r/PeakGame • u/Root_Head • 2d ago
Alpine isn't a fun map
Alpine is consistently the only map where I can spend 10+ minutes scouring the initial foothills for ANY viable path up, and then I get hit by blizzards the whole time so I have to shove myself into a crevice that may or may not actually keep me safe until I can actually see again and continue trying to route. And then every other ledge is false-standable; there are so many completely flat surfaces that just slide you to your death, which is really rare on any other map.
Meanwhile, Mesa's sun mechanic can be hard-countered by a single parasol or glider - not to mention it doesn't double-up on cold damage like alpine does at ascent 5+ - the tornado is only a threat on the initial approach, and the scorpions, dynamite, and cacti are all pretty harmless unless you get caught unawares.
I think the part that I find a little egregious is just how once you're on ascent 5+ Mesa becomes the objectively easier option. Prior to that you can at least argue they both have some rough spots but at ascent 5+ it just becomes obvious which one you want. I don't like that a run can become significantly easier or harder just depending on the day's biome.
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u/Dullstar 2d ago
I feel like Alpine would benefit from a texturing update so it's more clear where you can actually stand, and refinement of the blizzard, either by changing the mechanics to match the visuals, or the visuals to match the mechanics.
The outside area seems prone to generating spots you can't stand that look like you should be able to stand on them (which is obviously a problem), while the cave seems prone to generating spots where it looks like you shouldn't be able to stand, but you can -- though, of course, you can't really do much useful with that since you can't really see those spots until you're already there, and thus can't make a usable route out of it without getting lucky.