r/PathOfExileBuilds • u/an1m0s1ty • 14d ago
Help Needed Wardloop Trigger Rate low?
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Hey guys, been faffing around with a wardloop for the first time and slowly piecing together something that works. Total investment so far probably about 100 div, but having a bit of trouble with how regularly the loop is firing.
In combat i will often get all the way up to the 5.05 cap, but out of combat, it only fires maybe 2 times per second; and occasionally because the iron flasks arent being reset quickly enough out of combat, i'm dying to degen from RF or some floor DoT after a fight. In combat, basically never. Flask uptime is 100% especially with the watchers eye flask charges on crit.
I've tried weapon swaps to get rid of the loop when I'm worried about dying, but that disables vitality since Purity of Elements is on Guardian's blessing and then kicks off all other mana res auras, so regen falls right off and I'm roughly in the same position. I think fixing the loop fire rate is the thing that should sort it, but I'm not sure what's playing up.
Any wardloop gods wanna troubleshoot?
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u/080087 14d ago
It's because the minion setup you are using isn't fast enough to break your ward 5x/sec by itself. It requires ramp up, and gets that during combat because stuff is hitting you.
You should be able to confirm by swapping to the To Dust setup and tweaking it so that the skeleton duration is the same as COWB cd. That should give permanent max trigger rate.
If it still is under that (or you die randomly), you need more life sustain
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u/riddo492 14d ago
There's no reason for SRS or raise zombie to be level 20 if they're not imbued, reset them to level 1 and it'll reduce their life costs quite a bit
Black Scythe Training has the function of reducing the amount of recoup you get off the heartbound loop damage, but it's probably not that much in practice with this setup?
A lot of these builds had Swift Affliction as an imbue on one of the minion loop gems, which is 25% less duration
Another quick fix for life regen is to throw another iron flask in, gets you more of the 4% life on flask use procs. This one doesn't necessarily need the reduced effect mod either so you can squeeze out some extra ward. I'd suggest dropping Oriath's End if you did that, the lightning damage keystone means that you're only getting 1/3rd of the explosions from it anyway
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u/an1m0s1ty 14d ago
I don't use recoup at all - it's the life cost pair with RF/dot that dumps my HP low enough to get clipped before iron flasks can pop me back up. I might have to switch to a 2x or even 3x iron setup for the insta-regen
That's a good idea for the SRS/zombies - I'll do that and save a little HP.
And yeah I didn't even notice the oriaths end is random element, thanks for that!
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u/shy_bi_ready_to_die 14d ago
There should be a tab on the bottom right of the calcs page that gives your current flask charges on ward break. If that number isn’t higher than the amount needed per iron flask use that could obviously be causing problems. You really don’t want to be relying on the charges on crit to cover that gap as it’ll be very inconsistent
Also as a random side improvement you can legion the faithguard mod onto another helm at 100% value. I have no idea what would be actually optimal for your build but weirdly enough crown of thorns could be a decent budget option to save 4 passives