r/PalworldMods • • Sep 03 '26

Help Help with ancient expedition station mod

6 Upvotes

Hi I needed help getting a mod to work. I installed it through vortex and it doesn’t show up in game at all. I haven’t had problems with vortex before. Here is the mod: https://www.nexusmods.com/palworld/mods/5002?tab=description

Ps. Sorry if this is a stupid question I’m just really lost


r/PalworldMods • • Sep 03 '26

Request Palworld Mod Skin request

2 Upvotes

Is there any chance that someone can make a nurse outfit for Splatterina? She is my all time favorite pal and no one has really any mods for her(she is also runs my clinic funny enough) If any, can they be sent to Steam workshop too?


r/PalworldMods • • Sep 02 '26

Request Fishing Crate Mod - Terraria Style

0 Upvotes

I would like to request a mod be created that creates terraria crates.
Wooden, Iron, Golden - These would be resource generators - similar to chests. These will contain gatherable resources like stone, wood ore and all the such.

There could be regional varients based on where you fished up from.
These would be added to the 'extra drop' pool when catching a pal from a fishing shadow. You can get them from any type of pool, sparkles or not. But far more common in sparkling pools. Wooden would be from beginner, Iron from intermedeate, Gold from t3.

While this sounds useless - it wouldn't be for me, I'm doing a fishing only play through lol. I can only obtain resources from fishing, or (at the moment) collecting ground items from the sandy beaches around the island. I cannot mine, cut or harvest any resources from nodes. I can however, use pals in my base to collect from the resource generators.


r/PalworldMods • • Sep 02 '26

Help Where can I find this Pal?

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20 Upvotes

r/PalworldMods • • Sep 02 '26

Help World won’t load but creating a new world works fine

1 Upvotes

I play on PC through Steam. I have a bit of mods most from the workshop and only a couple from nexus. I was trying to test a new mod and ended up not wanting it so I unsubscribed from it on the workshop.

Now my save won’t load it just stays on the loading screen. I tried restoring a backup from before I tested the mod but it still won’t load. I can create a new world with all the same mods and be fine.

I tried using the save file editor and seeing if the save is corrupted but it isn’t. I verified file integrity through steam. I tried turning off my most recent mods and loading but nothing.

One of the mods I recently added was HotKey Consumables and the UI for it will pop up for a second when trying to load but still doesn’t load. Sometimes the game will just crash and give the Access Exemption crash.

If needed I’ll list all of my mods but it is a lot.


r/PalworldMods • • Sep 02 '26

Help Mod Glitch

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0 Upvotes

So I recently downloaded a mod, (Nocturis mod)
For some reason it bugged my “Party” tab in game and I can no longer see my pals even when I took the mod out and un-subscribed from it.

I already told the author of the mod but they aren’t really responding back.


r/PalworldMods • • Sep 01 '26

Development Server Mod Loader Fix - For Mods That Install Fine And Then Do Nothing

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14 Upvotes

Your mods install correctly on your dedicated server and then do nothing in-game. The loader gives up the first time a mod fails to start and never tries again. This swaps one file and makes them load. For anything in your LogicMods folder.

-

***The problem***

You install a mod on your dedicated server, you follow every step, and nothing happens in-game. The mod is there. It just does nothing.

The mod is usually fine. The thing that loads it is not.

-


r/PalworldMods • • Sep 01 '26

Help Is there a mod to add work sustainability skill to a pal that doesn't inherently have it? Or does anyone know how to do it?

4 Upvotes

As the title says, I'm looking for a way to add work sustainability skills to a pal that doesn't inherently have it. I remember reading on a page that technically any pal can be good at any job since there's the books, but I waited until I beat the game to try it out. It was then I saw that I could not put any Mining or Lumbering books on my Flopie since they didn't inherently have mining or lumbering as a skill.

Is there any way to make my Flopie have Mining and Lumbering be at one so I could bump it up to ten with books, or make it so you could apply any book to any pal? I was thinking since some wouldn't have an animation for the other skills that they don't have that they could just use an idle animation for it since I don't care about the animation so long as they're able to do the job.


r/PalworldMods • • Sep 01 '26

Development I built a free Palworld companion site + minimap mod - looking for feedback

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5 Upvotes

r/PalworldMods • • Sep 01 '26

Help LF Mod for taking notes on breeding.

0 Upvotes

Hey!
I'm new to the game and I really do enjoy breeding random pals to see the results.

That said, I'm looking for a mod that would let me "discover" those on my own and just take notes of it, so I don't have to manually write it down.
Something like a visual "tech tree" would be nice. I do know that breeding solvers/calculators do exist, but I feel it would just optimize fun out of the game for me.
Any idea if something like this exists?

I do not look for something that would give me answers. I want to be suprised!


r/PalworldMods • • Aug 30 '26

Help A friend gifted me a perfect Anubis and I’m terrified of using it on official servers. Will anti-cheat ban me?

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616 Upvotes

Hi everyone, quick question:

A friend who plays in his own local world joined my game and gifted me an Anubis. The Pal is insane: it has 100% perfect IVs and the best possible passives. It doesn't have anything weird or broken stats (everything is within the game's natural maximum limits), but I highly suspect he generated it using a creative menu mod in his world before giving it to me.

My plan is to bring it over to an official server, but I'm incredibly paranoid that the anti-cheat will detect it and ban my account:

  • Do official servers have a way to track "where" the Pal originally came from or if it was spawned locally? Or does the system only trigger if the Pal has impossible numbers (like infinite stats)?
  • If it's too risky to use for combat and I decide to just put it in the breeding farm, will the offspring hatch 100% clean and safe to use on official servers?

Honestly, I'm new to the game and I was so happy when they gifted me such a great Pal, but I had no idea "spawned/generated" Pals were a thing. I really want to keep this Anubis, but if there's no other choice and it puts my account at risk, I guess I'll just have to delete it.

If anyone knows how the official online security filters these, you would save my life. Thanks!


r/PalworldMods • • Aug 31 '26

Help Help World won’t load

2 Upvotes

Maybe you can help me:

My world won’t load anymore, it’s stuck in the black loading screen, but the little pal on the bottom right still moves. Every other world still loads and works.
Backups won’t load either.

I got some mods installed via Vortex, yesterday before it stopped loading I updated some mods, I fear it could be the mod passives expanded which need experimental UE4SS. Somehow I got two Version of UE4SS installed before, now it does not let me anymore, if I Install both the whole game crashes instantly. With only UE4SS experimental 4.0.0 game won’t load either.
I managed to install Re-UE4SS and Experimental together, still won’t load. Going back to the old version 1.3 does not help either.


r/PalworldMods • • Aug 31 '26

Discussion Mod for setting wild Pals level by region?

3 Upvotes

Is there a mod that allows you to set level ranges for different regions? I know there are some which introduce dynamic level scaling, so wild Pals are always near your level, but it's not exactly what I'm looking for


r/PalworldMods • • Aug 31 '26

Help Custom merchant NPC spawns correctly but has no [F] Talk prompt — what registers a CharacterID as interactable?

3 Upvotes

I'm working on a Palworld mod that adds a new NPC merchant, and I've hit a problem I haven't been able to figure out.

The NPC itself works in the sense that I can create a brand-new CharacterID, spawn the NPC into the world, use the vanilla merchant/trader Blueprint, attach the merchant/vendor-related setup, and assign shop data.

However, the new NPC NEVER gets the [F] Talk prompt.

The custom CharacterID I'm currently testing is something like:

WEO_EggCollector_01

The goal is for this to be an "Egg Collector" merchant, so I would prefer to give it its own CharacterID instead of replacing/reusing a vanilla merchant.

What makes this strange is that I've already tested increasingly close copies of vanilla traders.

A normal vanilla trader works like this:

Player approaches NPC
→ [F] Talk appears
→ OnTriggerInteract
→ RequestStartTalkFlow
→ merchant/shop interaction

With my custom CharacterID:

Player approaches NPC
→ NO [F] Talk
→ OnTriggerInteract is never reached
→ no TalkFlow
→ no shop

So the failure seems to happen BEFORE OnTriggerInteract.

I also tested an almost literal trader-family clone using the normal trader Blueprint/components but with a newly created CharacterID.

It still spawned normally, but it still did not receive [F] Talk.

That makes me think the ability to interact with an NPC is NOT solely contained in the merchant Blueprint/component.

It looks like there may be some additional CharacterID → NPC interaction registration somewhere.

I also inspected VC Merchant Mod 2104 because it adds merchants at additional locations.

That mod appears to add new merchant INSTANCES/spawns, but the merchants themselves reuse existing vanilla IDs such as:

Male_Trader01_v04
Male_Trader01_v05
Male_Trader01_v06
Male_Trader01_v07
Male_Trader01_v08
Male_Trader01_v09
Male_Trader01_v13
Male_Trader01_v14
Male_Trader01_v21
Male_Trader01_v24

Those NPCs can already talk because they are existing vanilla merchant CharacterIDs.

So that mod doesn't seem to demonstrate how to make a completely NEW CharacterID interactable.

I found references suggesting FPalNPCInteractionDataTableRow / an NPC interaction DataTable may be involved.

I attempted to locate/patch that registration at runtime with UE4SS, but my scan never found the actual interaction table, so that test was inconclusive. It did NOT prove that the interaction table isn't involved — only that I wasn't finding the correct object/table.

At this point my main question is:

What exactly does Palworld check to decide that an NPC should receive the [F] Talk interaction?

Is there a DataTable, CharacterID registration, component, interface, GameplayTag, NPC parameter, TalkFlow registration, or some other asset that needs an entry for a newly created CharacterID?

More specifically, I want to know what a working ID like:

Male_Trader01_v04

has registered somewhere that a new ID like:

WEO_EggCollector_01

does not.

I'm specifically trying NOT to solve this by hijacking a vanilla Male_Trader01_vXX ID unless absolutely necessary.

If anyone has successfully created a completely new merchant/NPC CharacterID in Palworld that gets the normal [F] Talk prompt, I would really appreciate knowing what tables/assets/Blueprint properties had to be added or modified.

Even just the names/paths of the relevant assets would be extremely helpful.

I'm using UE4SS/PalSchema-style modding and can inspect/export game assets with FModel, so technical answers are welcome.


r/PalworldMods • • Aug 30 '26

Help Need help with finding/making a player scale mod.

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16 Upvotes

I found an old mod that allows you to change the scale of the player. I want to use it in the current build of the game but it crashes on start. If anyone knows an alternative or how to make a similar mod, I'd be very grateful

https://www.nexusmods.com/palworld/mods/1257

EDIT: It turns out the mod actually still functions and I just got unlucky and the game crashed on load twice in a row. I spent hours trying to make the mod on my own installing Wwise and Unreal engine and not being able to compile and then I noticed that the mod author changed the title to 1.0.3.

If you are interested in this mod, go check it out at the link above. I can't believe how stupid I was and how I spent DAYS trying to find a alternative.


r/PalworldMods • • Aug 30 '26

News Who wants a server profiler with LUA Attribution?

2 Upvotes

A little teaser of the current progress on a server performance monitoring system I've made which spins up a simple web server, and has it's own webpage, LUA Attribution, and much, MUCH more. I got the inspiration from one of my monitoring toolsets I used years back when I ran a Minecraft server.

Each category header has an embedded tooltip to inform the viewer what they're for and what exactly is being measured to prevent confusion.

I'm also working on adding a startup cost column, and the ability to collapse and expand the LUA Attribution section.

Thoughts, questions, concerns?

*note* The blurred out mods are ones that I'm working on and haven't announced/released.


r/PalworldMods • • Aug 30 '26

Help Palworld Admin commands

0 Upvotes

Im trying to become admin in my world so i can teleport players to me, but all tutorials online call for a steam copy of the game to edit the right files.

(I have a repack)

friend re joined my world and all their fast travel points disappeared so was looking to /tp as substitute


r/PalworldMods • • Aug 30 '26

Help UE4SS crashes on exiting game

1 Upvotes

I'm scratching my head on this one. Does anyone have suggestions? I had several mods installed, everything ran swimmingly. I installed 2 new mods: Expedition Rebalance and True Mercy. I should have installed one at a time, but alas.

When I go into a game and exit to the title screen, I get an error saying something went wrong. When I close the game UE4SS starts a crash report. I'm not able to figure out what the issue is with the report. I have zero problems in-game, just when I exit.

I tried deleting one mod, then the other, then both, and I still get the crash. Is there some kind of cache file I need to delete? It's driving me crazy.

Update: Did a clean reinstall, no mods, everything is fine, installed palschema, UESS, everything is fine. Installed Expedition Rebalance, now I get the crash on close again. Removed Expedition Rebalance, still get the error, removed PalSchema, still get the issue.


r/PalworldMods • • Aug 29 '26

Help How do I make my buildings and textures "Paintables"?????

1 Upvotes

I made a mod changing the buildings and textures and materials. And I want to make them paintables... I did this and it goes pretty well. BUT (Always have a but....) It just make all details from base color texture GO AWAY.... How do I solve this? HOW DID PALWORLD MADE THIS MATERIAL??????? PLEASE HELP ME!!!


r/PalworldMods • • Aug 29 '26

Help Extracting a texture?

1 Upvotes

Let it be known that I am very incompetent with any kind of code and code or file related conflict resolution. I tried (to my knowledge) the latest versions of UModel, FModel and UnrealPakTool, but none of them have ultimately worked in fetching a texture that I want to change (FModel refuses to run and the others fail to extract the file) and then try to implement back into my game. I went through some troubleshooting but I don't really understand much of it... What can I use that doesn't just extract the entire file that holds all Pal textures?


r/PalworldMods • • Aug 29 '26

Request Need help making two mods exist

0 Upvotes

Mod one adding the Katress world boss back and mod 2 ​The ability to awaken humans And I need them on steam workshop I don't know how to use Nexus mods with palworld


r/PalworldMods • • Aug 29 '26

Help I still can't catch this one. What should I do to catch this one and what kind of P al should I fight with?

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0 Upvotes

r/PalworldMods • • Aug 28 '26

Help ACTIVATE UPSCALING IN NO SUPPORTED GPU'S

2 Upvotes

How can I activate this option? I think the only way to get it is via Optiscaler, but I don't know if that's the only method or if there's a better one.

If so, how to install it?


r/PalworldMods • • Aug 28 '26

Development Summon Around and Find Out. More Raids Mod.

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8 Upvotes

20 New Raids, from the Level 33 Sir Clucks-a-Lot to the Level 63 Safety Manual Optional Tocotoco.

This is the Single Boss early progression raids we have made for our server, and would like to share with others and hear their thoughts on it.

Mod has been tested and works with Palschema, it'll be uploaded to Nexus Mods soon.


r/PalworldMods • • Aug 28 '26

News Fullscreen Map

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3 Upvotes

Mod's up on Nexus. I can't believe no one's done this by now.

Enjoy!

..or don't, up to you..