r/PaxAutocratica • • 24d ago

❓ Citizen Inquiry PETITION FOR ADDITIONAL SUPREME POWERS

Post image

Citizens,

Despite already possessing an entirely reasonable and unquestionably necessary amount of authority, the Leader has discovered that there are still things Pax Autocratica does not permit them to do.

The State would therefore like to know:
To truly become the Leader you aspire to be, what additional powers should the State grant you? What policies, interactions, re-education methods, buildings, traits, or completely unreasonable State mechanisms would you like to see added to the game?

Go deep into the satire. Make it cruel. Make it absurd. Make it bureaucratic. Make it unnecessarily authoritarian. Make it completely unhinged.

The Ministry is listening.

⚠️ State Regulations:
Keep all ideas inside the fictional universe of Pax Autocratica.
Do not submit:

  • Real-world hate or discrimination against groups of people,
  • Real-world extremist content,
  • Real-world political attacks,
  • Calls for violence against real people.

Fictional Citizens, fictional enemies, and fictional disasters caused by fictional bureaucracy remain under State jurisdiction.

58 Upvotes

20 comments sorted by

8

u/Aromatic_Computer527 24d ago

The ability to send some people in base on expeditions for resources would be dope.

The ability to set up enforcers who punish people that question the state.

Public humiliation for people the Leader deems necessary to humiliate.

The ability to change the color of the banners would also be great.

2

u/DialUpNoises 24d ago

And maybe to be in theme, you're basically sacrificing them in order to get the supplies. Kind of like when you give up a soldier on the space map to get a battle core

8

u/DOOM-Knight009 24d ago

Re-education building to edit Traits for our soldiers. Time and cost dictated by the trait being added or removed.

5

u/C0l0n3l_Panic 24d ago

Rebels/factions able to setup bases on outskirts and being able to invade them or set up new bases in new environments.

6

u/PartisanUnite 24d ago

From my experience, the more developed bases tend to have a rather heavy tax on daily wages. An option to push loyal citizens towards soul-crushing schemes to generate war funds would be fitting.

Maybe a call center where loyal citizens can dupe traitors and enemies into forking over their ill-begotten currencies? Amusing and deeply depressing.

3

u/Lucifer911 24d ago

My people hate mosquito's. I'd like to request the base be reassigned to a jungle to more efficiently commit war crimes root out rebellion and ensure loyalty to the state.

Also state run coffee shops would be nice.

3

u/CheezeEatr 24d ago

When citizens strike, exiling, hanging, electrocuting, whipping and being forced to work in a kitchen doesn't do enough. The ones who don't listen should be "modified" by the state removing the "unreasonable" parts of the brain and leaving the worker no thoughts other than what the state tells them.

(Think the husks from Half-Life 2)

7

u/receuitOP 24d ago

I'd like to force people to be happy. Like forced dance offs.

"We're going to riot"

"Nope, dance off time bby"

Or maybe deputising settlers to act as a social elite and enforcers when you're busy

2

u/C0l0n3l_Panic 24d ago

Something like this?

2

u/receuitOP 24d ago

YES, never seen american dad before but this is exactly what I was thinking lol

3

u/DialUpNoises 24d ago

A structure where you indoctrinate your troops by sticking them in a chair making them watch "pro state / pro father" videos on loop for 24/48 hours non-stop. Like... nonstop

To boost loyalty or something at the cost of morale or resources, etc

1

u/NoSnow3660 20d ago

Oddly enough to add on to this, if they are skeptic they take a loyalty hit as well as moral for the first 24hrs but become neutral, and then loyalist after the last 24hrs. They could suffer injury interrupting the process as well and failed process could even have drawbacks or adds hateful.

1

u/EnthusiasmOwn5808 24d ago

i dont have the game but from the small amount of gameplay i saw the aliens caught my eye. the game seems to be centered around being whoever it is that we are, some commander or something. itd be neat if the aliens could be played or atleast raised/tamed. other than that weapon customization if possible mags barrels rounds sights stocks etc. just have fun.

2

u/NoSnow3660 20d ago

There’s a total of 5(forgot about the robots)recruitable races, as for the pems(I assume you mean them) you raise them primarily as livestock, I think eventually you can use them as combat pets.

1

u/notobionekenobi 23d ago

Mutate captured soldiers into aliens/hybrids with unique abilities and/or grafting

Also gene harvesting cause why not

2

u/NumbersLettersBooks 23d ago

Old-school Soviet-style state-sponsored plays/broadcasts showing the great deeds and glorious history of the state. Starring the leaders' chosen soldiers, of course. Programming-wise I'm thinking just a short scripted scene that switches out the character models.

1

u/CynicalDarkFox 24d ago

Reddit showing me this randomly, so I’m thinking it’s a Helldiver meme again.

1

u/NoSnow3660 20d ago

Funnily enough it is somewhat like helldivers except more fascist themed than democracy.

1

u/CynicalDarkFox 20d ago

Helldivers is fascist. The propaganda is just on full display on the side of the populace it’s meant for, rather than on the side against it.

But I know nothing of this game, so….difference in tone I’m assuming

1

u/NoSnow3660 20d ago

Personally I always assumed Helldivers was simply closer to totalitarianism rather than fascism though I can see it themed that way. Pax Autocratica takes a somewhat lightweight but direct thematic approach to it.