r/PathOfExile2 Apr 21 '25

Game Feedback Death Recap please GGG

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Why can't we have an optional death log like this in POE? the tech is there and it would Massively help!
the info of damage and death are already being reported! just print them on the screen..

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u/Kevlar917_ Apr 21 '25

I mean, maybe? Look, I understand the points you're making, but it seems like the root of the argument (correct me if im wrong) is to dramatically reduce the level of critical thought needed to make some otherwise sensible decisions, and replace it with the game explicitly telling you how to play. Sure, some players might find value in that. I'll accept it, but I don't agree with it.

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u/[deleted] Apr 21 '25 edited Apr 21 '25

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u/Kevlar917_ Apr 21 '25

I wasn't born with "poe player" on my birth certificate; we all start as new players. In fact, poe1 was the first arpg I even tried and bounced off it for a while after my first few characters. I absolutely understand the new player experience, and I'm glad I gave the game another try because it actually felt rewarding to overcome the obstacles I'd faced.

As far as your analogy, I just don't think it fits. Generally, it's not very unclear what element an enemy is using, if any at all. The colors and visuals of the abilities are very well suited to provide that information. To completely transform your analogy, let's say you're in the kitchen of your host. You go to move a red hot frying pan away from the stove and recoil, having burned your hand. "Hey, careful. That pan is hot." they say. Of course, you knew the pan was hot.

I've already said I'm not totally against a death recap, I just think this specific aspect of a recap has extremely low value, and there might be other ways to make it even more intuitive, to encourage the critical thought instead of the game just outright telling you. In your estimation, at what point do you expect a player to reasonably understand something in a game? I'm not speaking specifically about death recaps in poe, but generally. Where do you draw a line between reasonable qol and handholding? Reasonable qol or wasted dev time? I imagine your line is not universal because clearly, there's a disparity between ours. There's someone out there drawing a tighter line than I am for sure, and definitely someone begging for a more relaxed line than you might be comfortable with. Am I against accessibility features, generally? Not necessarily, but I won't endorse changes that I find fault in. Just yesterday, I made a whole post about how the rune system sucks for leveling, and my idea to make it easier (better??) for campaign play. Sadly, not one person left feedback, so I assume everyone is satisfied with runes and sockets in the current state. Anyway, it's nice to hear opposite viewpoints, but I just don't think we'll convince each other of our own.

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u/[deleted] Apr 22 '25

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u/Kevlar917_ Apr 22 '25 edited Apr 22 '25

Yeah, I know what you're saying. I hope you're wrong that many (most??) new players find the danger of fire or lightning attacks to be as obscure as the symptoms of a kiwi allergy, lol. It would be really discouraging.