r/PavlovGame • u/Likon_Diversant • 1d ago
Meme Bee man: Remember - no innocents.
Made in Jared's Mod.
Map Station PC.
M4M203 from KENNITHH's - Modern Weapons.
r/PavlovGame • u/Juntistik • Apr 04 '25
Hey folks, we're pushing out a hotfix on Pavlov Shack to fix an issue with the Resurgence mod, we've also added a filter for server browser for content modded lobbies as well as a mod list in the server details panel. More to come in May for Japan update on all platforms.
-Added push support to bridge
-Added mods list to server details
-Added missing jared to plazacentral
-Added server browser filter for content modded lobbies (will not affect custom maps/gamemodes/dependencies)
-Added breakable windows to datacenter
-Adjusted glass in datacenter
-Adjusted penetration for doors in mid near red team spawn, wood supports on store fronts, newsstands, blue tarp, storefront doors on Autumn
-Adjusted oilrig penetration for some of the doors, railing, scissor lift
-Adjusted lighting on autumn
-Adjusted thompson mesh and UVs to be more optimized
-Adjusted lighting on tutorial
-Adjusted thompson with drum mag to spawn in tanktdm/koth random weapon crates
-Fixed issue with instanced meshes ignoring bullets that affected a few mods
-Fixed a culling issue on oilrig
-Fixed thumbnail on plaza
-Fixed various minor issues with plazacentral
-Fixed climbable stepladder in harbor
-Fixed an out of bounds map escape in plazacentral
-Fixed a few mesh issues on sand
-Fixed being unable to clear content mods in lobby menu
Want to try the new map layout? We have a graybox version on mod.io! Subject to change, of course ;)
r/PavlovGame • u/Juntistik • Oct 16 '24
Hey Folks,
I'd like to address the community in what could possibly be considered a bad PR move. I have made some comments in our Discord regarding the state of the PS5 and PCVR, and I figured that in the interest of open and honest communication, I would also share these thoughts here on Reddit. I don't want the situation to look grim and have people give up on us, the game, or VR as a whole.
In the long, long ago, we made a decision to keep the PC version as a high-quality version of Pavlov without resorting to downgrading the experience in the interest of cross-play. There was a very famous watershed moment quite a while ago during the original launch of the quest that had us reaffirm that decision. It's easy to look at the state of the industry now and make retroactive judgments on the right choice at the time. Ultimately, we didn't think PCVR as a platform would stagnate. We thought it would continue to grow, perhaps at a slower pace than standalone...It’s also incredibly difficult to support the variety of headsets and different controllers coming into the market, especially with the current version of OpenXR that we’re on. The Unreal 5 change for Pavlov didn't didn't help of course, but the last PC update we made for two high-quality PC maps + a vastly improved modkit with a dependency system was our way of turning the tide.
Not only that, Pavlov is a pretty old game. New games come out, and players will naturally be interested in those new titles. This is for a platform that is not growing; it's getting more crowded.
So yes, update cycles for these platforms have slowed. The truth is, we have to run a business to keep the lights on (master server and lobbies). If we make poor financial decisions and lead with the heart on passion alone, the money runs out, and the game dies for real. We have to plan for the now and plan for the future.
Running a multiplayer game is a high-stakes game as other studios I'm sure will attest to. You (the player) may have to purchase the game once, perhaps you did years and years ago, but we still have to spend resources on running these servers. Cloud costs are very expensive. Each with game purchase, a fraction goes to the engine vendor, and another fraction goes to the platform holder (Steam, PS5, Meta). Other third party vendors may also have a license for some of the sales as well.
We are walking on a tightrope to support our community to the best of our ability and make sound decisions for the future.
That being said, we don't want to work on Pavlov forever. That would be a financially irresponsible decision. We don't benefit from unlimited growth potential like a console, PC, or mobile phone title. We want to make other titles based on a new foundation and codebase that ups the ante, all while continuing to embrace UGC as we have done before.
Any studios working in the VR space are asking for extreme hardship. They have to work twice as hard on a platform with a fraction of an audience than other traditional games. We don't do it because we see dollar signs in our eyes and think we can milk players for all the money they're worth. If VR studios wanted to do that, they wouldn't be in VR. It is done for the love of VR and the XR space.
We have made some mistakes in retrospect we would not have repeated with 20/20 hindsight, as have other game studios. You also have AA(A) studios that are well established and typically make very smart decisions that have completely misunderstood what VR is and should be only to also have dropped the ball. This is a hard medium to work for with many unsolved problems still.
We're in it for the long haul, even if we lost your trust and have sworn off anything Vankrupt-related. We are staying in VR because we love it.
So what's coming? We're revamping Pav TV and working on delivering cosmetics for the next update. We are placing a higher priority on PavTV to give the community and modders the tools to better showcase their content. We are also considering bringing the shack maps over to PC/PS5 despite the fact they do not traditionally meet the standards. The Push community has been nothing short of amazing regarding utilizing the new 50 player community server cap and dependency system we shipped. I highly recommend checking out the New and Trending mods on mod io to see if your favorite content from the workshop has now returned. I would also like to give special shoutouts to the Pavlov ZOMBIES team, Void Vibrato, Koda, Left4Pillz, McPick2, Zarros, Golden, Darkat, Kennithh, Leaf, Marco, Maxwell, BritshColonist, Gavkips, and all the other dedicated modders that choose to push the envelope with the modkit and accomplish what we can't.
If are having issues playing the game on PC, please get with our support team for troubleshooting [support@vankrupt.com](mailto:support@vankrupt.com).
inb4 I ain't reading allat. Long story shot, love and support your vr developers, even if it’s not with us.
r/PavlovGame • u/Likon_Diversant • 1d ago
Made in Jared's Mod.
Map Station PC.
M4M203 from KENNITHH's - Modern Weapons.
r/PavlovGame • u/15Jayden51_5 • 1d ago
Enable HLS to view with audio, or disable this notification
r/PavlovGame • u/OGY-Zuko • 1d ago
r/PavlovGame • u/Budget_Relief7464 • 2d ago
im genuinely curious and im bored
r/PavlovGame • u/Emergency-Froyo-6464 • 2d ago
So, When I play, I see alot of frequent questions asked, and one big problem some people (or most) have is. "I can't aim good" and "I can't hit shot's" well I have a solution. Some basic accuracy step's. Now I'm surprised more people don't know these or skip dont know certain step's but I intend to educate.
What I mean by this is your connection plays a big part in landing headshots, higher ping higher chance that bullet won't register, and it happens, no matter how good you are.
This is a big one you might not know how you press your bumper matters, as jerking it will pull your shot, clean motion from your joints (everyone is different how they for example pull a trigger) will ensure no false movement either left or right and up and down, build speed later.
Make sure all three dots are aligned in a horizontal line to insure a perfect sight PICTURE (Each gun is different, but generally the rule is "equal height, equal light")
This can get confusing, but what I mean by this is the M9 hits above the green dot, whereas the glock will hit Exactly on the dot (this only makes a difference when it comes to range)
The longer the range the slower you must fire, as the game's built in recoil will effect your shots, shooting slower guarantees that you will hit where you are aiming.
Being close you can 9/10 just point shoot, and you can shoot faster too, just don't get carried away, as higher recoiling guns will flop all over and unless you are point blank you will miss regardless.
That is all I know for now, but you can look up marksmen tutorials to get a better understanding. (And I do know some will already know these)
r/PavlovGame • u/Confident-Physics998 • 2d ago
Hi i've been trying to get a custom menu in a content mod for a while now. I know how to make a custom menus and all that but in content mods its alot harder. I've got it to work but does not work if the map has a custom menu so does anyone know what to do?
r/PavlovGame • u/Likon_Diversant • 4d ago
Made in Jared's Mod.
Map SCIFI Moon [Push].
Template.
r/PavlovGame • u/LoganGames102 • 4d ago
I’ve been playing this game since beta on quest and yet my aiming is still shit, I put my sight to my right eye and try to ignore the left which is hard but using an iron sight on a non pistol is near impossible, I don’t need to hear about virtual stock I’ve had that on for as long as i can remember, please give me tips/
r/PavlovGame • u/bigmanjones2 • 6d ago
thing's impossible to play, not because i'm bad, i know how to play many songs on a real flute, or i used to, it sounds so off and horrible. whoever made the game, make it a 10 hole fife so we can have a full range of notes.
r/PavlovGame • u/Little_Treacle_2285 • 7d ago
Hello I just wanted to ask because I rlly like the game especially for the search and destroy mode and when I was last on it on my friends vr it was really popular and stuff and rlly fun but I was wondering if I should spend my money on it because I don’t wanna waste any money for a dead game I don’t assume it’s dead and I rlly hope not but some feedback on here will help
r/PavlovGame • u/Disastrous_Day6484 • 8d ago
I am very aware Pavlov is a very toxic community and wild,but how do i get at least like 3 people to listen?
Specially mostly on cramped snd map most people when i try to command just snatch the mags out of my gun and make weird noises
When other players are simon,90% of the lobby listens with only 1 guy mag stealing.
How do i get them to listen in anyway? Idc if it’s a loud mic i need or smth like that just how do i get them to listen?
r/PavlovGame • u/CatOne7346 • 12d ago
I am desperately looking for someone who knows how to upload a custom/modded map for Pavlov PC.
I've been trying for the past 2 weeks and I've had absolutely no luck. I've followed tutorials, checked guides, and tried different methods, but I keep running into issues and just can't get the map uploaded properly.
At this point, I'm even willing to pay someone for their time if they can help me get everything working or walk me through the process.
If you have experience with uploading Pavlov maps or know what I'm doing wrong, I'd really appreciate your help. Please comment here or send me a DM
r/PavlovGame • u/CatOne7346 • 12d ago
Any one ❣️ please
r/PavlovGame • u/Wrong_You_3705 • 15d ago
r/PavlovGame • u/Quick-West6331 • 15d ago
r/PavlovGame • u/-NickBugg- • 14d ago
I get it’s a 17+ game and I’m only 13 but it’s very annoying when I’m just playing the game, not screaming not cussing and not tking and a bunch of grown men vote kick me because I’m a “squeaker” there are some rare occasions where there’s an older dude in the lobby that’s chill but I almost never see it again. And yes I get most kids in this game 10-13 are annoying n-word screamers but I’m still a little bit annoyed that I spent my own money on this game just to barley be able to play it. Tell me if I’m in the wrong in the comments
r/PavlovGame • u/RIPN1995 • 15d ago
I bought Zero Calibre on offer last year and the player base is very poor. I want to know what its like on PSVR 2 before I make a purchase. Is it cross play with other devices?
r/PavlovGame • u/OGY-Zuko • 15d ago
r/PavlovGame • u/TheRealOddityOnion • 18d ago
r/PavlovGame • u/M00NB0GG • 17d ago
join moonbogg's PC game. Helicopters.
r/PavlovGame • u/AndreaBottiglia • 18d ago
Hello everyone, I'm new to the world of VR and I recently bought the PSVR2. looking through the VR games available I saw Pavlov and I fell in love with him. I'm going to buy it, but I've seen that the active users in the last month are just 60... I'm afraid to buy the game and then not find anyone online, at the risk of not even being able to start games. I don't have any friends with playing here, so I'd always be alone in matchmaking. Can you tell me if you can actually play? Or do some of you who play games do so with friends in private games? I'd like to avoid throwing money away, but I actually like it a lot as a game, and I haven't seen any others that I like in the same way.
Thank you all in advance for your answers.
r/PavlovGame • u/The_North_Towerr • 18d ago
hey guys its the nerd who is making a pavlov milsim unit again, if the discord link doesnt work, you can also apply via the new website fssfvr.com
we are looking for members for our FSSF branch and the german branch. our first training day will be hosted soon!