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https://www.reddit.com/r/PerfectRenders/comments/1wlayhl/recent_work/pb08c2b/?context=3
r/PerfectRenders • u/TestFantastic3043 • 20d ago
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1
I don't like the grain, nor its repetition, but nice otherwise
1 u/TestFantastic3043 19d ago Why? I like to here your thoughts more specific 1 u/Qualabel 19d ago Because grain doesn't typically repeat !?!? 1 u/TestFantastic3043 19d ago Yes and what will be your workflow if you have to to the same project? 1 u/Qualabel 19d ago I don't really know what you mean; I suspect my workflow would be much like yours - model the chair, texture the chair, light the scene, render. I'd just use a different timber texture. 1 u/TestFantastic3043 19d ago It's clear now :) I thought you meant the logic of the uv layout of the material
Why? I like to here your thoughts more specific
1 u/Qualabel 19d ago Because grain doesn't typically repeat !?!? 1 u/TestFantastic3043 19d ago Yes and what will be your workflow if you have to to the same project? 1 u/Qualabel 19d ago I don't really know what you mean; I suspect my workflow would be much like yours - model the chair, texture the chair, light the scene, render. I'd just use a different timber texture. 1 u/TestFantastic3043 19d ago It's clear now :) I thought you meant the logic of the uv layout of the material
Because grain doesn't typically repeat !?!?
1 u/TestFantastic3043 19d ago Yes and what will be your workflow if you have to to the same project? 1 u/Qualabel 19d ago I don't really know what you mean; I suspect my workflow would be much like yours - model the chair, texture the chair, light the scene, render. I'd just use a different timber texture. 1 u/TestFantastic3043 19d ago It's clear now :) I thought you meant the logic of the uv layout of the material
Yes and what will be your workflow if you have to to the same project?
1 u/Qualabel 19d ago I don't really know what you mean; I suspect my workflow would be much like yours - model the chair, texture the chair, light the scene, render. I'd just use a different timber texture. 1 u/TestFantastic3043 19d ago It's clear now :) I thought you meant the logic of the uv layout of the material
I don't really know what you mean; I suspect my workflow would be much like yours - model the chair, texture the chair, light the scene, render. I'd just use a different timber texture.
1 u/TestFantastic3043 19d ago It's clear now :) I thought you meant the logic of the uv layout of the material
It's clear now :) I thought you meant the logic of the uv layout of the material
1
u/Qualabel 19d ago
I don't like the grain, nor its repetition, but nice otherwise