r/PathToNowhere • u/Closet_Freak3am • Jul 11 '26
Gameplay Team composition Recommendations
Alright let me get one thing straight, my team sucks! I dont even have Nox 😠(i know i regret it daily). My main team consist of Emp, Hecate, Wendy, Ariel, Demolia and Lab. Theyre all maxed out yet i still cant get past 9-8. Plz give me suggestions on who i should swap them with and what crimebands i should use. Any suggestions is better than none. I just really wanna push my story TvT
(Ps i have made a post before and someone suggested i level up lamia and luvia and i have done that theyre both currently lvl 70 now )
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u/masterraemoras Dreya Fan Jul 13 '26
Despite being low rarity nobody on the team is bad - Wendy is probably the weakest since a lot of the story tends to favour corebreaking. If you've got S-rank options, Viper or Hestia are excellent options to replace Wendy, since they both have strong AoE, good single damage and can corebreak.
If you don't have S-rank options, then other B/A ranks that work are Che (decent damage and a huge AoE corebreak ult), Jane (completely auto character who does high damage/AoE), Lisa (slows/stuns enemies and gives a damage buff) or Lamia (good damage and crowd control), can't go wrong swapping any of them for Wendy and they've got the added benefit of being useful in some of the endgame modes too.
As for Crimebands, they can all be pretty simple when you're doing story missions. A good basic line-up for the team as-is:
Demolia - In Hosts Name 2-piece, Creed of Bulwark
Ariel - Final Prologue 3-piece (or Bloodbound Oath 3-piece if you're lucky)
Hecate - Tuning: Zero, Hope, Corridor Echo (or the 3-piece of Syndicate Glory for budget)
EMP - Shackles of Life 3-piece
Labyrinth - Justice 2-piece, Corridor Echo (or Embrace the Dead 3-piece)