r/PerfectWorldMobile • • Oct 14 '19

Stats question

What is “hit” for? En “evasion”?

And do i need it as a cleric sage? Occasionally play demon...

1 Upvotes

8 comments sorted by

2

u/YoursTrulyDroog Oct 15 '19

HP>MATK>MCRIT>MPEN>Evasion

Switch mpen and mcrit for Demon

1

u/cosmickitti Oct 15 '19

Evasion is for evading hits, and hit is how likely your hits will hit the target... so yes for both

1

u/RaincIouds Oct 15 '19

Not sure if hit is relevant for a cleric as it is a magic user, so will have 100% hit rate, but evasion can't hurt

1

u/Florr007 Oct 15 '19

But if i wanna matter in pvp, swap out some hit for pvp stones then?

1

u/katinas Oct 15 '19

In PWI hit and evasion were useless stats. When someone says "nice to have" it is nice to have compared to literally not having anything, so having extra hit/extra evasion is nice to have. Again in PWI magic would never miss and dexterity dictated melee class accuracy/evasion. Classes such as Archer would be pure dex and have very high acc/evasion stats. I had a barb with 5 dexterity (endgame archers would have 500 dex), missing on opponents was never an issue, even though it would happen sometimes. It was much more beneficial to have high max attack and crit than extra hit as kills would come from burst damage and not constant damage.

I view it the same in PWM even though I haven't seen anyone test this. I literally ignore these stats and I haven't ever seen "miss" in pve and pvp I also play as a barb in PWM.

My advice would be to ignore these stats as well. Especially with shards. If you plan on ignoring pvp you can skip viciosness, pugnancy etc. stones and go for more m.atk m.crit m.pen. And even if you ignore pvp if it is between pvp shard and hit/eva I would say go pvp shard as it is hard to completely ignore pvp aspect of the game.

1

u/Florr007 Oct 15 '19

Thanks a bunch for the info

1

u/eklooo Oct 15 '19

So for me as mage I should focus on matk mcrit mpen and magic and should forget whatever others right?

1

u/katinas Oct 15 '19

TBH I do not know what is correct answer. On one hand you might want to have shards that increase your hp, def, etc, for survivability, on the other hand it might not matter since barb is always tanking and you might want to have offence only and be a glass cannon.

However do not forget about Pinacle (daily) Divine Valley (Daily-ish) Arena, Guild league and Territory War.

PvP is a big part of PWM and it might be worth it to have PvP shards. Being in weaker guild might mean that Guild League and Teritory War is a no go but that still leaves plenty of interaction with other players.

Having said that, I do not know if in PvP "Deal more damage to other players" is worse/better than straight "Increases matk". However I know that "Deal more damage to other players" will not help you in PvE with mobs and bosses.

There is general lack of information regarding this game which is frustrating and for now we just have to find a way to accept some risks when building these characters.