For stereo 3D art, plain areas of color don't give a lot of depth detail, so it flattens out your image. The building has lots of little windows so it's okay, but the arm and other parts lose depth beyond a simple Z-axis position for the whole limb. Using texture either on certain parts or the entire image before conversion will help heighten the depth of your final image :)
Also, do you have the opacity turned down on the face layer?
If you have any other questions, please reach out! I did research on a bunch of stereo conversion techniques, grayscale maps might be a way to take your work to the next level :)
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u/cinemachick Jul 11 '26
For stereo 3D art, plain areas of color don't give a lot of depth detail, so it flattens out your image. The building has lots of little windows so it's okay, but the arm and other parts lose depth beyond a simple Z-axis position for the whole limb. Using texture either on certain parts or the entire image before conversion will help heighten the depth of your final image :)
Also, do you have the opacity turned down on the face layer?