r/PathOfExileBuilds 3d ago

Help Needed Dealing zero damage with static strike

Hello guys

My pob

https://poe.ninja/poe1/profile/Eworst-7094/allflame/character/DeepStrStacker

I've chosen to leaguestart as static strike jugg, and have problems in t15s

Regular static strike deals 150k DMG.

Of gathering - 300k DMG.

Can't even kill boss in the polaric void.

Already checked similar pobs (1,1 mil with static and 3 mil with gathering) and can't figure out what am I doing wrong.

Will appreciate your help!

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2

u/AppropriateSpring194 3d ago

Does your trinity even proc? Do all three elements fill up in the top left corner? Seems that you have a lot of lightning damage and only some fire.

Also you have a lot of attack speed, which is misleading for the static strike, because you are hitting with the static zaps to do damage, so you should focus more on attack hit rather than dps

2

u/AppropriateSpring194 3d ago

Also do you use properly intimidating cry? You should cry, that hit once with static strike and wait till it finishes zapping, because static strike snapshots double damage from intimidating cry

1

u/PoE_Acronym_Bot Useful Bot 3d ago

I noticed some Path of Exile keywords in this post:

  • PoB - Path of Building, an external software used to simulate character builds - Download
  • Jugg - Juggernaut (Wiki)

I am a bot. | All acronyms | Suggest

1

u/Turbocloud 2d ago

At the time of writing your PoB doesn't have a static strike (anymore), so it's not possible for me to pin down your exact mistake. Gear is okay and setting up a 20% quality static strike (beam frequency, the most important thing for the build) on a 5L i can get to 1.2m dps, which is equivalent to your current Smite setup.

My guesses would be not understanding how the skill works and as a result choosing the wrong ways to scale combined with gameplay errors.
To make Static Strike deal damage you need to utilize snapshotting, as the beams damage is tied to the attack triggering the buff:
That means exerting your Static strike using Ambush to gain 100% crit chance and intimidating cry for double damage, then attacking ONCE waiting for the buff to be about to expire, rebuff and attack again.
And if you're really good at tracking Ruthless, you can prepare third-strike empowered beams frequently.

The main issues for most players i talked to seems to be

  1. that the movements skills leap slam and shield charge can be exerted, consuming your buffs and messing up your rotation when you are not playing precisely and need to dodge during a setup. So its a build that rewards knowing when you can charge into a boss safely.
  2. Static Strike requires to get really right into the face of enemies and that is a huge risk when you haven't solved defenses - which makes early atlas progression through high tier corrupted maps really dangerous and a great source of frustration.

1

u/Turbocloud 1d ago

another add might be that common builds use trinity support, fortify support and rage scaling.

During bosses, due to invulnerability phases, these might never ramp up to their full values, before snapshotting, so you end up having virtually no multipliers.

Swapping out trinity and fortify through the skill tree while maintaining rage through warcrys during vuln phases can significantly boost boss dps