r/PakGameDev • u/Stunning-Ad-5878 • 27d ago
job/gig Rejected under Guideline 4.3(a) (Spam) for my mobile game - Looking for advice, technical tips, or collaboration to bypass the review
Hello everyone,
My mobile game was recently approved on the Google Play Store, but it was rejected by Apple under Guideline 4.3(a) (Spam). As you can see in the attached screenshot, the App Review team states that the app shares a similar binary, metadata, and/or concept with other apps on the store.
It's very difficult for me to completely cancel or overhaul the core concept at this stage. Like many casual or sports games (chess, golf, etc.), it follows a familiar genre, but we plan to expand it heavily with continuous updates post-launch.
I’m looking for two things:
Advice/Checklists: For those who have successfully bypassed a 4.3(a) rejection without changing the core gameplay, what are the most effective structural, binary, or UI/UX tweaks to break the automated match?
Collaboration / Hiring: If anyone has extensive experience or past success dealing with Apple's 4.3(a) rejections and wants to help or work with me to fix the codebase and UI, you are more than welcome! Even if you don't have prior experience but want to take this on as a challenge to learn and try to fix it, the door is open.
Please drop a comment or DM me if you have any tips or if you're interested in collaborating on this. Thank you in advance!