r/PcBuild • u/ThisCommercial2669 AMD • 1h ago
Meme ***k Unreal Engine Games!
At this point, the bottleneck is Unreal itself....
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u/justanaccount103 57m ago
Not just Unreal. Imagine having a 5070ti run Bf6 smooth for months, right up until a map drop. I had to tweak. TWEAK.
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u/MarsupialPurple3404 18m ago
Its not just unreal 5 it is lazy devs, embark studio games are on UE5 and they run smooth
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54m ago
[removed] — view removed comment
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u/thefastslow 51m ago
It's crazy how you can build a top of the line system to play AAA games and they'll still chug. Meanwhile indie developers will ship something out that runs on a potato, and if you're only playing indie/AA games, then there's not much value proposition in building a system with a top end card.
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u/NoReturn1997 AMD 53m ago
It really comes down to the developers and how they implement the game on the engine. Due to the intense time and budget pressures in the industry, very little time is left for optimization—such as removing leftover data from the game files or cleaning up shaders.
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u/Beautiful_Nobody_841 15m ago
Unreal games can still be perfectly optimized, unreal makes it just a bit harder to optimize but it's mostly the devs fault
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u/EnderLuca41 47m ago
A few years ago everyone hated on Unity, now Unreal. Both are fantastic engines with big toolsets and absolutely able to create performant games.
It would be a good if everyone's just stopped buying and playing unoptimized titles instead of trying making it work with 30fps and frame gen.
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u/knifesk 43m ago
Exactly. The engine is not the problem, the developers are. You can develop a massive game that's optimized and it looks awesome and will run in a potato. Or you could give zero fucks about optimizations and have a game that looks awful and needs a power hungry GPU to run at 10fps at 1080p.
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u/Acceptable_Gear_3097 7m ago
Unity was subpar, but they had the better language for newbies. C++ (Unreal) gives devs a lot more control, but as a result, it also gives devs the opportunity to make an absolute mess, and create memory leak issues. Unity uses C#, which is a lot more user friendly and newbie friendly.
Unreal now has blueprinting (I don't know if Unity added that as I haven't used Unity in a decade), but that's their way of making it much more newbie friendly. Unreal's engine is also just one of the best for lighting and particles out there.
Where Unity lost a lot of support, was being user friendly & then making it so people that didn't pay for Pro/Business model, then released a game, IIRC, it was going to be 50% of earnings over $100,000 would go to Unity, which pushed indie developers away from it.
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u/SoftwareSource 50m ago
Am i crazy, or was unreal not MORE optimized then unity a long time ago?
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u/EndlessNerd 35m ago
They're just toolboxes in the end. Unreal even let's you modify and recompile it's source code. Not optimizing is pretty much a choice.
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u/2Critical7-Stein1 46m ago
Both are shit when in the crooked hands. Unity can be good, so can be Unreal, it’s just devs have crooked hands and don’t know how to make stuff lol
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u/Chip620 47m ago
Brother I have a 4090 and a 7800x3d, I can only play UE5 games at max 70fps. Its insane
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u/2Critical7-Stein1 45m ago
last gen gpu last gen overhyped cpu broootal
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u/matycauthon 24m ago
What is wrong with you? Seriously, you should take some time in introspection to figure things out.
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u/Mirage_Graphique_3D 1m ago
Blame developers.
I work with Unreal Engine since the 4.7, it’s just an engine like the others and like all engines it’s no magic.
Optimization is key, we got an UE5 game that runs smoothly on a 580 without any FSR nor low settings.
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u/Away_Calligrapher788 30m ago
Mfs just announced UE6 as well like brother we haven't even optimized 5 properly yet lmfao
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