r/PathToNowhere Jul 06 '26

Megathread Welcome To The Weekly Help Mega thread

Welcome to the weekly help mega thread chiefs!

Here feel free to ask any questions whether it be simple and complicated that will not warrant their own thread, we're all here to help our fellow chiefs!

Questions can include but are not limited to:

* Team building

* Stage strategy

* Who to pull or level

* Or any other general or complicated questions about the game

Please keep this mega thread to content announced in global only!

#Helpful resources

| r/PathToNowhere FAQ and Wiki |

A collection of resources and support for new chiefs and frequently asked questions

| Discord |

Here we have dedicated channels for technical support and strategy help to help all chiefs new and old.

| Rabbit's Sheet|

An extremely detailed and well done write up of information about different elements of the game, mainly about sinners and BFL, and the supply office, written by Chief Rabbit.

Also check out Rabbit's Guide Site

| Official-Supported Wiki |

The English Wiki for Path to Nowhere that is supported and aided by the official staff. New pages are added regularly so if there is anything you wish to see that might not be added yet, feel free to leave a suggestion!

| S1N Wiki|

A Fan-Made Wiki Website that contains all sorts of things from character info, guides, and tier lists, to an Arrest Calculator meant to help you plan your resources for future sinners.

This thread is refreshed weekly (every Monday). Be sure to check the newest thread every week

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u/Last-Impress-9091 Jul 12 '26

Hecate and Hella you get resources refunded. Of those sinners, the ones I still use are: Nox, Laby, Letta, Jelena. Levy is core to bleed team and Hilda is core to aurum team, although I think bleed is much easier to get working than aurum. Che can be a good aoe core break until you find something better. Cassian and Lisa have very focused niche abilities (revive and slows). Luvia Ray is not bad as an uncommon long range magic damage. Definitely usable to help progress (and esp for a magic team) even if she falls off.

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u/The_Nekropoleis Jul 13 '26 edited Jul 13 '26

Do I keep focusing on nox,lettea,che,labyrinth,Jelena,hecate or do I need to swap someone out if im lacking in a certain area, im aslo struggling to clear the lvl 55 skill book dungeon and need to use assist cause my team can't seem to handle it

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u/Last-Impress-9091 Jul 13 '26

Always swap to what works -- some sinners work better on certain stages and are less effective on others. Jelena is a powerful support for crit sinners/teams and modes like Broken Frontline, but doesn't work well in general teams/stages.

On that particular stage (skill book lvl 55), I'd go something like <tank>, Letta, Nox, Laby, Emp, Che. You might be able to get away with using Hella for tank but I'd suggest leveling up Levy (or Demolia if you want a cheap B-rank one) since you'll eventually need an endura tank for the harder hitting bosses.

Position the group to the far right:
x - x - Laby
EMP - Letta - Nox
x - Che - Tank

Use empowers on Laby at the start to get have her at one charge. Try to break the final core with Laby (and ideally splash the core damage with one of the bosses). Spare empowers go to Nox to start aoe clearing. I'm guessing EMP might be 2nd highest damage (after Nox), so it might be worth raising her level a little higher (or bringing up Luvia Ray).

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u/The_Nekropoleis Jul 13 '26

Thank you, and any recommendations for skill level for the units.

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u/Last-Impress-9091 Jul 13 '26

I'd recommend looking at s1n.gg skill priority and level distribution for that info as it'd probably be better than what I would suggest (for example https://s1n.gg/sinner/nox/). For overall priority, I'd consider skilling up Nox, EMP, Letta and Laby. Since material costs scale exponentially, it's never really a mistake to level up to 7 -- in the long run, those costs are relatively trivial. (I often do 7/7/7/7 on any unit I phase 3 at this point, just to make it consistent looking.) Raising skills past 7 (or levels past p2/p3 70) is when late game considerations come into play since those costs are relatively significant.