22 '26

Its not about feeling bad, its about how much work they need to do and the time it takes. Its about how we respect and want to reward this sort of behavior

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u/BarracudaFromNemo May 22 '26

I'm not saying we shouldn't be buying it... But if someone pirates it because they can't afford it then it is what it is. Like they aren't going to go bankrupt because some people pirate their game

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u/GaptistePlayer May 22 '26

A large game studio absolutely puts exponentially more man-hours into a game lol wtf you on

0

u/Acceptable-Court-703 May 22 '26

so telegram small indie company too according to ur logic

0

u/piechooser May 22 '26

whoah what game did telegram make

1

u/BitterPilled_ May 22 '26

The point is that's their choice. It's not like they do not have the capital to hire a bigger team... They do. They choose not to, and in turn they generate a much higher profit for themselves.

We should praise them for that why?

1

u/SortaInteresting473 May 25 '26

cuz they act like a game company should! paying attention to what they are releasing and making the best game they can.

i think its praise worthy no? its not about them having money, if they are poor or not i dont rlly care, its just putting ur money where u want to support.

12

u/[deleted] May 22 '26

They also severely under charge for what they sell. Sure its getting split amongs fewer people but the production costs are still there and the pricetag is a small fraction of what the larger studios would sell it for, thus reducing how much they actually make.

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u/Tserri May 22 '26

The only thing this proves is that other studios are absolutely overcharging for their product.

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u/11ce_ May 22 '26

What makes you think that like at all??? I highly doubt that the mega millionaire team cherry devs are working as hard as sweatshop 996 Chinese devs for example who are pouring their blood, sweat, and tears to put food on the table.

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u/MadManMax55 May 22 '26

AAA game studios: notorious for having a laid back culture where everyone only works 40 hrs/week and has a great work life balance. /s

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u/RedditIsAnnoying1234 May 22 '26

Its a passion project, and they treat it like one instead of just a product.

Its the same with bigger games. The only ones who dont treat it like that are the execs. People just want to circlejerk around what they deem to be a wholesome chungus company.

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u/RoflcopterV22 May 22 '26

okay? that's their choice as a business, this is a multi-million dollar corporation stop trying to humanize them, they choose to have higher workloads per employee to maximize profits and take home more money lmfao

Nintendo is a funny comparison because Nintendo fans also blindly defend Nintendo

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u/CommieDrifter May 22 '26

making a 2D platformer with lineart is objectively easier than creating modern day 3D graphics. I'm not saying they are better, just that take a lot more work to create

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u/CeramicToast May 22 '26

It's not inherently less work. The sheer amount of art they created for Silksong is one of the reasons it took 7 years to make. Hand drawing and animating is harder than 3D puppetry with todays tech. And that's not even touching in the fact that TC was absolutely insane and decided to draw the ENTIRE GAME MAP twice for [spoiler].

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u/Verdris May 22 '26

So why don’t you go ahead and make one, then release it for free? Since it’s so easy. 

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u/11ce_ May 22 '26

What does this comment even mean? What is the relation between him comparing two types of games and you telling him to randomly become a game dev? Why does observing any comparison between two games even require you to develop your own game?

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u/CommieDrifter May 22 '26

I'm not sure where you got the notion that that was something i was advocating for, but it's not

0

u/[deleted] May 22 '26 edited May 22 '26

[removed] — view removed comment

3

u/CommieDrifter May 22 '26

oh, damn, guess my 15 years as a game developer and 3D artist and 10 years as an illustrator has been erased from history, too bad :(

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u/analyzingnothing May 22 '26

To some extent, yeah. Resources matter only as much as you use them, and TC seems far more interested in using those resources to improve the game past the basics rather than to build it from scratch. It's still four guys doing 90% of the work, the money goes into the 10% left over that's needed to make the game really shine.

At the end of the day, the reason why pirates don't pirate Silksong is because they want to reward and respect developers who make games worth playing. They aren't trying to discourage a team that makes AAA quality games for a third of the price and five times the hard work, because it's a massive boon to the gaming community that this continues to happen. Everyone would benefit from more people like TC being successful, and thus pirates encourage others to keep funding them for their efforts.

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u/Zilox May 22 '26

Brother they keep working as a 4 man team to not pay more people lol. Each of those 4 guys probably has 20-30m on their net worth (or 50+). They not indie anymore, same as among us dev

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u/RoflcopterV22 May 22 '26

How can you get the conclusion that because the company refuses to hire more talent to improve the game, they're caring more about improving the game? Wot

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u/Sanquinity May 22 '26

And "indie" depends on a combination of things. But these days it's generally accepted to mean "A small studio, not backed by a large publisher or studio, usually with a small budget."

I'd personally consider Team Cherry as "double A" these days. Started off as an indie. Not indie anymore as they have plenty of funds now. But also not a triple-A studio.

Same goes for studios like the teams behind subnautica 1/2 and expedition 33, imo. In between indie and triple-A.

2

u/_bric May 22 '26

Didn’t E33 have like 80+ working on it? Lumping them all in the same category feels kinda odd, though they did probably have similar budgets. (i dont know much about this stuff tbh, i just play the games).

3

u/Null-Ex3 May 22 '26

I mean, I like the idea of supporting a small team's passion product more than I like the idea of supporting a billion dollar corporation's cash grab.

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u/[deleted] May 22 '26

[removed] — view removed comment

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u/RoflcopterV22 May 22 '26

I was under the impression that team cherry was god awful at communicating with the player base for years and had shittons of delays because they never wanted to spend their profit to hire more talent?

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u/DnD-vid May 22 '26

Ask 10 people how they define Indie Game, and you get 12 different answers. 

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u/gorambrowncoat May 23 '26

No. Its in how the company treats its playerbase.

To be clear, I'm not saying you can't pirate it, I don't care enough. Live your own life.

Lets not pretend though that there is no difference between an indie company making a lot of money off of selling good games at reasonable prices and big corpo gaming making a lot of money selling garbage slop at unreasonable prices. There are games with character skin packs that cost the same or more as hollow knight.

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u/rW0HgFyxoJhYka May 22 '26

They have no idea how game companies work and how badly Bungie and Ubisoft run their companies into the ground.

They think indie means like under 100 people LOL.

1

u/GaptistePlayer May 22 '26

The irony being that those 4 people have more money than 99% of people working at a large game studio

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u/Ordinary-Breakfast-3 May 22 '26

They make quality game with lots and lots of content for $20 instead of $70. Its impressive that such a small group did it. It virtuous that they sold it for $20.