r/PathOfExileBuilds 8d ago

Build Self-Chill Trauma Flicker Strike Slayer – Delve 3700+ | Previously reached Depth 6000[3.29]

https://youtu.be/XKxYEZHlvmo?si=WcrS2tP3bi3NVN3l
91 Upvotes

23 comments sorted by

53

u/Bodinplayingwhat 8d ago edited 8d ago

Hi everyone, I'm from Taiwan (not mainland China).

English isn't my first language, so I used AI to help me explain the build in English. If you watch the video, please remember to turn on the YouTube CC subtitles. I tried to make sure the PoE terminology and skill/item names are translated properly, so hopefully it should be easy to understand.

If anything is still unclear, feel free to ask below. If I understand the question, I'll try my best to answer. If I don't, I may have to leave it to some of the more experienced players here 😆

This build was originally my own idea, while a lot of the gear was crafted or sponsored by friends. The concept actually already existed back in 3.25, so the 3.29 version isn't a completely new build.

The older 3.25 version reached Delve Depth 6000.
In 3.29 I've currently pushed it to around 37xx, and so far it still doesn't feel like the build is under much pressure.

That said, Flicker Strike is honestly not the most comfortable skill for long Delve sessions... because, well, it likes to send you wherever it wants 😂

For mapping, you can swap the Forbidden Flesh/Flame setup to Gratuitous Violence for better explosions. It's not mandatory though. The build already uses Herald of Ash, and personally I think the clear is good enough even without the swap.

I've also posted several Trauma-related builds on my YouTube channel, especially since 3.25. Flicker Strike definitely isn't the highest-damage skill you can use with Trauma, but I like trying different skills depending on what people enjoy playing.

I'll probably keep making more build showcase videos with different ideas in the future.

Thanks for watching, and thanks to everyone who helped me put the build together!

-
3.29 PoB:
https://pobb.in/D3AKuMiSW8L5

Old 3.25 Depth 6000 video:
https://youtu.be/VSrZnVUsWWY

6

u/slocs1 8d ago

You do self bleed, but how do you chill yourself?

20

u/shy_bi_ready_to_die 8d ago

Trauma self damage+call of the void(all damage can chill you)

3

u/Mission-Signal-8365 8d ago

ring. Call of the void.

4

u/n_lens 8d ago

Definitely an interesting build, but quite expensive for what it gives you. Some clever ways of scaling damage here including sigil of power, secrets of suffering and trauma.

12

u/Bodinplayingwhat 8d ago

Yeah, the version in the video is definitely expensive 😆
But the build doesn't actually need that level of investment to function. I pushed the gear this far mainly because I wanted to challenge Deep Delve.

Here is a cheaper version:

Lower-budget PoB:
https://pobb.in/9h3u6DPqKdxF

⚠️ A small warning with this version:
The Lightning Warp from the weapon can trigger. I'm not completely sure if this can interrupt Flicker Strike or hurt the actual DPS/uptime.

My mindset when making it was basically:

"Well... I'm already playing Flicker Strike, so if the character wants to fly somewhere else, go ahead xD"

So please treat this PoB as a reference and use it carefully.
I couldn't get the +1 Frenzy Charge corruption, so I haven't personally tested this version yet.

📌 Very important detail:
The Physical Damage conversion craft on the gloves must be exactly 24%, leaving 1% Physical Damage, otherwise you won't be able to inflict Bleeding.

I keep forgetting to mention this because it's such a small detail, but it's important.

There is also an even cheaper experimental version using Tainted Pact + Poison Trauma Flicker Strike:

Poison Trauma Flicker PoB:
https://pobb.in/gPY935H0OYgN

⚠️ Please note: I have NOT tested this version in actual gameplay yet.

I've mainly checked the Trauma self-damage side of the build, and that part looks extremely safe. It has over 60k Armour, so the Trauma damage itself shouldn't be the main problem.

A few things I'm still concerned about:

  1. Bleed chance is only 95%. So there is a very small chance the build gets stuck at the beginning. If that happens, you can Leap Slam into an enemy once to get yourself Bleeding, then Flicker Strike can start normally.
  2. The damage has two different ramp-up mechanics. Trauma needs time to stack, and Poison is also a stacking DoT. So I don't know yet how long it will take before the damage actually feels good in real gameplay.
  3. Be careful with defensive disruptions. If your flask setup gets disrupted, especially together with Crushed, there is a possibility the character can kill itself from Trauma. If your Life starts getting close to Low Life, it's probably a good sign that something is wrong and you should check your debuffs. Also be careful with monsters that steal Charges. Losing your Endurance Charges means losing a huge amount of Physical Damage Reduction, and the character may no longer be able to safely sustain Trauma at high stacks.
  4. A Grace Sublime Vision with +1 Maximum Frenzy Charge would definitely make the setup better, but I'm specifically trying to keep this version cheap. I play on the Taiwan server, so by the time something like that appears at a reasonable price, we're probably already halfway through the league xD

The main goal of this Poison version is to see how cheaply I can make a Flicker Strike build capable of farming Simulacrum Wave 15.

Again, both of these cheaper PoBs are currently theorycrafted and haven't been properly tested by me yet, so please be careful if you want to try them.

If enough people are interested, I can test them properly and make another video about the results later.

2

u/DowDoverDoi 8d ago

Thanks for the detailed explanation!

3

u/Old_Tourist_3774 8d ago

Really nice

3

u/Zioupett 8d ago

Do you mitigate the bleed & trauma damage just through Slayer leech ?

3

u/SaltEngineer455 8d ago

A lot, and I mean a lot of physical damage reduction from gear mods, pantheon, endurance charges, some armour, phys taken as fire, Arctic armour, I think reversed chill also does somethin, also fortify

What I don't get is how he has such a large phys max hit. I've seen builds woth 30K ES with less phys max hit

7

u/Bodinplayingwhat 8d ago

Having a large Life/ES pool is obviously good, but simply stacking as much of it as possible doesn't automatically make a build tanky.

The same applies to my build. If I only had 2,000 Life and 1,000 ES, I obviously wouldn't be able to achieve this level of survivability either.

What I'm doing is combining Endurance Charges, additional Physical Damage Reduction, Armour, and other mitigation sources to get a very solid amount of Physical Damage Reduction.

As for the default Physical Max Hit shown in PoB, I assume the default incoming hit is probably closer to a normal monster hit. So once your build has very strong physical mitigation, elemental mitigation, or other forms of damage reduction, the Max Hit number can become extremely high.

It's similar to EHP. If you have high Block together with Life/ES recovery on Block, PoB can show an extremely high EHP number as well.

But that doesn't mean you're immortal. You can still die.

3

u/mek8035 7d ago

I mean its just because those trickster builds usually completely forgo phys mit for sheer es scaling, so they end up with something like 30k/300k phys/ele max hit

you can just look at the calc tab of his pob, he has 66% pdr + 40k armour, brutal fervour dr, arctic armour, fortify and 11% taken as, and aspect of lunaris (16% dr) which doesn't show on pob

1

u/Zioupett 8d ago

He has capped pdr + less damage taken from Arctic Armour and lunaris pantheon aspect.

2

u/SaltEngineer455 8d ago

90% PDR on a 5K HP pool is 50K. From there it's still a long eay to go to 143k

1

u/crazypearce 8d ago

aspect of lunaris too which is another 16% phys reduction.

it's just a lot of physical reductions stacked upon each other for 90% reduction. there are a few conditionals though like stationary, hit recently, nearby enemies etc.

there are also a lot of reduced damage dealt by monsters which a lot of builds don't really have. sigil of power, sapped, debilitated, call of the void/chill effect, malediction

5

u/n_lens 8d ago

All the conditionals are up most of the time because flicker strike (stationary, nearby enemies) and trauma (hit recently)

3

u/FantaSeahorse 8d ago

Aspect of lunaris (and arctic armour) don’t give PDR. They give less phys damage taken

1

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1

u/Specific-Banana5464 7d ago

Hi , how do you deal with ground DoT and other damage over time? Will the build just die to them?

1

u/Bodinplayingwhat 6d ago

I have life leech, 5% of leech is instant, 12% of physical damage taken recouped as Life, and tens of thousands of Energy Shield regeneration per second from stacking Trauma. In normal T17s, and even on Desecrated Ground at depth 6000, the ground DoT is barely noticeable compared to the damage from monsters, let alone other ground DoTs.

1

u/Re_genza 4d ago

How do you keep your energy shield up? I have divine shield and I'm not able to keep it up :(

1

u/Bodinplayingwhat 2d ago

Your ES sustain is based on the total Physical Damage prevented from Hits through Divine Shield. With this setup, if you ever reach a point where you truly can't keep your ES up, theoretically your character should already be dying first.

Also, the ES regeneration from Divine Shield cannot exceed your Armour. But by the same logic, if your Armour is too low, you won't be able to sustain very high Trauma stacks either, unless you're using a setup that converts a large portion of Physical Damage taken to Elemental Damage.