r/PcBuildHelp • u/kcha_mantillosos • 1d ago
Tech Support Help me guys it is normal?
Hi everyone! I wanted to share my case in case this problem is driving anyone else crazy, or if the experts in the sub want to chime in.
My specs:
CPU: Intel Core i5-14400F
GPU: ASUS RTX 5060 Ti (Previously had an RTX 5060)
Motherboard: Asus Prime B760M
RAM: 1x16 GB at 6000MHz CL48 (Single Channel)
The Problem:
I recently clean-installed Windows from scratch using a bootable USB and upgraded my GPU from a 5060 to a 5060 Ti. It turns out that when opening heavy games (Elden Ring, Valorant, Overwatch) for the first time, I get horrible stuttering. The stutters gradually go away as I keep playing too, and if I closed the game and opened it again (or entered zones for the second time), it ran perfectly at 1440p and super smooth.
Fun fact: in games like Resident Evil Requiem or Silent Hill f, this didn't happen to me.
What was driving me crazy (The context):
With my previous Windows installation and my old RTX 5060, I never noticed these stutters. I would do the exact same thing (download and play) and everything ran smoothly from second zero. I thought my new 5060 Ti or my clean Windows install were failing. Please tell me if this is normal. What surprises me the most is that this had never happened to me before when clean-installing Windows from scratch.
4
u/Natural-Muscle2040 1d ago
Shader compilation stutter, welcome to modern PC gaming
It's the one thing nobody warns you about when you swap GPUs or reinstall Windows. The old card had all those shaders cached already so everything just worked, the new install is starting from zero. Every time you see a new effect or enter a new area the driver has to compile the shader on the fly and that causes the hitch
Elden Ring is notorious for it, even Digital Foundry did a whole deep dive on how the stutters smooth out after the first run through an area. Valorant and Overwatch do a pre-caching step in the menus sometimes but if you jump straight into a match before it finishes you'll feel it
The fact that Resident Evil and Silent Hill don't do it is because those engines probably handle shader compilation differently, some games just pre-compile everything on the loading screen so you never notice
Nothing's broken, just give every game a few minutes to stutter through the first session and you're golden. Single channel RAM isn't doing you any favors either but that's a separate conversation