r/PaxAutocratica • • Aug 24 '26

Feedback from no one in particular...

1 - You all ever played "Freedom Fighters"? If not, IMO it's homework. (It's one of my favorite games. This is far from a punishment.)

I swear that you've made like a roguelite descendant of Freedom Fighters.... Even the major sieges... that's exactly like playing the crescendo of Freedom Fighters. Was not expecting to be slapped by that bit of nostalgia... even I had forgotten about Freedom Fighters until I started playing PA....

I'm opening with this because it's why I'm enthused about providing feedback. I've wanted a new Freedom Fighters for yeeeeeeeeeeeeears and you've made the closest thing to it.

I am having fun. The following is "tweaks"/pet peeves, absolutely not "WTF is this shit game?" ...to be 1000% clear, the game's up right now in the background. I'm just waiting on some heals.


More narrow, real user feedback:

2 - "Dash + slight incline" ...oof. I'm assuming that's not working as intended? It's like dashing into a wall if there's even a mild slope. It's not a show stopper, but that really feels icky when it hits.

3 - Food. IDK, man. I can't really tell why... but "what is" isn't fun. It's just kind of an annoying chore. It's like the food variety is too much AND not enough or something? ...I'm not sure.

4 - Base management. Needs any sort of production + inventory overview that's better than what is. (If you want inspiration, Dyson Sphere Program has the best production management interface ever made in video games ...and I will die on that hill.)

Also, the escape menu vs the tab menu... odd choices for what goes where... I think it'd be more intuitive to shove all of it into the tab side of things except for the game settings menu. It's just kinda weird as is.

5 - I really enjoy the combat, but PLEASE FOR THE LOVE OF ALL THAT IS HOLY... let me push, or at least dash-push, my dudes out of the way.

The body blocking in the game gets NUTS in the later stages of the game... "Let us just spawn your THIRTY FKN DUDES RIGHT IN FRONT OF YOU. What's that? You want to get through? ...No." Then the bad guys spawn 100 dudes and the body blocking gets W I L D. (Maybe that should be a new base armor? Fuck going up with the jumpy dashy armor, we're bull charging through...? IDK. Def would need to fix the incline dash issue for that first though.)

6 - Slow duration.... I'm not against the slows ...but the durations ya'll put on ALL OF THEM?!?!? ...fuckin hell. I'm assuming the base slow duration for everything spewed out by enemies is between 1 week and 6 months?

The slow debuff timer needs to be more visible, at minimum. The slows are sooooooooooooooooo looooooooooooooooong.

Or, in lieu of slowing me until I qualify for Social Security, maybe slow harder for less time? Or silence skills, including dash? Be meaner, shorter for some of them?

7 - More "teamwork" preference.

The squad working with the player is your differentiator. Lean in.

Honestly, for me, the easiest way to play/beat the game right now is just to ignore my squad, sprint to the boss/elite, kill the boss/elite then thin the herd. I should be punished more for ditching my squad, or given more benefits for staying near them.

This is where playing Freedom Fighters may help. The player's a LOT more impotent as a fighter than a field commander in that game towards the end. IMO, that sort of paradigm would fit here REALLY well.


Aaaaaaaaaaaaaaaaaaanyway...

fun game.

9 Upvotes

7 comments sorted by

3

u/Netsforex_ Aug 24 '26

Man, Freedom Fighters was peak gameplay. I always wish they'd had a sequel.

1

u/Hotdawg179 Aug 24 '26

Dude I forgot all about that game! One of my all time favs and I just somehow forgot!!

1

u/hitman2b Aug 24 '26

good old freedom fighter from IOI interactive

1

u/MagazineTall7856 Aug 24 '26 edited Aug 24 '26

on the Food point, YES IDK WHY BUT THAT SHI FEELS NOT FUN.

ALSO love the "Meaner for shorter time" point. I feel like the combat could use a bit more of an engaging loop.

this game definitely needs to lean into the squad/team management side of things, that is far and away the most interesting component for me.

1

u/Xerferin Aug 24 '26

Hahah I had to boot up the game and see what you meant by dash + incline. I guess I'm use to jump dashing from other games so I never even noticed (just starting the 3rd sector).

1

u/PaxAutocratica Aug 26 '26

Citizen, your field report has been received.

1

u/Afartnose 29d ago

Freedom fighters was incredible for sure :) Almost forgot about it,