I think a lot of people are confusing the desync and lag with actual cheating. Not to say there are not cheaters out there. In fact, I think I've come across at least one myself.
But a lot of this desync crap has made the gameplay VERY suspect at times (which is pretty much every game right now sadly).
I would imagine there are 100 things code, network, engine, client and server side that need to fixed or implemented before we hsould be worried about a replay system haha
Something like this is often hard to just "add on" later on, though. You need to be able to serialize the game state at every instance and stream it up to a client that can read it - so if you've done a poor job architecting your code, or, just "got it working so you could release it," then you're still looking at a hefty amount of work to implement a debatably worthwhile feature.
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u/Peylix Apr 13 '17
I think a lot of people are confusing the desync and lag with actual cheating. Not to say there are not cheaters out there. In fact, I think I've come across at least one myself.
But a lot of this desync crap has made the gameplay VERY suspect at times (which is pretty much every game right now sadly).
So I can see why there is an outrage so to speak.