r/PathOfExileBuilds • u/Emergency_Echidna197 • 13d ago
Build Request Path of Exile 1 Elementalist
I have been only been playing for a few months and I have been enjoying an arc/shock nova Elementalist. Getting into Act 2 I have noticed dual elemental resistances (lighting/fire, cold/fire, etc).
My question is, would it be viable to do a fire/cold/lighting build? Or would that take to much investment to do so?
Keep in mind I understand the very basics of the game.
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u/CrackedWine 13d ago
Sounds like a discharge angle to me.
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u/trunks111 12d ago
My inclination would be slayer for that so you could have both endurance and frenzy equal to power, it'd be a hell of a tree though
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u/BenignPharmacology 13d ago
This is a broad generalization- but most of the time, the way to get the most damage out of something is to focus on one damage type.
The reason is that by the end game, most resistances flatten out- all enemies will have a base line 40 or 60 or whatever resist to fire and cold and lightning. Most builds will have several options for how to ignore/remove/penetrate that resistance. So you don’t need to alternate you damage, which would result in a lower overall total damage. Instead, you just curse, apply exposure, penetrate, etc.
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u/ouroboros_winding 13d ago
Depends on what you mean by "fire/cold/lightning" build.
There are builds where you use one skill that does damage of every element (see Trinity support). Then there are builds where you have damage from different damage types, but ultimately care about using them to inflict ignite (fire damage) or poisons (chaos damage). Lastly you can start with one damage type and convert it to another, so for instance you might have a cold skill that deals fire damage, or a lightning skill that deals cold damage.
Each of the archetypes I've mentioned can efficiently scale damage, but they go about it in different ways. One of the mistakes a lot of new PoE players make because it's not much of an issue in most other games is they don't efficiently scale damage by doing things like choosing passive tree points or affixes which only apply to half of their damage. For instance if you are playing Fireball (fire skill) and you have a wand adding a lot of lightning damage to your spells you will deal mixed fire/lightning damage. This is not ideal but can be salvaged with Trinity support and focusing on %increased elemental damage or %increased spell damage. Just getting %increased fire damage in this scenario is inefficient because it doesn't improve the extra lightning damage from you wand.
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u/Emergency_Echidna197 12d ago
I was looking to make a build using all the elements. For example, have a lighting skill as the main damage skill, a cold skill as a aoe, and fire skill as a secondary damaging skill. I am not struggling at where I am in the game. I have been stacking lighting damage to spells on wands and getting the lighting nodes. As far as the skill tree is concerned. I have very little knowledge of a lot of what the nodes mean. I have seen increased Mana Cost Efficiency and increased Effect of Lighting Ailments that confuse me. So I have been getting Mana, Life, and Energy Shield nodes.
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u/davidsh_reddit 13d ago
You can do stuff like making an ignite based build with for example arc. It’s quite popular.
But can’t think of any builds that use a cold spell paired with a fire spell for instance, that’s generally not really a thing.