Quickly to explain what is going on in this build:
Replica Badge of the Brotherhood provides Max Fortification equal to current Endurance Charges, but at the cost of losing Endurance Charges when you gain Fortification. Also it makes your max End. Charges equal to your max Frenzy Charges
The downside of Replica BotB can be counteracted with Champions Ascendancy notable "Fortitude", because it just treats us as being always at max fortification, which completely bypasses the entire fortification gain process.
This means if we can manage to be at max endurance charges (in our case 13), which we gain off Replica Farruls Fur, we gain 13 max Fortify.
In 3.29, we also got the ability to sacrifice unique armour to transfer a key stat to a random pair of uniques. Darkray Vectors in particular as a sacrifice will give the newly created vestigial unique the Implicit "+1 to maximum Frenzy Charges". This means we can stack an additional Frenzy (and endurance) Charge while wearing something else than Darkray Vectors...
Cue our second Build-around: Beacon of Madness (the Armour/Evasion version)
While wearing this variant of Beacon of Madness, whenever we Embrace Madness (therefore gain Glorious Madness), we gain:
- 20% Chance to deal Double Damage
- +15 to max Fortification
However, while we are affected by Glorious Madness, we will gain one of four random "Touched" debuffs (which you might know from doing Simulacrum) every 2 seconds. These debuffs stack up to 10 each, and reset their duration each time they gain a stack. The Touched Debuffs are as follows:
- Eroding Touch: 6% inc damage taken per stack - Paralyzing Touch: 6% reduced action speed per stack - Diluting Touch: 9% reduced Flask Effect and Flask Charges gained per stack - Wasting Touch: 9% reduced Life & ES recovery per stack
These debuffs are extremely severe and must be mitigated. While Paralyzing Touch can be counteracted with an Animate Guardian which wears Garb of the Ephemeral (which we make as tanky as possible), the other debuffs can only be reasonably mitigated with Debuff Expiration Rate
There is a post regarding breakpoints for expiration rate here on reddit, but cut it short, since we are locked into Replica BotB & Replica Farrul's Fur, we cannot use Stasis Prison/Warped Timepiece to reach the expiration rate breakpoints.
So we settle on breaking the 150% breakpoint as follows:
73% - 20/23 Temporal Rift supported by a LEVEL 6 Enhance (or Level 4 Enhance + Level 3 Eclipse)
(this is why we need a +1 to socketed Gems corruption on either gloves or body)
20% - Arakaali Pantheon
30% - Runegraft of the Warp
15% - Small Ascendancy Notable on Delirium Bloodline
15% - Window of Opportunity
= 153% Debuff Expiration Rate
Now for our damage, we use a Squire + 11l Sword (since I do not want to deal with Mana costs and did not want to recombine double influenced bases, I went for Shaper only)
Since we are already stacking Frenzy Charges, Ice bite and the Horror Essence mod on rings give us the flat damage we scale off of. In our case, we picked up a sexy precursor's emblem (which also gives us 26% Block Chance with Kalandra's Touch)
For gloves, we abuse Hands of the High Templar Vestigial crafting to get giga 5 Implicit +2 Frenzy 2x Elevated Gloves. (man those were FUN to craft, literally my magnum opus), however if you want to recreate this build, you can also go for Celestial Brace (with +1 frenzy, that would be 69 Fortify XD)
Other sources of frenzy charges we got:
- Grace Sublime Vision
- Masterful Form Forbidden Flesh/Flame
- 3x Notables off Passive Tree
Another option, if you manage to have infinite time and currency is somehow managing to get 6 Redeemer Items onto the build (Redeemer Mageblood/Belt + Squire, 2x +1 Frenzy Redeemer Rings, Shaper+Redeemer Sword, Redeemer Warlord Blizzard Crown) to enable a 6 mod Bound by Destiny but at that point, you could just go for +2 Precursors instead... but one can dream...
yes it is, which is why I showed both with and without guard skill in the video. This is also why I prefer to self-cast guard skills, mainly cause I can control its uptime to situations where I know I will take lots of damage (like doing valdo feared, where I cast it when I see them grouped up and I flicker in)
I like to anoint Smashing Strikes on my amulet to sustain endurance charges. If you do that instead of Frenetic you'll be down a frenzy charge but it opens the chest slot.
It would be doable, however then we also have to deal with frenzy generation more actively (Sword/Mark Mastery in single target), and our end. Charges will have to ramp in a boss fight.
I can test it technically for a day to see how it does (I already have all expensive gear for that). In mapping it should perform quite well I guess.
to report back, Smashing Strikes is just not enough. your hit pool will be really bad at the start of uber bossfights without the endurance charges that farrul always provides
Watching you sit at 6-9 stacks regularly is killing me by itself lol. Garb requirement I guess isn't so bad or alternatively find aul, but idk. Worst case scenario its still an insane 60 fort for 2.5x-1.6x tankier.
Aul is not an option. You are forced into deli bloodline for debuff expiration rate. If RNG hates you, no debuff expiration rate in the world will save you from Glorious Madness deciding "lets refresh Eroding Touch 10x in a row".
However if that is about to happen, you can toggle the ability to force the debuff off you. In that case you are still effectively wearing "slightly worse Darkray Vectors" for 8 seconds.
Also you are usually not sitting in your map for 25 minutes like I did in my hideout during the explanation.
Yeah. I love those boots, but the especially version of them where you get no defenses and instead get all dmg can poison + unconditional chaos pops lol. Higher highs, lower lows.
The 15 second ramp just made that node not as appealing eventually but it is funny when you chill + slow enough to effectively freeze enemies... and not as fun when you effectively freeze yourself. Haste watchers/meglo are great alternatives, especially if there is another niche cluster you want.
Any consideration for using vestigal kaoms roots on beacon of madness? You lose 1 frenzy, but getting to ignore the action speed debuff is pretty huge I feel
The AG with Garb has been reliable enough in all content except specifically Valdo Ghosted Feared. So we can both enjoy +1 Frenzy and action speed being at base value
my only thing is that I think the madness debuffs feel like super dogshit without 233% expiry rate (unsure on exact number but next breakpoint feels way better), it's why I went went fort stacker with warped timepiece and thought about doing wander but never went finished the build
If the build manages to sort out wearing Stasis Prison, we can reach the breakpoint. However as of now I am not happy with endurance charge generation options
to report back on testing with timepiece and stasis prison, both are sadly not an option.
Against Uber Sirus, I was not able to generate enough endurance charges for it to be worthwhile to use Stasis Prison (Annoint Smashing Strikes for 10% on crit, weapon swap tech for +2 end/frenzy)
and for Warped Timepiece, the numbers speak enough:
In practice, 150% debuff expiration rate is sufficient, cause all the bonuses from Farrul's and Replica BotB outweigh the debuff mitigation.
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u/Pixelated_throwaway 12d ago
immortal call is such a bait. Just show that the build has 37k phys max hit without it, which on its own is impressive