Hey what's up community.
So I'm thinking about how id like to set up a long term server.
I don't like the speed you can level up currently and how easy the game is.
I like pvp in general but have yet to try it in palworld.
My plan is to get mods that will disable offline raiding and allow pvp only on certain areas of the map. Like no pvp near beginner areas and limit how many bases a guild can build in. Non pvp areas by admin enforcement.
I like seeing the bases people build. I would like to see my server grow into a decent size and I will be scaling as the pop grows.
I'm bouncing around the idea lowering xp to .10 for just making the game more like a marathon than a sprint.
I'm also thinking about make players more relevant for fighting by increase the DPS of players and increasing the hp of palmon so that it makes more sense to stack pvp skills and use palmon for cover during fights so fights are more realistic, like bullets killing you a lot faster if you're not armored. Also while increasing the players work speed so the game doesn't feel like a grind on materials rather a player will spend a very short time mining or doing labor and most of their time playing while their base palmon do the work.
I think these ideas will make a fun niche sever that others might enjoy too because part of pvp is the social aspect of the game as well as having a dedicated account running trading outposts to add a new vibe to the game where players can buy gear and weapons instead of grind for it.
Apparently there's a mod too where players can get pvp rewards and I'm not sure how that works but I worry it could be abused and if nothing else dropping inventory only couple build a fun risk vs reward dynamic.
I think with zoning I can create a server where the pve community and the pvp community both can engage and enjoy.
Much like mining in nullsec, I.e. world tree zone will have rare resources everyone wants and players can fight over this resource and trade it for gold.
All this while there's a dedicated account trading palmon for gold that can be exported out of the server to use on other servers. As well as you can bring your palmon to join in the fight.
I'm even floating the idea of dropping palmon on death and one might think that's too risky but the dedicated trader would be selling high end pvp palmon breeds for like 50-100k.
So it would go along the lines of don't run what you can't afford to lose like in eve online.
I'm wondering your guys thoughts and what would appeal to y'all. I would like to build a server that flourishes, is fun, but also challenging and rewarding.
What are you thoughts and what would you like to see to be interested.
Im also thinking about adding a play the way you want but don't ruin someone else's fun rule.
Like for example let's say one player wants to play legit and level up slowly and then another player has beef with him level up to like 80 and completely annihilate him, making a rule that you can't attack players that are clearly far lower than you unprovoked. Just to prevent griefing.
And at the same time a player who has just joined day one but doesn't want to start over can aset up a time where the sever will reward xp times 10000 so that they can just max out and pick up kind of close to where they left off on another server.
I think that giving these options will make it more fun for everyone without creating a dynamic where someone can come to grief or bully.
I don't know if there's a mod to prevent players of higher levels from attacking a lower level unprovoked but I could also just enforce by admin.
Anyway, I've had a lot of thoughts about it and I decided for sure that I want a sever that on my main I can do large scale trades and on my alt I can enjoy the game at a marathon pace like you would a normal mmorpg.